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Regarding Animal Husbandry.....one weird question:

Morning! So for the last few weeks I was thinking about a potential problem with Animal Husbandry, wanted to ask about it in the livestream, but decided to put it as a forum post first.

So, as far as I understand, genetics will play a big role in how the mounts/pets players will make in game. Its going to decide both the looks of a mount and its stats.

My question is this: Can we castrate mounts before selling them? I know its a weird question! However, when you have genetics involved, its quite valid.

If I spend hours to craft a mount with legendary stats and a unique look, I dont want its genome to go on the market and have someone just copy it. It's like a "recipe" i developed.

Imagine if buying a sword on the market lets to copy the sword yourself. Makes no sense right?

I think there should be a way in the animal husbandry menu to permanently "snip-snip" the mount's ability to pass its genes. What do you all think?
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    NiKrNiKr Member
    I mean, you could just sell it for a ton of money, considering it's pristine genes. Yes, your potential buyers would go down in quantity, but that's the reality of selling something that's super exclusive.

    Not saying that there shouldn't be an option to prevent future breeding of your animals, but I don't think it's that big of an issue overall.
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    NiKr wrote: »
    I mean, you could just sell it for a ton of money, considering it's pristine genes. Yes, your potential buyers would go down in quantity, but that's the reality of selling something that's super exclusive.

    Not saying that there shouldn't be an option to prevent future breeding of your animals, but I don't think it's that big of an issue overall.

    Here is the thing, I agree that a mount with amazing genes would sell for a lot of money to another player that is into the profession as well. However, that should be separated from the market. The market should be for all players to find mounts that they would use. If all mounts will be able to breed, then the price of the mount will come from its genes, and might be way to high for a player that is just looking from a better horse for example.

    If we can prevent breeding in a mount, yes, that takes its price way down, but that is fine, because yes you get less money, but the "recipe" you used to make it is safe, so you could make another one and still have no competition.

    If we can't prevent it, at the start all mounts will have waaay inflated prices, that will plummet to nothing when all breeders have all genes and everyone can make any mount.
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    TulimaTulima Member
    NiKr wrote: »
    I mean, you could just sell it for a ton of money, considering it's pristine genes. Yes, your potential buyers would go down in quantity, but that's the reality of selling something that's super exclusive.

    Not saying that there shouldn't be an option to prevent the future breeding of your animals, but I don't think it's that big of an issue overall.

    I think there would be an issue without having some sort of mechanic that prevents the breeding of legendary mounts. You will effectively have a legendary mount printing machine and if you print too much then legendary won't mean anything.

    Instead of castrating, maybe a capacity of times a mount can be bred. The cap could decrease depending on the grade of its genetics
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    Tulima wrote: »
    NiKr wrote: »
    I mean, you could just sell it for a ton of money, considering it's pristine genes. Yes, your potential buyers would go down in quantity, but that's the reality of selling something that's super exclusive.

    Not saying that there shouldn't be an option to prevent the future breeding of your animals, but I don't think it's that big of an issue overall.

    I think there would be an issue without having some sort of mechanic that prevents the breeding of legendary mounts. You will effectively have a legendary mount printing machine and if you print too much then legendary won't mean anything.

    Instead of castrating, maybe a capacity of times a mount can be bred. The cap could decrease depending on the grade of its genetics

    i feel that is overly complicated tbh. Plus a number of times mounts can breed makes no sense. Easier and more realistic to have an option to remove the mounts ability to breed permanently.
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    Tulima wrote: »
    NiKr wrote: »
    I mean, you could just sell it for a ton of money, considering it's pristine genes. Yes, your potential buyers would go down in quantity, but that's the reality of selling something that's super exclusive.

    Not saying that there shouldn't be an option to prevent the future breeding of your animals, but I don't think it's that big of an issue overall.

    I think there would be an issue without having some sort of mechanic that prevents the breeding of legendary mounts. You will effectively have a legendary mount printing machine and if you print too much then legendary won't mean anything.

    Instead of castrating, maybe a capacity of times a mount can be bred. The cap could decrease depending on the grade of its genetics

    You can't breed royal mounts
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    HalaeHalae Member
    edited July 2022
    I don't think a capacity is actually necessary as long as there's another limiter; like either a significant cooldown/gestation period (Gotta get the animal pregnant and carry the child to term, after all!) in which case you can permanently have a golden goose generating money for you, but it's limited by time scales in the same way that farms will be for plant life. This encourages you to seek out more of these high-grade animals so that you can get more breeders, meaning there'll still be demand for tamers to be out and about looking for high-end animals.

    Schmucky's request for neutering still has a practical purpose at that point; if you neuter the babies, you prevent other players from making use of the genetics of your mount, preventing them from breeding their own version of those same children and undercutting your corner of the market. That's simple self-interest in terms of animal production; you allow other players to gain your mounts/battle pets, all of which are high quality, without risking them being capable of producing more of those same animals.

    This would also create a breeder's market, where you can sell the same animals at a markup because you haven't neutered them, creating bidding wars for high-end breeding animals that wouldn't be present for baseline mounts. I think it'd juice up the economy in fairly interesting ways to have both of these available.
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    TulimaTulima Member
    Schmuky wrote: »
    i feel that is overly complicated tbh. Plus a number of times mounts can breed makes no sense. Easier and more realistic to have an option to remove the mounts ability to breed permanently.

    How is it overly complicated though? It's a simple maximum capacity of how many times you can breed. I think that the breeding system of itself will be extremely complicated. Finding correct genes, cross-breeding. geographical location are things a "breeder" need to consider. That sounds way more complicated to me

    If you give the player the option to castrate so to speak, then that one player can single-handedly crash the top tier mount market.
    Gathoderiz wrote: »
    You can't breed royal mounts

    Maybe I didn't word it correctly but I'm not talking about a royal mount. I meant a for example horse with the best genetics. Maybe calling it this a legendary was incorrect :)
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    compare this profession with blacksmithing. The limit there is the materials, but you cannot copy a sword just because you bought one on the market
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    NiKrNiKr Member
    Schmuky wrote: »
    Here is the thing, I agree that a mount with amazing genes would sell for a lot of money to another player that is into the profession as well. However, that should be separated from the market. The market should be for all players to find mounts that they would use. If all mounts will be able to breed, then the price of the mount will come from its genes, and might be way to high for a player that is just looking from a better horse for example.
    Not necessarily. Just design a proper market UI where people can see the stats on the animals and you won't have insane prices on shittily-statted ones. Also, it's not like every single person can just breed a perfect replica of the animal they buy, nor would they be able to perfectly breed the genes down the line. That will require high husbandry proficiency (at least I hope it will) and I doubt that most people will go down that artisan route.
    Schmuky wrote: »
    If we can prevent breeding in a mount, yes, that takes its price way down, but that is fine, because yes you get less money, but the "recipe" you used to make it is safe, so you could make another one and still have no competition.
    I'm against monopolies, so we disagree there.

    Either way, we have very limited info about this system so we dunno how Intrepid wants to balance it. I'd be fine with a "neuter" option if they decide to go with that.
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    HalaeHalae Member
    edited July 2022
    NiKr wrote: »
    I'm against monopolies, so we disagree there.

    I'm concerned you may be disappointed with the game's planned economy, then, given from what I understand temporary monopolies are a planned-for and intended thing.
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    NiKr wrote: »
    Not necessarily. Just design a proper market UI where people can see the stats on the animals and you won't have insane prices on shittily-statted ones. Also, it's not like every single person can just breed a perfect replica of the animal they buy, nor would they be able to perfectly breed the genes down the line. That will require high husbandry proficiency (at least I hope it will) and I doubt that most people will go down that artisan route.
    I don't mean scams, mounts with good genes will go for high prices
    NiKr wrote: »
    I'm against monopolies, so we disagree there.

    Either way, we have very limited info about this system so we dunno how Intrepid wants to balance it. I'd be fine with a "neuter" option if they decide to go with that.

    The monopoly argument is weird, because any breeder can go and find animals with amazing genes. The argument is: If I spend hours finding an amazing set of genes, i don't want another breeder to instantly be able to steal it when i sell my first mount

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    I keep coming back to the blacksmith argument. A blacksmith that sells their swords on the market dosent have to worry that the sword will be copied instantly. It should work the same with mounts
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    TulimaTulima Member
    Halae wrote: »
    I don't think a capacity is actually necessary as long as there's another limiter; like either a significant cooldown/gestation period (Gotta get the animal pregnant and carry the child to term, after all!) in which case you can permanently have a golden goose generating money for you, but it's limited by time scales in the same way that farms will be for plant life. This encourages you to seek out more of these high-grade animals so that you can get more breeders, meaning there'll still be demand for tamers to be out and about looking for high-end animals.

    Schmucky's request for neutering still has a practical purpose at that point; if you neuter the babies, you prevent other players from making use of the genetics of your mount, preventing them from breeding their own version of those same children and undercutting your corner of the market. That's simple self-interest in terms of animal production; you allow other players to gain your mounts/battle pets, all of which are high quality, without risking them being capable of producing more of those same animals.

    This would also create a breeder's market, where you can sell the same animals at a markup because you haven't neutered them, creating bidding wars for high-end breeding animals that wouldn't be present for baseline mounts. I think it'd juice up the economy in fairly interesting ways to have both of these available.

    This is an interesting idea that would indeed slow down the breeding of high-grade mounts. However, the issue I take with this is that you would only need to log in once a week(or whatever the cooldown is) and possibly make as much money as someone who plays every day for that week.

    Once you have achieved 1 perfect male and 1 perfect female then there is no need to further breed more animals. At least from a gold-making standpoint. This is not the case with for example crafting a sword. Once you have crafted the best sword, you still need to venture out into the world and gather all resources again.
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    I think I actually agree with this your method of thought though I can see why animal husbandry works differently. So to make sense of it, just because you have seen an awesome show horse, it doesn't mean you have the experience to know how to make it with a combination of all of its components, training etc that was required.

    But from another tangent, if you have have this animal and choose to breed it with another, then you will end up with a cross-breed of sorts.

    if you have this animal and breed it with another of its breed i.e pure breed then in theory you should be able to replicate it, ALTHOUGH, some of the breeding elements which aren't just what animal is being bred, i.e. what you feed it, training and other components outside of just the breed of the animal, those should be somewhat of the "secret recipe" which can distinguish it from the quality of the final product.

    So I guess my thinking is that in addition to just the "product" we also have varying quality which could work with the tier system somewhat. So you might make it, but it will be lower quality so might not move as quickly, perhaps it has access to different skills or less skills.

    And given that most mounts will be land mounts, or gliders - I think that a quality system could be quite fun. Maybe some breeds are hard locked to not ever have gliding, but others can have the potential unlocked through higher quality breeding.

    I think because of the "realism" we are trying to apply, it is difficult to think that way and also properly critique/theorycraft the system from a game design and balance perspective but I think incorporating quality will help to find a middle ground perhaps.
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    HalaeHalae Member
    Tulima wrote: »
    This is an interesting idea that would indeed slow down the breeding of high-grade mounts. However, the issue I take with this is that you would only need to log in once a week(or whatever the cooldown is) and possibly make as much money as someone who plays every day for that week.

    Once you have achieved 1 perfect male and 1 perfect female then there is no need to further breed more animals. At least from a gold-making standpoint. This is not the case with for example crafting a sword. Once you have crafted the best sword, you still need to venture out into the world and gather all resources again.
    You say that like feed for your animals is a non-issue, and that you won't need any kind of resources for training a growing calf/pup/hatchling/whatever. I could see cooldowns on training as well as necessary consumable resources being a thing before you can actually sell the baby to a customer.
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    Would love some Dev input on this tbh. Probably gonna ask this on this month livestream
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    TulimaTulima Member
    Halae wrote: »
    Tulima wrote: »
    This is an interesting idea that would indeed slow down the breeding of high-grade mounts. However, the issue I take with this is that you would only need to log in once a week(or whatever the cooldown is) and possibly make as much money as someone who plays every day for that week.

    Once you have achieved 1 perfect male and 1 perfect female then there is no need to further breed more animals. At least from a gold-making standpoint. This is not the case with for example crafting a sword. Once you have crafted the best sword, you still need to venture out into the world and gather all resources again.
    You say that like feed for your animals is a non-issue, and that you won't need any kind of resources for training a growing calf/pup/hatchling/whatever. I could see cooldowns on training as well as necessary consumable resources being a thing before you can actually sell the baby to a customer.

    I have played monster catching/taming/breeding games before and in those games breeding the perfect monster can be a real headache, at least for a slightly less than average brain size like myself, whilst the training part is a bit simpler. So you are correct that I probably neglected the time it will take to raise the animal.

    In that case, I would probably say it depends on how difficult and how much resources it takes to train the animal.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    I highly doubt that Ashes will have castration.
    Doesn't seem like a question they would choose for the Dev Livestream, but... doesn't hurt to try asking.
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    NiKrNiKr Member
    Schmuky wrote: »
    I don't mean scams, mounts with good genes will go for high prices
    I think there's a misunderstanding somewhere here. I was talking about normal people buying up mounts. Even if the mount can breed further, a normal person who just needs a mount wouldn't care about that. And if you're in the market for the top statted animals, you either have a friend breeder or have the money to buy the expensive bois.

    Even if we have the neutering option in the game, any high stat animal will go for a ton of money, just because that animal would've taken insane luck or a ton of hours of work (most likely both). I guess the relative pricing would be cheaper, if we have that option, but at that point if I was a breeder I'd prefer to just get more money by selling a non-neutered animal, but we obviously have differing opinions on this.
    Schmuky wrote: »
    The monopoly argument is weird, because any breeder can go and find animals with amazing genes. The argument is: If I spend hours finding an amazing set of genes, i don't want another breeder to instantly be able to steal it when i sell my first mount
    Schmuky wrote: »
    I keep coming back to the blacksmith argument. A blacksmith that sells their swords on the market dosent have to worry that the sword will be copied instantly. It should work the same with mounts
    But blacksmiths can literally copy the design of that sword. If they've spent the same amount of hours honing their craft, they'd have the ability to copy an intricate design.

    And like I said, we don't know how the system will work. You might have to do a ton of work on top of just getting lucky with an animal that has good genes. So you selling such an animal would just reimburse your hours spent looking for that animal, while the buyer would've spent the same amount of time farming that money. To me that sounds like an equivalent exchange.
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    Let me tell what i think will happen if there is no neutering: Breeders will spend more time in the market place hunting for animals with good genes rather than either going to get them themselves or buy them from a professional tamer (which btw, is a profession that needs breeders to sell the animals too).

    Then because they can just buy amazing stats, every mount make will have amazing stats, so tamers wont have anything more to do and new breeders wont be able to compete. Fast forward a few months, the price of mounts will be next to nothing because every mount will be top tier and as far as i know there is no sink in the mount system, so normal players will get 1 mount of each type and be done with it.

    If there is neutering, then taming will be super important, as each breeder will need their own high quality genes, and the market will have more medium-quality mounts as breeders cant just buy top tier genes. It will take waay longer for the market to be supra-saturated with mounts.

    And, its realistic, this is something that happens real life for this exact reason. Yes, breeding isnt an exact science, but even IRL, those that do this professionally are mindful of giving their competition good genes.
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    NiKrNiKr Member
    I definitely see your point on the quality of mounts, but I think you disregard the variety too much. Even just the ones we've seen in Alpha1 were varied in their appearance and style. With husbandry potentially being as deep as character creation, breeders might want a constant flow of new types of creatures (especially if seasonal changes will have any influence on breeding), which gives work to tamers.

    Yes, combining a "horse" with a "great horse" until you get a "super duper cool and fast horse" will definitely be a thing, but I'm pretty sure the majority of players won't care about a 3% boost to dashing speed on their mount. What they will care about is what animal type that mount is and how it looks with their character. And then you think about the customizability and you see potentially thousands of mounts, which all require some kind of breeding process.

    That is, if Intrepid's plans work out as they want them to work out and the system is as deep as they claim it'll be.
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    WarthWarth Member
    We know little, but

    In Breeding systems there usually is a max amount of times the mount can give offspring. Otherwise one player with "optimal" stats can flood the floor with infinite amount of copies. Which would break the entire mount economy. That's pretty much the only way to prevent this.

    Once it reaches the legendary tier, this might be very well be 0.
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    NerrorNerror Member, Alpha One, Adventurer
    Schmuky wrote: »
    My question is this: Can we castrate mounts before selling them? I know its a weird question! However, when you have genetics involved, its quite valid.

    If I spend hours to craft a mount with legendary stats and a unique look, I dont want its genome to go on the market and have someone just copy it. It's like a "recipe" i developed.

    Good question! It's been debated before and it's worth taking up again. I am firmly in the camp of being pro-sterilization before selling. Alternately let us have a limited amount of breeding attempts per animal, so we at least can use those up before selling it. Whether or not I go hard into animal husbandry depends on a system like that. Well, there are certainly other factors as well, but this is a major one.
    Schmuky wrote: »
    I keep coming back to the blacksmith argument. A blacksmith that sells their swords on the market dosent have to worry that the sword will be copied instantly. It should work the same with mounts

    Other blacksmiths can buy the sword and break it down for the recipe (maybe only a chance for it) and some mats. That's going to be one of the many ways to acquire new recipes. However, I also don't think it's really comparable to the animal husbandry system.
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    Unless I’m missing something, and I very well could be, the issue with using limited breeding numbers per animal rather than sterilization remains in the form of each successive mount sale then being able to breed at least once. Then the next one can be bred at least once... etc. That is, unless the breeder out-breeds every mount they produce before selling it, which would create a quantity problem unless it’s a one for one trade off.

    So even with that solution, you’re still opening up the market to an exponential dispersal of high quality genes as soon as one with breeding potential hits the market.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2022
    You'll still have to be a high level breeder to take advantage of those high quality genes, so it's not really going to be as much of an issue as one might think. You'll also need high quality "tools" and high quality "techniques".

    Just because you give someone a Legendary Sword, doesn't mean just anybody can break it down and recraft another Legendary Sword out of it.

    The product is not a recipe everyone can decipher.
    And even people who can decipher the recipe cannot necessarily recreate the product successfully.
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    Dygz wrote: »
    You'll still have to be a high level breeder to take advantage of those high quality genes, so it's not really going to be as much of an issue as one might think. You'll also need high quality "tools" and high quality "techniques".

    I haven’t done a deep dive on the specifics of the system yet, so I’ll take your word for it. I definitely hope the skill, monetary investment, and talent trees for each breeder play a large role in actually being able to do anything with high quality creatures.
    Dygz wrote: »
    Just because you give someone a Legendary Sword, doesn't mean anybody can break it down and recraft another Legendary Sword out of it.

    This concept interests me a lot. @Nerror claimed that there was a chance of learning the recipe when you break it down and that it was a source of getting new recipes. I’d like to get some sources on that, if anyone has any. I’m not totally against it, but I think it should be something you have to spec into and should have quickly decreasing “eureka” rates as the quality of the item you’re analyzing goes up.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2022
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    NerrorNerror Member, Alpha One, Adventurer
    Sengarden wrote: »
    This concept interests me a lot. @Nerror claimed that there was a chance of learning the recipe when you break it down and that it was a source of getting new recipes. I’d like to get some sources on that, if anyone has any. I’m not totally against it, but I think it should be something you have to spec into and should have quickly decreasing “eureka” rates as the quality of the item you’re analyzing goes up.

    Sure: https://ashesofcreation.wiki/Recipes#Obtaining_recipes

    Now the text on the wiki may or may not be slightly misleading. It's not necessarily only boss drop items that players can disassemble. Listen to the two timestamped dev discussions that are linked. 3 and 10.

    It's possible they make it so crafted items can't give a recipe when disassembled. That only dropped items can do that. That is certainly one way to limit recipe dissemination. But we don't actually know that for a fact.

    On a tangent, they've also talked about one-use recipes. Specifically in regards to legendary items being disassembled. You can keep the item or perhaps disassemble and get 5 one-use copies of a recipe you would then need to farm mats for. But again, nothing is confirmed or anything, and they can change their minds a hundred times still :smile:
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    CROW3CROW3 Member
    As with actual horse breeding, I think it would a good option for the seller to determine whether the animal can be bred after being sold or not.

    This could have significant increases in price either way.

    I also wonder if this would establish a broker market between breeders, where a guild could swing in to establish control and a market.
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    SweatycupSweatycup Member, Alpha One, Adventurer
    Not sure AoC would want to “sterilize or castrate” however i do agree with the gestation as well as after a female reaches a certain age it stops being able to produce. So give a certain amount it can be bred. Another way touched on i agree with is mount aging. However i think mounts should be able to last a long time still without dying in 6 months to a year. Maybe 2-3 years per mount. With age degradation of stats. More like hand me down clothing. In star wars galaxies genetic engineers would sell their exotic animals for beast masters in their shops. The marketplace i do agree needs to be sure the design mechanics allow the breeder to safe guard. However i also think if person buys your mount you special bred even if most people try to make money off it breeding it again the donor is whats important. I expect alot of people that buy mounts never to breed up…. Unless we create a marketplace for it like how real life sperm donors work for animals. That would be interesting in itself.
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