Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Text-To-Speech (TTS) for all ingame quest dialogues and lore texts
Nerror
Member, Alpha One, Alpha Two, Early Alpha Two
I would like to see TTS implemented for all quest/library text windows. It's a basic accessibility feature.
Whenever you are given a quest and that text box comes up that 80% of players skip because they either can't be arsed to read, or because they struggle to read (dyslexia, language issues), a little TTS icon should appear next to the text so players can listen to it. No fancy and expensive voice-overs, just Brian or Emma, or whatever TTS voice is applicable, to read the text for the player. It doesn't have to have a precise pronunciation of everything, just good enough to be understood.
In terms of basic accessibility, I see it as no different than having sub-titles as an option in cut-scenes.
I've seen this topic mentioned in twitch chat and buried in a thread on the forum here, but I think it deserves a post of its own.
Whenever you are given a quest and that text box comes up that 80% of players skip because they either can't be arsed to read, or because they struggle to read (dyslexia, language issues), a little TTS icon should appear next to the text so players can listen to it. No fancy and expensive voice-overs, just Brian or Emma, or whatever TTS voice is applicable, to read the text for the player. It doesn't have to have a precise pronunciation of everything, just good enough to be understood.
In terms of basic accessibility, I see it as no different than having sub-titles as an option in cut-scenes.
I've seen this topic mentioned in twitch chat and buried in a thread on the forum here, but I think it deserves a post of its own.
5
Comments
ya
The reason TTS is the preferred option here is because voice acting costs a lot of resources. What Nerror is asking for here is computer generated text-reading, so we know what's being said without depending on VAs needing to be paid for everything.
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