Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'm just expressing my opinion, im not telling it must be as i said or telling your opinion is bad, we all have different opinions, that why we are discussing it, for me its ok for you no, we will see, anyway there is lot of time till the game will be released, i think we will know what is good when we will have beta to test it out.
The fix for that is a dynamic game where areas progress and change with the rise and fall of cities.
Flight paths really have little to due with that issue.
Flight paths would probably make it easier to void unwanted PvP combat/ganking, though.
Avoiding zergs, requiring planning, enjoying the scenery, making caravans possible...tons of reasons to have NO fast travel. If it makes the twitchy, impatient people leave, perhaps that is a plus as well.
😜
I'm sure there are several valid reasons to not have fast travel, but realism is not one of them.
Should be fun to see how often "No fast travel!" is a motivator to destroy Scientific Nodes.
Verra is flat! The mayor is a lizard! Deep state control all nodes! Teleporters cause plagues!
Death to the scientific nodes and their demon magic!