Voxtrium wrote: » Science metro <-> Science metro Family summons
Talents wrote: » Your first mistake is thinking it will only take 15 minutes of walking to get places. It will take way, way longer than that if you want to go further than a few nodes away.
Sinedko wrote: » Talents wrote: » Your first mistake is thinking it will only take 15 minutes of walking to get places. It will take way, way longer than that if you want to go further than a few nodes away. That is exactly i fear of, i know lot of people that simply don't wanna walk that far distance to start doing stuff that they want to do it, some walking is OK, but if there is alot, i dont know. In theory its look okay, but lot of people get bored (i think), with lot of walking to the same place. Not sure maybe I'm wrong. Of course i dont wanna to have ability to teleport everywhere, but few places in nodes will be great
SilverPact wrote: » Sinedko wrote: » Talents wrote: » Your first mistake is thinking it will only take 15 minutes of walking to get places. It will take way, way longer than that if you want to go further than a few nodes away. That is exactly i fear of, i know lot of people that simply don't wanna walk that far distance to start doing stuff that they want to do it, some walking is OK, but if there is alot, i dont know. In theory its look okay, but lot of people get bored (i think), with lot of walking to the same place. Not sure maybe I'm wrong. Of course i dont wanna to have ability to teleport everywhere, but few places in nodes will be great So, let me ask you this; If you don't want to do it, and a lot of people don't want to do it...doesn't that make it more valuable to be done? If it takes actual travel time to get there, actual travel time to get back, those resources have higher value. This is a buff to the value and usefulness of gatherers/crafters in an MMO. There are far too many "Convenience" QoL inclusions in modern games that completely trivialize a MASSIVE portion of the in-game economy. This type of system puts that power back in the hands of the player. Not every dumb dumb with a shovel will be willing to travel and search for cool or unique gatherables. But those who do will be invaluable to the economy.
Sinedko wrote: » That is exactly i fear of, i know lot of people that simply don't wanna walk that far distance to start doing stuff that they want to do it, some walking is OK, but if there is alot, i dont know.
unknownsystemerror wrote: » Ahhh, the "just the tip, honest" argument. Always ends badly.
Natasha wrote: » I'd honestly be much happier if they removed any fast travel teleportation. But they've got the family summons in the game so I'll have to live with it. Hopefully during testing the cooldown is reworked.