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There should be sub tokens in AoC

2

Comments

  • PherPhurPherPhur Member
    edited August 2022
    CROW3 wrote: »
    The chicken-little is strong with this one.

    Selling currency tokens is P2W. So, by telling Intrepid they 'should' do this, you're recommending that Intrepid prevent fires in their building by burning it to the ground. Brilliant.

    RMT is not going to be 100% stopped. Can Intrepid set policy, reinforce that policy with best practice, and reduce RMT where they can as much as possible? That's what we're all hoping for. But if they reduce the impact by 80% (theoretically) would this be enough to not burn down the building? If not, what's your threshold? 90%? 95%?

    If you want 100% security with 0% impact of botting and/or RMT on an mmo the best strategy is to not launch the game.

    With their current system, 80% isn't theoretical, it's delusional.

    Maybe 25%. OSRS is the benchmark to this topic. If you want, go take some time to understand the issue by trying to bot in OSRS or at least just reading about it, see the strides both Jagex and the botting community has made in 20 years and see where it currently stands.

    It's jusssssst about to the point where it cannot be done any better since real players are getting banned for being bots because they cannot tell the difference. And the bots will just continue to get better.

    Read the post I just made before this one, it'll paint a better picture on where we need to move beyond this without me having to repeat myself.

    And my threshold is 100%, so long as it doesn't involve subtracting from the fun of the game, or if it does it replaces it with even more fun mechanics(bartering system when?).

    Also, I'm not serious about the tokens. I would not be this passionate about the issue if I were. I'm just pissed.

    I will fucking die on this hill. I hate P2W, and i hate money more than I hate anything in this world. Money is 100000% the most boring anti-fun cancer a game can have, even aside from the P2W. It's a cop out to a truly great game. The cheapest, most exploitable, most degenerate dopamine there is.
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  • CROW3CROW3 Member, Alpha Two
    Ok, well if this the hill you're going to die on, and 100% no RMT is your threshold, then you're going to die on this hill.

    Sorry, no game company has the resources to establish NSA-grade surveillance on it's player population. You basically have to be omniscient and omnipotent to hit 100% (while still having a game in prod).

    Good chat though. ;)
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  • PherPhurPherPhur Member
    edited August 2022
    NiKr wrote: »
    Well then I suggest not playing Ashes at all because it'll be completely bot-ridden. And if a lot of people don't play because of that (and I suggest they do exactly that), then it's gonna be more space for bots like me B)

    :D Lmfao. If you're playing the game I'm 100% going to be there either way.
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  • AsgerrAsgerr Member, Alpha Two
    So: no game company has ever found a way to stop RMT. But you expect Intrepid to publicly announce they have found the ultimate antidote for RMT, before they're even finished designing and producing their game?

    I dunno... sounds like you're putting much too much attention on a single issue, before the game is even a thing.

    Add to it, what seems to be, a serious misunderstanding of how resources and the like are generated and obtained in the economy of the game. The clear example is your perception of how dragon eggs work.

    Consider that those are only obtained as drops from raid bosses, or as a reward for owning a castle in the game. There won't ever be more than maybe 7 royal mounts (flying ones) in the game. And they have a life expectancy of something like 30 days from when first used.
    I really don't see how RMT bots will be able to interfere with that.


    In essence, before we yell at the wall and accuse others of being short-sighted dimwits for not sharing your incandescent passion for this crusade, maybe let the game come out and be "worthy" of RMT bots. Not all will even consider it to be a necessary investment of time and resources to operate there if the game is dead on arrival or if the game never comes out.

    Intrepid will do their best, and you and others don't need to rehash the same post every other day.
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  • LudulluLudullu Member, Alpha Two
    :D Lmfao. If you're playing the game I'm 100% going to be there either way.
    So you have no hill to die on. You're not truly against RMT. You're just part of the problem of "no one cares enough to show the dev studios that if they don't take it seriously - no one will play their game". So this whole thread was a waste of time. But what else is new.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    Yes, a total waste of time started by a self-proclaimed expert who also seems to think s/he knows IS anti-bot plans.
  • ClintHardwoodClintHardwood Member, Alpha Two
    edited August 2022
    Natasha wrote: »
    Also selling tokens for gold is a shit idea and you should feel bad. elztk13jxbny.gif

    I'm lowkey not being serious. I'm just pissed this is such a big issue that so many people are passionate about not being in a game, one of the major features that is suppose to set AoC apart from it's competitors, yet when it's looking them in their face, during the alpha of a game that developers take community discussion about to mind, people don't seem to want to address the issue.

    Instead, acting delusional as if it's already taken care of or not even really an issue(despite not liking P2W). Reminds me of the GW2 threads on reddit with nearly everyone claiming the game isnt P2W. I've never seen so much delusion in my entire life, and that says a lot lol.

    IT WILL come, no gaming company has found a way to stop it, even ones that have been fighting it for 20 years, have developed breathtakingly complex systems against it, and have money to be made by doing so.

    So what makes our input any different?

    Well there is a way to put a huge dent in it. It just requires many systems, a few which AoC already have like a highly dynamic world, WPvP, bot detection software, a report button and GMs to address those reports. These alone make a somewhat small dent.

    A few of the other systems are highly controversial for 2 reasons, 1. because they put a wrench in peoples ability to mathematically calculate how to get rich from a market and 2. because they make trading slightly more difficult. These would be things like removing currency or removing the ability to trade currency(replacing it with a barter system), removing an automated auction house(because it almost instantly allows items to replace currency), limiting the amount of slots in a trade window(to prevent items from replacing currency), limiting stack size especially on high value items(to prevent items from replacing currency), having no global drop table with a high variety of items with different drop chances like runes or orbs in d2 and PoE(to prevent items from replacing currency), and last but not least possibly making legendaries or meta level items bind on pickup as in WoW.

    There are other methods which are semi-controversial like what one user here posted about having a report system that after so many makes a person have to enter a captcha. I really like this because if it has a longer cooldown and doesn't pop up during combat, it isn't too intrusive if it gets abused and it would help the botting situation tremendously. Although it's a little immersion breaking.

    Unfortunately, there are many people huffing the copium in thinking that AoC will somehow avoid RWT despite no other MMO succeeding in doing so. No, intrepid didn't crack the secret code. Yes, there'll be a lot of RWT. No, selling membership tokens won't ruin the game and yes it'll help reduce RMT.

    And if you think you can captcha away bots with the rising of imaging AI, you're in for a tough break. Botting will only get worse. RMT will only get worse. There is no rational reason to think that AoC will be different besides hope that will be quickly shattered on release.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    No P2W. Nobody is acting like people wont try to farm gold or do RMTs. Its more of a case of IS doing everything they can to mitigate the problem and count on the community to make sure people doing it are outed. Need to be super strict about it and not be afraid to lay down ban hammers while also utilizing GM's to weed out who is actually bots and sellers.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I dont get this discussion.

    It started out with RMT, but seems the OP is now concerned with bots.

    For RMT, all Intrepid need to do is have the bals to go after networks, rather than buyers, sellers or farmers.

    Look up sites selling gold, buy some, note the character it came from, and then investigate their activity. Find where they got that gold from (the RMT networks storage accounts), and find where that account got its gold from (the RMT networks purchasing or generating accounts).

    Do this on all servers, and then all at once, ban the entire network. Not only are you banning the accounts and making it impossible for that network to sell anything without reinvesting, but since these networks tend to buy most of their product rather than generate it them self, you are also costing them what ever inventory they have on those accounts at the time (which Intrepid could sell to them to cover costs).

    The way to stop RMT networks - the ONLY way - is to make it unprofitable.

    As for bots, Ashes is somewhat different to most games.

    Most simple bots rely on the content being known, and the bot is refined to match the content. With content changing in Ashes, this isnt really possible.

    Then you have the PvP aspect. I've yet to see bots plague a game where they can be attacked by other players. I've seen the occasional bot, but they never last long.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    NiKr wrote: »
    So you have no hill to die on. You're not truly against RMT. You're just part of the problem of "no one cares enough to show the dev studios that if they don't take it seriously - no one will play their game". So this whole thread was a waste of time. But what else is new.

    Agreed.

    In the academic world, it's called a slippery slope logical fallacy.

    As others have shared in this thread and other threads, Intrepid surely has a plan.

    They're just not going to publicly share that plan ... so the bots can engineer a workaround ahead of time.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    Then you have the PvP aspect. I've yet to see bots plague a game where they can be attacked by other players. I've seen the occasional bot, but they never last long.
    It still takes the devs/GMs banning those bots, even in pvp games. L2 had a shitton of them even though PKing there was usually a not so scary thing (especially when PKing a bot). But when those bots can always just come back, there's just not enough people willing to constantly monitor their farming locations to always kill them.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    NiKr wrote: »
    Noaani wrote: »
    Then you have the PvP aspect. I've yet to see bots plague a game where they can be attacked by other players. I've seen the occasional bot, but they never last long.
    It still takes the devs/GMs banning those bots, even in pvp games. L2 had a shitton of them even though PKing there was usually a not so scary thing (especially when PKing a bot). But when those bots can always just come back, there's just not enough people willing to constantly monitor their farming locations to always kill them.

    It does take GM's to ban them, but it takes players to make botting not worth the time or effort.

    This is kind of where players have a choice when they come across a bot. If you want the bot banned (or suspended, more likely), you report it and leave it doing what it's doing (makes it easier for the GM if the bot is active - though they can look in to it if it isn't in most games, it just takes longer).

    Or, the player can opt to make botting not worth it for that person by killing said bot.

    From what I understand, the penalties for being killed in Ashes are much higher than the penalties in L2 (correct me if I am wrong), so you could well make it so the bot runs at a loss if you have a good way to remove your corruption.

    Even without much of a death penalty, Archeage had no bots because there were no worthwhile locations for farming that weren't fairly close to where someone would be. If you were trying to farm a location, there was probably someone within 30 seconds of you most of the time.

    This is what I expect in Ashes.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    From what I understand, the penalties for being killed in Ashes are much higher than the penalties in L2 (correct me if I am wrong), so you could well make it so the bot runs at a loss if you have a good way to remove your corruption.
    Earlier updates had a way to make those bots potentially drop gear (by making mobs kill them), but overall yeah, a normal death at the hands of a PKer didn't really do anything to the bot. Ashes will definitely have a bigger impact there.
    Noaani wrote: »
    Even without much of a death penalty, Archeage had no bots because there were no worthwhile locations for farming that weren't fairly close to where someone would be. If you were trying to farm a location, there was probably someone within 30 seconds of you most of the time.

    This is what I expect in Ashes.
    I think a lot will depend on how resource distribution will work in Ashes. We know that pretty much all tiers of anything will be valuable to at least some extent. So in theory the bot could be hidden in some godforsaken part of the world just grinding some sticks and stones, but due to how much he can farm them (because he's working 24/7), it'll be worth it in the end.

    Now I definitely hope this doesn't happen, but we'll have to see.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    You are wrong. Big time.
  • HalaeHalae Member, Alpha Two
    edited August 2022
    You are wrong. Big time.
    You should probably say who you're talking at, because there's two sides in this thread you could be talking to.
  • ariatrasariatras Member, Founder, Alpha Two, Early Alpha Two
    Oh, please, no. Not tokens.
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  • daveywaveydaveywavey Member, Alpha Two
    I've dabbled in botting enough to know.

    They're not going to give you their anti-botting tactics for you to try and work around, no matter how many of these threads you make, and no matter how many other threads you try to derail with it. So please stop.
    This link may help you: https://ashesofcreation.wiki/


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  • CawwCaww Member, Alpha Two
    Halae wrote: »
    You are wrong. Big time.
    You should probably say who you're talking at, because there's two sides in this thread you could be talking to.
    It's a solid declaration which can be directed at both sides... (given the game is nowhere near fully developed)
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    edited August 2022
    Let's solve the RMT/gold farming/botting issue by adding P2W to the game. That worked great for the games that did it, am I right?

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    However, since you believe RMT/buying gold is the same as P2W:
    I don't think people understand how much gold farming is going to destroy this game...

    Buying all the dragon eggs, being completely decked out in legendaries, them and their band of P2W buddies

    You're probably not a troll, just not very intelligent.

    On a more serious note, not that this thread even deserves it, RMT or gold farming (and botting, which usually come together) needs to be handled by effective and severe punishments. If that is true, then even though it will be a never ending battle against people who break the rules, at least the people who cheat by buying/selling gold and/or botting will have to keep changing IPs, HWIDs, paying for subscriptions, etc every time they get banned.

    Last but not least, P2W is when the developer sells power. If someone break the rules by buying power, that's not P2W, it's RMT and, ultimately, cheating in Ashes case.

    Now, time to ostracize this topic and let it die. Thankfully Intrepid will never even consider these stupid ideas 🙏
    🎶Galo é Galo o resto é bosta🎶
  • SengardenSengarden Member, Alpha Two
    Rather than suggesting Intrepid should get involved in peddling P2W in their explicitly non-P2W game, I think the preferable solution to handle gold buying is clearly to introduce a pillory system where characters found guilty of purchasing gold or gold farming are sentenced to a day in the pillory before being banned, where the local player base can throw rotten produce at their avatar. Yes...


  • MaiWaifuMaiWaifu Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Sengarden wrote: »
    Rather than suggesting Intrepid should get involved in peddling P2W in their explicitly non-P2W game, I think the preferable solution to handle gold buying is clearly to introduce a pillory system where characters found guilty of purchasing gold or gold farming are sentenced to a day in the pillory before being banned, where the local player base can throw rotten produce at their avatar. Yes...

    Yeah, should re-introduce very visible ban hammers and punishments like the original Guild Wars had.

    https://www.youtube.com/watch?v=Zxvmb8HbA4s

    Reaper comes in and cleaves for the perma bans.
  • ogreogre Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Being able to buy tokens and sell them for gold is absolutely pants on head silly :#. The game is effectively pay to win at that point, like retail WoW, GW2, RuneScape, etc…pls no…
  • HalaeHalae Member, Alpha Two
    ogre wrote: »
    Being able to buy tokens and sell them for gold is absolutely pants on head silly :#. The game is effectively pay to win at that point, like retail WoW, GW2, RuneScape, etc…pls no…
    Point of order, GW2 is neither pay to win nor reliant on a token system. It's definitely got kinda crappy monetization, but it doesn't sell victory as part of the cash shop.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    MaiWaifu wrote: »
    Sengarden wrote: »
    Rather than suggesting Intrepid should get involved in peddling P2W in their explicitly non-P2W game, I think the preferable solution to handle gold buying is clearly to introduce a pillory system where characters found guilty of purchasing gold or gold farming are sentenced to a day in the pillory before being banned, where the local player base can throw rotten produce at their avatar. Yes...

    Yeah, should re-introduce very visible ban hammers and punishments like the original Guild Wars had.

    https://www.youtube.com/watch?v=Zxvmb8HbA4s

    Reaper comes in and cleaves for the perma bans.

    This is the sort of GM content I want to see
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  • daveywaveydaveywavey Member, Alpha Two
    MaiWaifu wrote: »
    Sengarden wrote: »
    Rather than suggesting Intrepid should get involved in peddling P2W in their explicitly non-P2W game, I think the preferable solution to handle gold buying is clearly to introduce a pillory system where characters found guilty of purchasing gold or gold farming are sentenced to a day in the pillory before being banned, where the local player base can throw rotten produce at their avatar. Yes...

    Yeah, should re-introduce very visible ban hammers and punishments like the original Guild Wars had.

    https://www.youtube.com/watch?v=Zxvmb8HbA4s

    Reaper comes in and cleaves for the perma bans.

    Hahahaha, fab. What a game that was! :)<3
    This link may help you: https://ashesofcreation.wiki/


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  • No there shouldn't be sub tokens and there is also no good reason why there should be something like that in the game.
  • EnthusedEnthused Member, Alpha Two
    Not a bad idea really. It works well for WoW.
  • DepravedDepraved Member, Alpha Two
    Liniker wrote: »
    can you explain why on private servers - where there is actual GMs - gold sellers are banned on a daily basis and RMT is substantially low? do they have some sort of magical powers or is it just because companies don't give a fuck about banning RMT?

    If intrepid actually tries, as they say they will, the game will be just fine, other companies don't even try, and that misleads people thinking it's impossible to ban bots and RMT - when it's actually really easy.

    believe it or not, rmt in p servers is huge. and you can even low key pay the server owner to unban ur bots if u get banned...
    p servers open their servers to make money.
  • Halae wrote: »
    ogre wrote: »
    Being able to buy tokens and sell them for gold is absolutely pants on head silly :#. The game is effectively pay to win at that point, like retail WoW, GW2, RuneScape, etc…pls no…
    Point of order, GW2 is neither pay to win nor reliant on a token system. It's definitely got kinda crappy monetization, but it doesn't sell victory as part of the cash shop.

    Pay to win usually refers to the ability to buy any in game object/skill/boost/mechanic change that gives someone any amount of progression. Basically being able to buy anything inside the game.

    Cosmetic skins are considered on the scale of pay to win, but the most of the community tolerates it for the most part.

    GW2 is extremely pay to win if by win you mean progress past someone playing the game normally(reasonable). Some people consider P2W only P2W if it gives someone a competitive edge in PvP and some consider a game only P2W if you can literally not get past a certain point without paying.

    But MOST people consider pay to win as I described above.
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