Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Navel content sure as hell does, it's been talked about from the beginning and is a big part of this game, being as it's virtually ArcheAges successor.
Not entirely, but some of the naval content has been said to be underwater content.
https://forums.ashesofcreation.com/discussion/51283/if-it-came-down-to-it-the-1-thing-youd-choose-to-cut-from-development-for-times-sake#latest
We will - no doubt - have things like boats and fishing and water mounts at-launch - because we've already seen them multiple times. The dev team has made emphasis in the past (i.e. the as-yet-to-be Nodes 3 & 4 videos) that they don't want to show off content that won't be available/isn't finalized.
However - if it meant an extra 12+ months of development to flesh-out underwater caves/dungeons/world bosses/etc? It feels like all that could wait for the first expansion.
I feel like naval trade routes, basic piracy, potentially fishing needs to be there.
Bosses, Treasure Diving, Underwater Caverns etc. Id be fine with a follow up release, but nothing of that should ever require 12 months. Not even close to it.
I don't know if I can express myself enough, if contents involve water or ocean are just on ships and boats and combat in water or underwater combat is not good or less good than other games that tried to make combat in water or underwater combat good, it will be a big disappointment, no matter how good the ship battle is it just a vehicle battle and the link is weaker to players.
To a mmo the idea you said is not enough and it just barely acceptable because people usually don't expect content heavily connect with water and they can easily understand the contents on/in/under water are hard to create and be good, if that for PVP and PVE contents the minor tweaks you mentioned are enough to do on/in/under water combat and contents and if Intrepid really do those contents like you said with those minor tweaks only I can barely accept it but its will be boring as hell in my opinion or maybe I will just ignore it and focus on land contents.
I'm really looking forward to torching someones sails and boarding their ship
Magic and potions?
https://www.youtube.com/watch?v=3-prE32Y5oQ