Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The map got bigger, how do we find each other?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
So for new players, how are you going to know where the denser populations are?
0
Comments
750km^2 water + 450km^2 land = 1200km^2 map
maybe i'm wrong, but that was what i got from it
As for finding people.... I don't know, as others said, just /whisper your friend who can tell you where he is or maybe agree to meet at the closest node which is like 5 minutes of walking away.
One needs to keep in mind the servers will have a population of up to 10.000.
The real problem is that servers which will have population problems (this is going to be a real problem for the game, especially once the launch hype lowers and people realize it's a niche game) will feel even worse with this increased size now in mind.
I have no idea how they will manage to fight this problem but I hope they think about it seriously because it's, in my opinion, by far the greatest threath to this exceptionally sociable game (hype wearing off and people realizing this is a niche game, not for everyone, which is okay by the way ---> some people leaving ---> random noobs starting to scream ''this game is dead'' because their particular node/guild started getting thinner--> domino effect among the normies).
You have to enter this game with a sense of adventure, be willing to communicate with other people, and revisit areas you haven’t been in a while. Maybe you find a nice place you like on your starting continent and decide to make a home there, only later venturing across the sea and discovering a new area you might like to relocate to! A good understanding of a vast, dynamic world takes a bit of legwork and communication to maintain its relevance.
Yes.
And that is where I am driving at, how will we know where the denser / sparse populations are?
Each node will have lower-level mobs near the node and higher-level mobs as you move further from the node. Therefore, any node in the world would be a fine place for both high levels and lower levels to be. It is a great design idea, you will meet people wherever you go! The walk from the center of one node to another is about 5 minutes. It looks like there will be paths or roads that won't be too dangerous to walk on, though it always makes sense to keep your eyes open, right?
If you go away up in the mountains or into a cavern, you can find really tough mobs there.
My reply still applies exactly the same... New players won't get special benefits by starting in an established environment. They'll have to explore the world, fill in the corners of their map, talk to people, make choices, and see what happens. They don't get a magic compass. What MMO have you played where the entire map was revealed to you and all the major content areas were marked on your map the moment you logged in?
I guess that's why I separated that part a bit time-wise. I think most people will level up their characters a bit and learn their starting continent before making that first voyage, potentially as part of an escort? I could see some guilds providing paid escort services for "lowbies" setting off on small vessels for travel purposes. But yeah, that whole scenario is gonna be... interesting.