Judeth wrote: » So I've read the wiki, and read about the augments. But I'm still wondering, how much does the secondary archetype affect our build? For example, if my secondary is Rogue, will my attacks do bleed damage? How far can you bend your primary archetype? If your primary is Tank, will you be shoehorned into playing a supportive/tanky role? Or can you choose a secondary that will allow you to deal more damage and make your role more of a heavy damage dealer? Disregarding items/enchants
Asgerr wrote: » Whilst we still don't know exactly what the secondary archetype will bring to each Primary archetype, the bleed thing would be more oriented towards weapon skill augments.
Night Wings wrote: » but we wont really know until alpha 2 comes around
Azherae wrote: » It is currently completely unknown, but yes, if you assume 'without your own group, who you made a lot of decisions with'... You will be 'shoehorned' into being a Tank if you choose Tank, as we currently understand it, that's the design goal we've been given. The actual specifics are still in development.
Taleof2Cities wrote: » Night Wings wrote: » but we wont really know until alpha 2 comes around Maybe not even until Beta. I would expect several iterations of the Secondary Archetype as we test combat balance and give feedback during Alpha 2. As @Dygz said, there's 4 augment schools within the Secondary Archetype ... so you can see the herculean task ahead for the IS Combat Team (even if there isn't much variation between augments).
Dygz wrote: » Somewhat wild cards, but not complete wild cards. A Fire augment will always be a Fire augment, rather than randomly becoming an Ice augment when placed on a different Active Skill. But, my point was... Trickster would be able to use the same augments from the "Shadow" School as Shadowmancer. Shadowmancer would be able to use the same augments from the "Bleed" School as Shadowblade. And, we can expect Shadowblades to be summoning blades made from Shadows.
SirChancelot wrote: » In theme yes it will still be a fire themed effect. But it could add a burst of fire DMG, add a burn DoT, place a zone of fire on the ground, add a fire shield with a 'thorns' effect... Yes it's all still fire, it is the same school/augment, but it's a wild card as to what they can do with it for every class or even any ability. So how that augment effects one archetype may not be the same for every archetype. Makes them pretty wild card to me.
SirChancelot wrote: » Dygz wrote: » Somewhat wild cards, but not complete wild cards. A Fire augment will always be a Fire augment, rather than randomly becoming an Ice augment when placed on a different Active Skill. But, my point was... Trickster would be able to use the same augments from the "Shadow" School as Shadowmancer. Shadowmancer would be able to use the same augments from the "Bleed" School as Shadowblade. And, we can expect Shadowblades to be summoning blades made from Shadows. In theme yes it will still be a fire themed effect. But it could add a burst of fire DMG, add a burn DoT, place a zone of fire on the ground, add a fire shield with a 'thorns' effect... Yes it's all still fire, it is the same school/augment, but it's a wild card as to what they can do with it for every class or even any ability. So how that augment effects one archetype may not be the same for every archetype. Makes them pretty wild card to me.
Dygz wrote: » Um. A Fire augment from the Elemental School enhances any Active Skill by adding Fire damage to it. The player chooses whether they wish to use a Fire augment or a Lightning augment.