Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Copying new world is going to ruin this game
Torkham
Member, Alpha Two
One of the major problems I felt in new world was how they handled inventory, because it was limited you were forced to store stuff across the zones and now AoC is looking to do the same thing but with an added feature, caravans. So if you need to move items across areas you have to open yourself up to griefing...don't care about insurance, just means you lose time and money. This is going to be a major pain for causal players and if they are going with this, what else are they going to do to push away casual gamers.
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Ashes isnt casual friendly at heart. Its casual friendly at surface level. Thats just a trait of the game they are making.
If its been within 90 days you may be intitled to a refund.
Also, i wouldnt phrase it as "copying new world" as ashes systems are deeper and more thought out... and have probably been in development since before new world.
Dont mean to be "ganging up" on you
People insist a wrestling promotion must appeal to the casual viewer or die for not doing so.
Meanwhile, that wrestling promotion which has its own identity and style, garners critical acclaim from the hardcore crowd and grows greatly year-over-year.
I feel like this is the same with Ashes of Creation. The game mustn't appeal to the casual crowd, because the casual crowd will not be the core audience or source of revenue.
Even if we want to apply the Pareto law, where 20% of your audience provides you with 80% of your revenue, that means that Intrepid need only make a game where that 20% of their audience is their hardcore audience, and that they are happy with the product.
Modifying the game to appeal to the casual 80% of all MMO players, will just damage trust -- and ultimately drive away -- the import 20% of hardcores.
All good
The local banking and caravan system has been there from the start and was known about before the kickstarter.
New world also isn't the only game that has a local bank systems.
Thats why I stated stupid me, I've been waiting for a decent mmo since SWG and got caught up in the hype. New world was such a huge disappointment and hate to see promising games use the same features. Regardless of who developed it first, it didn't work in new world, and I doubt it will work in AoC
Regardless of who developed it first, it's a terrible feature and new world proved it.
Copied it badly*
I mean... it all revolves around your game play loop. Which new world didnt manage to make decent...
In ashes you live around your node... are a citizen of your node... with no fast travel, and the nodes being the source of most of the local content, localized banking isnt a huge issue around the gameplay loop.
And from what Intrepid have said and designed so far, pretty much none of those seem to be a problem here. You won't be able to just gather everything, unless you specced into being a particular gatherer. You won't have shitton of dropped gear on you because gear is valued way higher in Ashes. You'll be anchored to your freehold/node, so even when you need a lot of stuff for crafting - you'll just be using the node's bank. And the only way for you to get your crafting resources is either other people bringing them to you or you going out to other nodes and buying them. And in order to add even more value to gear, transfer of resources is a risky thing, so you gotta ask other people to defend your stuff, which will also increase social ties between people.
In other words, AoC just seems to be designed better than NW (I know, shocker). It's ok if you dislike this kind of design, but quite a lot of people are excited for the game exactly because it has this design.
That sounds more reasonable, and you nailed it with new worlds inventory and thats exactly what I was afraid of. Your explanation eased my fear lol
Let's see what the Ashes storage is actually like first. (I'm not aware of NW having mules.)
Well crap! I'm out...
I'm stealing this.
What this game IS, is a game that have a lot of transparency with their development! I have never played a game where a studio feel like a good friend who actually cares.
If I had to bet, I'd say a lot of people do not want a good MMORPG to come out. Maybe some of these people have a lot to lose (or gain) if Ashes had (more) public image issues. In any case, we're also to blame because we keep feeding these shitposts, when we should simply ignore them.
Cheers!
These tend to show up after the monthly updates.
The separation of storage by city is being done specifically to create different economies in different areas of the world. With different economies in different areas, players have the opportunity to research prices in different regions and make a lot of profit moving items common to one area into another that does not have the item.
If you have a shared storage across the world, then you can leave everything in storage, travel, and then pull everything out to sell. That would completely wreck the idea of varying economies and destroys the use of the caravan system as well as the caravan PVP system.
tbh the banking system wasnt the issue with new world :P shit combat, shit end game, shit pvp, shit pve that was the main issues.