ChipsAhoy007 wrote: » Bots are so humanlike in OSRS that the most complex bot detection software in the gaming industry, bans actual players for seeming like bots. It's actually impressive, both the bots and the bot detection.
NiKr wrote: » ChipsAhoy007 wrote: » Bots are so humanlike in OSRS that the most complex bot detection software in the gaming industry, bans actual players for seeming like bots. It's actually impressive, both the bots and the bot detection. This sounds more like a OSRS issue rather than just a bot one. L2 had click to move and stationary combat and even there you could distinguish a bot from a human quite easily, unless a human was specifically trying to look like a bot. Ashes combat seems to be way more complex, so it's gonna be even harder to make a human-like bot that's gonna be indistinguishable from a live player.
Nerror wrote: » ChipsAhoy007 wrote: » Nerror wrote: » ChipsAhoy007 wrote: » Intrepid might as well make some money gold selling through sub tokens before the game inevitably implodes on itself from gold farmers and bots. At least then extremely poor people from poor countries will be able to play before it happens. I don't think people understand how much gold farming is going to destroy this game. It's more centered around PvP than any MMO I have seen and it's very market heavy. Just wait until people find out someones dropping 20k to outpace everyone in the game and become and unstoppable force within a few weeks. Buying all the dragon eggs, being completely decked out in legendaries, them and their band of P2W buddies, a band of paid mercenaries, paying to have unstoppable caravans. Owning all the castles and taxing at a ridiculous rate to make even more money and solidify their spot at the top. Fun! Yeah that's not how the game and endgame resources is going to work at all. Never played Eve Online right? I take it you're going to tell me how the supply is so high that the items never run out. Dragon eggs will never be like that. Actually a lot of things won't be like that for a long time, but dragon eggs will never be like that. No, quite the opposite. Supply of the legendary stuff will be controlled by the big guilds/alliances. Regardless of how much ingame gold anyone has.
ChipsAhoy007 wrote: » Nerror wrote: » ChipsAhoy007 wrote: » Intrepid might as well make some money gold selling through sub tokens before the game inevitably implodes on itself from gold farmers and bots. At least then extremely poor people from poor countries will be able to play before it happens. I don't think people understand how much gold farming is going to destroy this game. It's more centered around PvP than any MMO I have seen and it's very market heavy. Just wait until people find out someones dropping 20k to outpace everyone in the game and become and unstoppable force within a few weeks. Buying all the dragon eggs, being completely decked out in legendaries, them and their band of P2W buddies, a band of paid mercenaries, paying to have unstoppable caravans. Owning all the castles and taxing at a ridiculous rate to make even more money and solidify their spot at the top. Fun! Yeah that's not how the game and endgame resources is going to work at all. Never played Eve Online right? I take it you're going to tell me how the supply is so high that the items never run out. Dragon eggs will never be like that. Actually a lot of things won't be like that for a long time, but dragon eggs will never be like that.
Nerror wrote: » ChipsAhoy007 wrote: » Intrepid might as well make some money gold selling through sub tokens before the game inevitably implodes on itself from gold farmers and bots. At least then extremely poor people from poor countries will be able to play before it happens. I don't think people understand how much gold farming is going to destroy this game. It's more centered around PvP than any MMO I have seen and it's very market heavy. Just wait until people find out someones dropping 20k to outpace everyone in the game and become and unstoppable force within a few weeks. Buying all the dragon eggs, being completely decked out in legendaries, them and their band of P2W buddies, a band of paid mercenaries, paying to have unstoppable caravans. Owning all the castles and taxing at a ridiculous rate to make even more money and solidify their spot at the top. Fun! Yeah that's not how the game and endgame resources is going to work at all. Never played Eve Online right?
ChipsAhoy007 wrote: » Intrepid might as well make some money gold selling through sub tokens before the game inevitably implodes on itself from gold farmers and bots. At least then extremely poor people from poor countries will be able to play before it happens. I don't think people understand how much gold farming is going to destroy this game. It's more centered around PvP than any MMO I have seen and it's very market heavy. Just wait until people find out someones dropping 20k to outpace everyone in the game and become and unstoppable force within a few weeks. Buying all the dragon eggs, being completely decked out in legendaries, them and their band of P2W buddies, a band of paid mercenaries, paying to have unstoppable caravans. Owning all the castles and taxing at a ridiculous rate to make even more money and solidify their spot at the top. Fun!
ChipsAhoy007 wrote: » Nerror wrote: » ChipsAhoy007 wrote: » Nerror wrote: » ChipsAhoy007 wrote: » Intrepid might as well make some money gold selling through sub tokens before the game inevitably implodes on itself from gold farmers and bots. At least then extremely poor people from poor countries will be able to play before it happens. I don't think people understand how much gold farming is going to destroy this game. It's more centered around PvP than any MMO I have seen and it's very market heavy. Just wait until people find out someones dropping 20k to outpace everyone in the game and become and unstoppable force within a few weeks. Buying all the dragon eggs, being completely decked out in legendaries, them and their band of P2W buddies, a band of paid mercenaries, paying to have unstoppable caravans. Owning all the castles and taxing at a ridiculous rate to make even more money and solidify their spot at the top. Fun! Yeah that's not how the game and endgame resources is going to work at all. Never played Eve Online right? I take it you're going to tell me how the supply is so high that the items never run out. Dragon eggs will never be like that. Actually a lot of things won't be like that for a long time, but dragon eggs will never be like that. No, quite the opposite. Supply of the legendary stuff will be controlled by the big guilds/alliances. Regardless of how much ingame gold anyone has. Oh you mean to say it won't even be for sale. That would be refreshing, though very unrealistic. I don't know if EVE just restricts the ability to even sell these things or if the community is so old they haven't found out about a system similar to GDKPs in WoW. But we will most likely see these things for sale(from what I understand they can be sold, I know dragon eggs can be) from people looking to get money to do other things in game such as build up another node or declare a war on a node(which has been said by Steven to cost as much as the value of the node, i.e. insanely expensive, enough to warrant selling legendaries and dragon eggs).
Azherae wrote: » Bots should be defeated by system design. RMT weakens once bots are pushed back against. If you see profitable bottable designs in Alpha-2, make noise. Other than that it's just 'slightly more players than one would like' and 'people who buy gold from those players, who should be banned anyway'.
ChipsAhoy007 wrote: » Azherae wrote: » Bots should be defeated by system design. RMT weakens once bots are pushed back against. If you see profitable bottable designs in Alpha-2, make noise. Other than that it's just 'slightly more players than one would like' and 'people who buy gold from those players, who should be banned anyway'. It definitely does weaken them, but only a dent, which is fine, I just expect more talk and resolution on the issue. The bots are so incredibly well done these days that they are indistinguishable from real players. I don't expect to see bots in Alpha-2, but they will certainly come pouring in shortly after launch, likes flies on shit(money, not AoC) It might be a smaller increase in players relative to the overall population, but they will be bots and gold farmers, people who do just that. I wouldn't call it "slight" at all. And there are no workable mechanisms to ban gold buyers. Never really has been apart from direct proof. For all any person or system knows someone is just being given that gold for any number of reasons apart from buying it. Same goes for gold farmers and sellers.
NiKr wrote: » ChipsAhoy007 wrote: » Bots are so humanlike in OSRS that the most complex bot detection software in the gaming industry, bans actual players for seeming like bots. It's actually impressive, both the bots and the bot detection. This sounds more like an OSRS issue rather than just a bot one. L2 had click to move and stationary combat and even there you could distinguish a bot from a human quite easily, unless a human was specifically trying to look like a bot. Ashes combat seems to be way more complex, so it's gonna be even harder to make a human-like bot that's gonna be indistinguishable from a live player.
Natasha wrote: » Also selling tokens for gold is a shit idea and you should feel bad.
CROW3 wrote: » The chicken-little is strong with this one. Selling currency tokens is P2W. So, by telling Intrepid they 'should' do this, you're recommending that Intrepid prevent fires in their building by burning it to the ground. Brilliant. RMT is not going to be 100% stopped. Can Intrepid set policy, reinforce that policy with best practice, and reduce RMT where they can as much as possible? That's what we're all hoping for. But if they reduce the impact by 80% (theoretically) would this be enough to not burn down the building? If not, what's your threshold? 90%? 95%? If you want 100% security with 0% impact of botting and/or RMT on an mmo the best strategy is to not launch the game.
NiKr wrote: » Well then I suggest not playing Ashes at all because it'll be completely bot-ridden. And if a lot of people don't play because of that (and I suggest they do exactly that), then it's gonna be more space for bots like me
ChipsAhoy007 wrote: » Lmfao. If you're playing the game I'm 100% going to be there either way.
ChipsAhoy007 wrote: » Natasha wrote: » Also selling tokens for gold is a shit idea and you should feel bad. I'm lowkey not being serious. I'm just pissed this is such a big issue that so many people are passionate about not being in a game, one of the major features that is suppose to set AoC apart from it's competitors, yet when it's looking them in their face, during the alpha of a game that developers take community discussion about to mind, people don't seem to want to address the issue. Instead, acting delusional as if it's already taken care of or not even really an issue(despite not liking P2W). Reminds me of the GW2 threads on reddit with nearly everyone claiming the game isnt P2W. I've never seen so much delusion in my entire life, and that says a lot lol. IT WILL come, no gaming company has found a way to stop it, even ones that have been fighting it for 20 years, have developed breathtakingly complex systems against it, and have money to be made by doing so. So what makes our input any different? Well there is a way to put a huge dent in it. It just requires many systems, a few which AoC already have like a highly dynamic world, WPvP, bot detection software, a report button and GMs to address those reports. These alone make a somewhat small dent. A few of the other systems are highly controversial for 2 reasons, 1. because they put a wrench in peoples ability to mathematically calculate how to get rich from a market and 2. because they make trading slightly more difficult. These would be things like removing currency or removing the ability to trade currency(replacing it with a barter system), removing an automated auction house(because it almost instantly allows items to replace currency), limiting the amount of slots in a trade window(to prevent items from replacing currency), limiting stack size especially on high value items(to prevent items from replacing currency), having no global drop table with a high variety of items with different drop chances like runes or orbs in d2 and PoE(to prevent items from replacing currency), and last but not least possibly making legendaries or meta level items bind on pickup as in WoW. There are other methods which are semi-controversial like what one user here posted about having a report system that after so many makes a person have to enter a captcha. I really like this because if it has a longer cooldown and doesn't pop up during combat, it isn't too intrusive if it gets abused and it would help the botting situation tremendously. Although it's a little immersion breaking.
ClintHardwood wrote: » Unfortunately, there are many people huffing the copium in thinking that AoC will somehow avoid RWT despite no other MMO succeeding in doing so. No, intrepid didn't crack the secret code. Yes, there'll be a lot of RWT. No, selling membership tokens won't ruin the game and yes it'll help reduce RMT. And if you think you can captcha away bots with the rising of imaging AI, you're in for a tough break. Botting will only get worse. RMT will only get worse. There is no rational reason to think that AoC will be different besides hope that will be quickly shattered on release.