Dygz wrote: » I think you mean non-Citizens? You cannot have any form of housing without being a citizen; not even a tent.
Player housing grants the ability to claim citizenship of a Village (stage 3) node or higher.[12][20]
Hatham wrote: » Could do what AA/wow did and have a outlaw/neutral node that levels up as a nuetral town - for people that are corrupted or w/e
SirMaddin wrote: » One thing I'd like to know about this game is, how will the gameplay be for Nodeless players? Is it a valid option to be nodeless, for example as a traveling merchant, an adventurer or an outlaw? Can you still have some kind of housing like a tent? I like to imagine all the possibilities with this, like slums next to rich cities, rogue bases in the wild or caravans on busy roads.
Warth wrote: » I do not think that nodeless players need any bonuses and rewards at all personally. Why would they? Do guildless people get perks? No. Do religionless people get alternative perks? No. Do familyless people get alternative perks? Probably no. I mean, you already have perks for being nodeless: No risk to lose the investment you have put into a node Limited usage of Node Services despite you not having contributed to the construction and maintance projects of the node. P.S. @SirMaddin as a travelling merchant, you do indeed want to be the citizen of a node. Preferably the citizen of an economic metropolis, as that's the one that allows you the purchase of Player-Shop Certificates. (allow you to globally set up a player-shop) It would royally suck to move your goods from Node A to Node C and not have a way to sell them efficiently afterwards, since you can't buy a player-stall nor do you have a freehold in the city Quote on that:https://discord.com/channels/256164085366915072/256164085366915072/721883912825208953 Outlaw aren't facilitates by being Nodeless. As the corruption system applies whether you are a citizen or not. Corruption makes you essentially Nodeless for the time you are corrupted, as entering a node would be suicide.
SirChancelot wrote: » Warth wrote: » I do not think that nodeless players need any bonuses and rewards at all personally. Why would they? Do guildless people get perks? No. Do religionless people get alternative perks? No. Do familyless people get alternative perks? Probably no. I mean, you already have perks for being nodeless: No risk to lose the investment you have put into a node Limited usage of Node Services despite you not having contributed to the construction and maintance projects of the node. P.S. @SirMaddin as a travelling merchant, you do indeed want to be the citizen of a node. Preferably the citizen of an economic metropolis, as that's the one that allows you the purchase of Player-Shop Certificates. (allow you to globally set up a player-shop) It would royally suck to move your goods from Node A to Node C and not have a way to sell them efficiently afterwards, since you can't buy a player-stall nor do you have a freehold in the city Quote on that:https://discord.com/channels/256164085366915072/256164085366915072/721883912825208953 Outlaw aren't facilitates by being Nodeless. As the corruption system applies whether you are a citizen or not. Corruption makes you essentially Nodeless for the time you are corrupted, as entering a node would be suicide. I understand what you're saying here but my biggest complaint would be on a map this large and no global fast travel you would end up playing the majority of the game in one corner of the world and never get to see all it has to offer... Which kinda sucks.
SirChancelot wrote: » I understand what you're saying here but my biggest complaint would be on a map this large and no global fast travel you would end up playing the majority of the game in one corner of the world and never get to see all it has to offer... Which kinda sucks.
Warth wrote: » SirChancelot wrote: » Warth wrote: » I do not think that nodeless players need any bonuses and rewards at all personally. Why would they? Do guildless people get perks? No. Do religionless people get alternative perks? No. Do familyless people get alternative perks? Probably no. I mean, you already have perks for being nodeless: No risk to lose the investment you have put into a node Limited usage of Node Services despite you not having contributed to the construction and maintance projects of the node. P.S. @SirMaddin as a travelling merchant, you do indeed want to be the citizen of a node. Preferably the citizen of an economic metropolis, as that's the one that allows you the purchase of Player-Shop Certificates. (allow you to globally set up a player-shop) It would royally suck to move your goods from Node A to Node C and not have a way to sell them efficiently afterwards, since you can't buy a player-stall nor do you have a freehold in the city Quote on that:https://discord.com/channels/256164085366915072/256164085366915072/721883912825208953 Outlaw aren't facilitates by being Nodeless. As the corruption system applies whether you are a citizen or not. Corruption makes you essentially Nodeless for the time you are corrupted, as entering a node would be suicide. I understand what you're saying here but my biggest complaint would be on a map this large and no global fast travel you would end up playing the majority of the game in one corner of the world and never get to see all it has to offer... Which kinda sucks. Why is that @SirChancelot You can be the citizen of a node and still travel around. Its not like the node puts a leash on your neck that pulls you back whenever you move more than 15km away. You won't profit a whole lot from the Node, as you elect to play in the opposite corner of the map, but that's your prerogative. I mean, the only way node citizenship would affect you negatively in this case would be if you were trying to travel to a node that is at war with yours.
Dygz wrote: » I think you mean non-Citizens?
Warth wrote: » Intrepid has explicitly stated, that they do not want to have this in their game as to not facilitate being corrupted as a valid alternative playstyle.
Cat Quiver wrote: » Depending on whatever citizen caps end up being, it's still very likely being home/nodeless will be the rule, not the exception.
Warth wrote: » I do not think that nodeless players need any bonuses and rewards at all personally. Why would they? Do guildless people get perks? No. Do religionless people get alternative perks? No. Do familyless people get alternative perks? Probably no. I mean, you already have perks for being nodeless: No risk to lose the investment you have put into a node Limited usage of Node Services despite you not having contributed to the construction and maintance projects of the node. Outlaw aren't facilitates by being Nodeless. As the corruption system applies whether you are a citizen or not. Corruption makes you essentially Nodeless for the time you are corrupted, as entering a node would be suicide.
bloodprophet wrote: » Housing is tied to the node systems. Playing as homeless should be no problem. Nothing said yet about camping in the wilds but maybe. Would be a good question for next week's Q&A.
tautau wrote: » On a mature server, perhaps there will be a severe scarcity of housing. This could motivate the 'homeless' who want homes to join into the sieges of nodes whenever then can. If they can help bring down a metropolis, then all the nodes subject to that former city will be able to grow and create more housing...housing that the homeless swarms can hope to acquire.
SirMaddin wrote: » bloodprophet wrote: » Housing is tied to the node systems. Playing as homeless should be no problem. Nothing said yet about camping in the wilds but maybe. Would be a good question for next week's Q&A. I would love too see this discussed in the next Q&A. Do you know how I can submit it?