Dygz wrote: » I mean... Castle Sieges are fought by guilds and the winning guild controls the Castle for the next month.
Nerror wrote: » Check out https://ashesofcreation.wiki/Patron_guilds Also, you might have to rethink node membership vs guild membership a little. Node membership supersedes guild membership in case of a nodewar for example, so you can be at war with a guild member who lives in a different node. Guilds are important obviously, but the game is really set up to have node citizenship be equally important and somewhat independent of the guild system. So players will defend nodes because being a citizen is important to them, not because of any guild membership.
KDecisionz wrote: » node membership supersedes - based on the wiki you link there wouldn't be a reason player was a citizen of a different node because if you are a patron you gain even more bonuses. I do agree being a citizen is important but being in someone's guild doesn't seem important except to get buffs so you end up not caring for the guild.
KDecisionz wrote: » Players will defend nodes because being a citizen is important - Well if a metropolis falls that means you can go to a different metropolis do you really care. This is assuming that if a node falls you can get a new citizenship instantly which make sense. Will new content or new gear supersede the Metropolis? If you can get new different buffs in a couple minutes.
KDecisionz wrote: » i wish i could have voice communication with someone about this because every other step i ask myself why would a member of a guild care and why would a guild leader care. I'm not trying to be negative i just don't see the reason why random people would join lets say my guild and help us do something cause again I don't know what content will be there for guilds. Other than PvP with Caravans and Trade ships cause we ill plunder ALL of them
Halae wrote: » This is just wrong. Even leaving aside the fact that getting citizenship in a node doesn't sound like it'll be as easy as snapping your fingers and ending up in a new place, you're forgetting that there's a lot to lose in the transition - material storage, the buildup you've contributed to in this particular place, even your freehold can take damage and be destroyed by an incoming siege, and all of that is extremely valuable and time-intensive. Which, of course, means rebuilding it in another place will be resource and time intensive. This isn't some easy swap over unless you were the next best thing to utterly disconnected from your node in the first place.
Halae wrote: » Again, the answer here is a matter of connections and reputation. I've seen guilds in other games run massive events that half a server has taken part in simply because they had the resources and time to spare. I've seen guilds grow utterly reviled because some assholes in the management of those guilds decided to screw over another person. With how interconnected everything is in Ashes, you NEED reputation to be worthwhile, and furthermore guilds give you access to people who can achieve things you can't; say you're a master Tamer, and you want to train the animals you tamed, but you can't do breeding or training for yourself. Do you trek all the way to the auction to sell your animal and buy a new one? Or do you talk to your guildies and let them breed and train you a powerful mount or battle pet? Guilds are networks of options you can ask people for help with
Otr wrote: » It takes time to travel to another metropolis. Buying an apartment might be expensive in a fully developed metropolis. Making friends and connections there will also take time. I doubt you can play solo very well if your play style is to venture out and fight. Maybe if you like buying and selling on market, you can play solo. But then, you will want to live in an economic node. There can be only 5 metropolises at the same time on the map. If yours is destroyed, the others might not be the same type.
KDecisionz wrote: » Dygz wrote: » I mean... Castle Sieges are fought by guilds and the winning guild controls the Castle for the next month. Well Guilds with an S and probably 10 Ses who gets the castle?