Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
For example, if I take 18 damage every tick and I also get hit with a sword and I also have an arrow hit me, it will just be a cascade of damage and I wont instantly tell that i lost 80% of my health in the heat of combat.
But if I see a big 3000 damage taken, it will make me go "oh damn, need to fall back now!"
So, as long as the dmg number is still on screen and you get tapped again, add the new damage to it and reset how long it stays there.
Beyond this, it looks good. Maybe have an option to BOLD the damage more so it is clearly visible against any background.
Make it an option, sure. But I think I'd rather have the individual damage numbers.
If I'm taking 800 dmg per second, I want to know which enemy is doing 700 to me and which is doing 100, so I know which to focus first.
It's hard to list (or remember) everything I'd like to be able to customize, change and adjust, but the quick answer is "as much as possible". Maybe not so much for Alpha 2, but definitely for Beta.
For each UI element there will also be additional things you could customize, for instance for the minimap:
Shape of the minimap (square/round)
If the minimap rotates with the direction you are facing or if it always faces north and your icon rotates instead (people have different preferences)
Add customisation options for whatever icons will be on the minimap, like colour, size and toggle options. This could apply to places of interest, players, resources, mobs or whatever icons will show on the map. Being able to customize what you see and what they look like is very nice.
For Chatbox:
Being able to change the type, size, colour and style of the font for each type of text or chat would be nice.
Opacity and colour options for the chatbox so you can have a slight background or remove it, same with border of chatbox etc.
For healthbars or icons in particular, I know some people like a really simplistic and informational focused style and other people (especially for their own healthbar/icon) like to have it looking all fancy or fitting a certain theme. So could maybe include customisation options that can add a bit of flare to things like your healthbar or icon, or for the enemy healthbars or icons for elite/legendary mobs etc.
Being able to hide or show FPS or Ping is a given but on top of that, being able to customise more things like where it shows or the size of it is nice too, as well as being able to toggle additional parameter info like packet loss etc.
Having profiles that are exportable and importable will be nice, but also having sub profiles for individual UI elements that you can share with others without having to alter the entire UI at once would be great. On top of this, if you could swap between different UI profiles with a hotkey that could be great so you could use different UI setups for different occasions.
All in all, the more options you add for anything, the better!
Two of the most popular addons for FFXIV are ways to change what UI elements look like (Material UI/DelvUI); its highly valued. DelvUI is just recreating elvui from WoW - another incredibly popular UI addon. People found a UI setup they like in one game and can basically just copy paste it wholesale into another and be very satisfied.
As a healer I want clean easy to read name plates I want to physically locate all my party members on screen and know who's in or out of range.
I don't want to be clicking on a stack of health bars at the side of my screen.
I quit playing wow during Legion when they banned tidy plates, the default name plates are obnoxious for healing.
In the midst of a ton of damage numbers, sometimes keeping an eye out on a few specific skills can indicate how much a certain "rotation" or buffs, gear, level, etc is working towards that skill's damage
Or maybe just the skill's icon, to save on clutter?
I don't mind WoW's current raidframes for tab healing - I actually use them. But I do agree that easy to see nameplates and healthbars in the world is super important for seeing and healing friendlies! Especially for heals that are more action oriented.
So, you mean to say you like a minimalistic UI, correct?
IMO, literally every UI element in the game should have the ability to be turned off, turned on, or have appropriate contexts to automatically turn on, as well as the option to alter the opacity based on contexts.
An example would be hot bars. I want the ability to turn each of them off or on individually, but with all of them turning on if I am in combat.
I want my buffs window to show when I have a new buff applied, or when an existing buff is about to expire, but also the ability to mouse over where that window is to show it for as long as it is mouse over.
I want the ability to turn off character portraits in the group window, leaving only names, health and mana of group members showing. If I am not a tank or healer, I dont even need that information and so would want the ability to have the whole group widen translucent unless mouse over (or a group member leaves or joins, I guess). I should also have the ability to set a condition where right clicking on a character in the group window casts a specific spell on them (a buff, heal, what ever I decide).
Basically, there is no customization that players or developers could think of that shouldnt be implemented, there just needs to be options to both save a full UI setring, and the ability to reset everything back to default.
It would be nice to undock some windows (thinking map, chat, quests etc) and place them onto secondary monitors so as to keep my main screen uncluttered. Also prevents me from having to continually open/close them.
The floating text options are incredible, and show how in dept you are willing to go for these customization options.
The only other thing i can say is, if you are going to have dept, everything needs depth. Shallows become ever apparent. It will be alot of work, to keep the level of depth the team seems to be aiming for, and the community appreciates that work.
A handful of thought out pre-sets I can quickly swap to if I like.
Adjustment for all UI icons (buff/debuff/bags/menus/map icons/etc)
Adjustment to include position, size, border/color, opacity, layers priority, SHAPE, SHAPE and SHAPE again (don't want the same ol squares we always look at, give me circles, hexagons, triangles, etc.), then I can re-arrange them to create some unique combinations of shapes that match what I want to see for grouping types of abilities or whatever. Like a honeycomb pattern of all my buffs together that have opacity. Then maybe I also want a grouping of my debuffs as triangles. You see my point.
Of course the floating text I would like full control of size, font, boldness, color, speed of pop in and pop out/fadeaway (could there be an explosiveness setting? Like something I really want to just pop out fast and big and colorful?)
Just some random thoughts.
I'd also like to be able to create those via a slash command so that someone could send me coordinates and with one command in game I could add map markers.
/mapmarker add 0000,1111
The other UI customization I would like to see is the ability to organize player buffs. For example: If I have class buffs specific to my rotation....I would like to keep those separate from other buffs. FF14 does this to a degree, but is missing a couple things.
I would also like being able to adjust enemy nameplates and the target ui (Circle below target's feet).