As we know, Nodes have 6 total stages of development from
Wilderness. Including;
Expedition, Encampment, Village, Town, City and Metropolis. We also know that AoC will have a total of 9 playable races, including;
Kaelar, Vaelune, Dunir, Nikua, Empyrean, Py'Rai, Vek, Ren'Kai and Tulnar.
As Nodes develop, the race that has contributed the most XP towards the next stage of development is represented in the following stages, architecture, look and feel.
I have a few thoughts, questions and concerns regarding this.
Is this a straightforward
"first past the post" type system? If each race contributes between 5/10% of the XP needed to level a node from Expedition to Encampment and the Kaelar (for example) contributes 20%, the Encampment will be a "Kaelar Encampment" correct?
Will there be any sort of mixing and matching due to percentage contributions? My concern is that even if a server has a perfect spread of the player population between races (which won't happen) there will only need to be a single race that is a few percent more popular than the others, to have the majority of settlements take on that race's aesthetic.
Also... Just how different will these settlements actually be from each other? How different will each of the 9 potential "racially augmented" stages of aesthetic variation be? One thing I would love to see in a future dev update would be the 9 potential racial outcomes for the same node at the Expedition level.
This brings me to the question of development resources. Depending on how significantly different racial variations are, is there not a concern that a large amount of time, effort and resources will be put into the creation of something that may never actually even be seen on a server?
With clarification last stream that a fully "maxed-out" server can hold a total of 5 Metrolpoliseseseseis

that could mean that many of the different racial settlements would never actually manifest.
(Of course, empires will rise and fall and can be replaced, I just have concerns that the majority of settlements will feel very similar)
What are your hopes and expectations in regard to aesthetic variety in Nodes? Just how different do you expect a primarily Vek-influenced Town to be, compared to a primarily Vaelune-influenced town? How will nodes developing in different Biomes be taken into consideration? If you have a node being developed in the snowy mountains by the Nikua, will it not be strange to have a tropical-styled town with tropical-styled buildings, materials, flora and fauna pop up in the snowy mountains?
My mind boggles in regards to how they will actually be able to implement some of this stuff.