Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Spell Creation / Customized Skills / Unique Skills?
ZombieHeart
Member, Alpha Two
I would like to be able to make my own skills, something that's so unique with so many differentiators that there is unlikely anyone else in the world with a skill exactly like mine. Will AoC allow for this? Into The Echo is an upcoming MMO game that has something similar, there have been multiple games in the past that would let us create our own skills / weapons/ etc, where its like a billion to 1 that our thing in unique. I would like to do that in Ashes too
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Comments
Maybe it's something they include in expansion content as a major feature.
However with your secondary archetype augments, and other gear and weapon based augments, you can edit the flavor of it to some extent.
So, say you have this one big AOE attack as a Summoner that deals Fire damage. Maybe by becoming a Necromancer (Summoner + Cleric) you can transform that damage into necrotic. And perhaps through other sources of augments, such as on your staff, you can have that AOE Necrotic damage also trigger a DoT on every enemy hit by the initial AoE etc.
So not as free to mix and match, but you have certain degree of control.
Yeah, I didn't see anything else about a unique way to train a toon. I had played a few games before with unique spell crafting, or I jumped a lot and leveled up my jumping height in another game, or made a custom gun in rpg games. There's games that have custom combos too. Custom alchemy would be interesting to. Hopefully it's a custom thing that's useful during combat. I supposed this game would have a animal husbandry system to let us make unique animals, could we do something like that for gear?
Another great idea … for after the game launches.