Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
With their current system, 80% isn't theoretical, it's delusional.
Maybe 25%. OSRS is the benchmark to this topic. If you want, go take some time to understand the issue by trying to bot in OSRS or at least just reading about it, see the strides both Jagex and the botting community has made in 20 years and see where it currently stands.
It's jusssssst about to the point where it cannot be done any better since real players are getting banned for being bots because they cannot tell the difference. And the bots will just continue to get better.
Read the post I just made before this one, it'll paint a better picture on where we need to move beyond this without me having to repeat myself.
And my threshold is 100%, so long as it doesn't involve subtracting from the fun of the game, or if it does it replaces it with even more fun mechanics(bartering system when?).
Also, I'm not serious about the tokens. I would not be this passionate about the issue if I were. I'm just pissed.
I will fucking die on this hill. I hate P2W, and i hate money more than I hate anything in this world. Money is 100000% the most boring anti-fun cancer a game can have, even aside from the P2W. It's a cop out to a truly great game. The cheapest, most exploitable, most degenerate dopamine there is.
Sorry, no game company has the resources to establish NSA-grade surveillance on it's player population. You basically have to be omniscient and omnipotent to hit 100% (while still having a game in prod).
Good chat though.
Lmfao. If you're playing the game I'm 100% going to be there either way.
I dunno... sounds like you're putting much too much attention on a single issue, before the game is even a thing.
Add to it, what seems to be, a serious misunderstanding of how resources and the like are generated and obtained in the economy of the game. The clear example is your perception of how dragon eggs work.
Consider that those are only obtained as drops from raid bosses, or as a reward for owning a castle in the game. There won't ever be more than maybe 7 royal mounts (flying ones) in the game. And they have a life expectancy of something like 30 days from when first used.
I really don't see how RMT bots will be able to interfere with that.
In essence, before we yell at the wall and accuse others of being short-sighted dimwits for not sharing your incandescent passion for this crusade, maybe let the game come out and be "worthy" of RMT bots. Not all will even consider it to be a necessary investment of time and resources to operate there if the game is dead on arrival or if the game never comes out.
Intrepid will do their best, and you and others don't need to rehash the same post every other day.
Unfortunately, there are many people huffing the copium in thinking that AoC will somehow avoid RWT despite no other MMO succeeding in doing so. No, intrepid didn't crack the secret code. Yes, there'll be a lot of RWT. No, selling membership tokens won't ruin the game and yes it'll help reduce RMT.
And if you think you can captcha away bots with the rising of imaging AI, you're in for a tough break. Botting will only get worse. RMT will only get worse. There is no rational reason to think that AoC will be different besides hope that will be quickly shattered on release.
It started out with RMT, but seems the OP is now concerned with bots.
For RMT, all Intrepid need to do is have the bals to go after networks, rather than buyers, sellers or farmers.
Look up sites selling gold, buy some, note the character it came from, and then investigate their activity. Find where they got that gold from (the RMT networks storage accounts), and find where that account got its gold from (the RMT networks purchasing or generating accounts).
Do this on all servers, and then all at once, ban the entire network. Not only are you banning the accounts and making it impossible for that network to sell anything without reinvesting, but since these networks tend to buy most of their product rather than generate it them self, you are also costing them what ever inventory they have on those accounts at the time (which Intrepid could sell to them to cover costs).
The way to stop RMT networks - the ONLY way - is to make it unprofitable.
As for bots, Ashes is somewhat different to most games.
Most simple bots rely on the content being known, and the bot is refined to match the content. With content changing in Ashes, this isnt really possible.
Then you have the PvP aspect. I've yet to see bots plague a game where they can be attacked by other players. I've seen the occasional bot, but they never last long.
Agreed.
In the academic world, it's called a slippery slope logical fallacy.
As others have shared in this thread and other threads, Intrepid surely has a plan.
They're just not going to publicly share that plan ... so the bots can engineer a workaround ahead of time.
It does take GM's to ban them, but it takes players to make botting not worth the time or effort.
This is kind of where players have a choice when they come across a bot. If you want the bot banned (or suspended, more likely), you report it and leave it doing what it's doing (makes it easier for the GM if the bot is active - though they can look in to it if it isn't in most games, it just takes longer).
Or, the player can opt to make botting not worth it for that person by killing said bot.
From what I understand, the penalties for being killed in Ashes are much higher than the penalties in L2 (correct me if I am wrong), so you could well make it so the bot runs at a loss if you have a good way to remove your corruption.
Even without much of a death penalty, Archeage had no bots because there were no worthwhile locations for farming that weren't fairly close to where someone would be. If you were trying to farm a location, there was probably someone within 30 seconds of you most of the time.
This is what I expect in Ashes.
Now I definitely hope this doesn't happen, but we'll have to see.
They're not going to give you their anti-botting tactics for you to try and work around, no matter how many of these threads you make, and no matter how many other threads you try to derail with it. So please stop.
However, since you believe RMT/buying gold is the same as P2W:
You're probably not a troll, just not very intelligent.
On a more serious note, not that this thread even deserves it, RMT or gold farming (and botting, which usually come together) needs to be handled by effective and severe punishments. If that is true, then even though it will be a never ending battle against people who break the rules, at least the people who cheat by buying/selling gold and/or botting will have to keep changing IPs, HWIDs, paying for subscriptions, etc every time they get banned.
Last but not least, P2W is when the developer sells power. If someone break the rules by buying power, that's not P2W, it's RMT and, ultimately, cheating in Ashes case.
Now, time to ostracize this topic and let it die. Thankfully Intrepid will never even consider these stupid ideas 🙏
Yeah, should re-introduce very visible ban hammers and punishments like the original Guild Wars had.
https://www.youtube.com/watch?v=Zxvmb8HbA4s
Reaper comes in and cleaves for the perma bans.
This is the sort of GM content I want to see
Hahahaha, fab. What a game that was!
believe it or not, rmt in p servers is huge. and you can even low key pay the server owner to unban ur bots if u get banned...
p servers open their servers to make money.
Pay to win usually refers to the ability to buy any in game object/skill/boost/mechanic change that gives someone any amount of progression. Basically being able to buy anything inside the game.
Cosmetic skins are considered on the scale of pay to win, but the most of the community tolerates it for the most part.
GW2 is extremely pay to win if by win you mean progress past someone playing the game normally(reasonable). Some people consider P2W only P2W if it gives someone a competitive edge in PvP and some consider a game only P2W if you can literally not get past a certain point without paying.
But MOST people consider pay to win as I described above.