tautau wrote: » Do your resource gathering on your lower-level alt (2nd account alt, if you do that) and have your higher level main camped hidden in the area. If some dude who thinks he is tough attacks your gathering alt, let the alt die and the attacker go red. Then swoop down with your main and kill the fool and pick up his weapon if he drops it. You might even want the alt naked, so he goes down in one shot. There is an old thread on 'Alt Bait Tactic' that goes into some detail on this.
Dygz wrote: » Non-Combatants have normal death penalties when killed by a PvP attack. The same amount as if killed by a mob. If you don't fight back and your attacker doesn't kill you because they don't want to suffer 4x the normal death penalties, you lose 0 resources. And, giving your attacker Corruption not only ends the unwanted PvP combat as quickly as possible, but also deters future PKs.
Liniker wrote: » corrupted does not equal dead if you are smart about it, yall will learn this soon.
Azherae wrote: » "So the chance that someone gets killed without firstly trying to fight back or cc its attackers are slim to none existing" I disagree with this. Since that's the basis of the perception, I also then disagree with the idea as a whole. I also disagree with it because the system already literally does this. If you fight back, you already have a '-50% lootability'. The thing it is 'adding' is a lot of complexity around this which allows one to 'continue fighting without getting flagged. Which I think is a problem in healer-fighter duos, for example.
Elwendryll wrote: » Imagine if someone can try and steal your boss or contest your farming spot
Neurath wrote: » The trend in games is not positive at the moment. All games have lost 90 to 95% of players in less than a year in recent years - even Elden Ring and Minecraft. Thus, Ashes has an uphill battle already. We can't change the corruption system substantially because there are too many factions that all want different changes - therefore, no changes can occur because all other changes would have to be side-lined or implemented too and that means a total overhaul of the corruption system. The idea to put in a buffer is the same argument some people used to have of making Streamers immune. It simply is not fair for anyone except those who directly benefit. Thus, it won't or can't be implemented. I still believe the death penalties should be reviewed but then PvE players would be even less inclined to fight back.
Neurath wrote: » The problem we have is the devs have added a stupid system of drops being related to combat stance. Its a stupid notion because it doesn't incentivise PvP, it also does not decentivise PvP. Everyone should just drop the same amount of resources. This would then stop players seeking greens for bigger payloads and it also stops greens from quitting because they are forced to turn purple to cut down on resource loss.
Asraiel wrote: » even if this topic may not bring the answer it should be known the planed system has to much potential to scare off potential players.
Dygz wrote: » LMAO So... you mean PvEers shoud have the least amount of risk and have the least incentive to flag for random PvP combat. That's not going to achieve the goals for Ashes to be an open world PvX game if the majority of the playerbase has little incentive to flag for random, open world PvP combat.
Veeshan wrote: » Of course single player games like Elden Ring loose 90% of it player base after the players finish the game they dont have a reason to stick around and play more they done there story line