Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Half Races
JamieKaos
Member, Alpha One, Alpha Two, Early Alpha Two
If they have the tech to blend between the different Tulnar types would it also be possible to create half races? Say a Renki with a Tulnar father and Renki mother. I don't see why they wouldn't be able to do it and I think it would open up so many different doors for character customization. Push the tech to the absolute limit.
Just like how they described the Tulnar, the highest percentage of the parent race would give the stance animation and they could also tie that in with the racial tag when it comes to their portion of node XP.
One of my favorite things about Table Top RPGS is how much creative freedom you have with your characters and this would just be one more step in that direction.
Thoughts?
Just like how they described the Tulnar, the highest percentage of the parent race would give the stance animation and they could also tie that in with the racial tag when it comes to their portion of node XP.
One of my favorite things about Table Top RPGS is how much creative freedom you have with your characters and this would just be one more step in that direction.
Thoughts?
0
Comments
Also, I don't think half races are as common in rp when the races are interesting enough on their own. For example, I have found most half races are half human and the issue can be solved by making "humans" a more interesting race or not having them in a fantasy world at all.
It's just too much.
Could be an idea for post launch racial skins. I wouldn't like it though
Aren't you a Tulnar player?
First reason is lore-wise: When the game launches, it is supposed to be when the portals open and everyone comes back to Verra. So, i don't think there is any time for the races to mingle enough for something like to happen.
Second is node-wise: The Node aesthetic is going to follow the race that is the most dominant in an area. Which is an amazing concept. Vek cities should look 100% different to Tulnar or Renkai. Having half-races is going to muddle this concept to the point where it will stop making any sense.
3rd reason is character identity - wise: When we make out characters, sure they will be unique, but all individuals of a race will still have certain characteristics that are the same and unique to that race (think the wood horns for the Pyrai). Seeing a Renkai with wood antlers is no something I wanna see tbh
4th is development-wise: It would add a ton of work to model all animations and armour and weapons for all combinations. How would a 1/2 Renkai 1/2 Dunir character look like?
5th is feature creep-wise: If they do add 1/2 races, with not 1/4 races? Being able to mix 4 races? It can go on and on and on
Guilty as charged your honor. AND I like what I see so far.
Tulnar aren't the beast races - they're a mixture of the four main races AND those beast races. And since they work on a slider system, it should be entirely viable to turn the beast races all the way off and just have a hybrid of the main races. And, given I saw those comments earlier about someone being half-tulnar... they already are.