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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
General Feedback for AoC
LF42
Member
I don't know if it was already been said before for the game's feedback but the graphic style of AoC feels too generic. There's maybe something about making the game look realistic that makes it look generic and outdated.
They should work on something more stylized like for example Riot's games universe style or World of Warcraft.
They also should add more unique races and playable races into the game. Dwarfs and Orcs are generic and overused in other games. Something like Yordles and Werewolves and Kobolds or other humanoid creatures would be really cool. Having the possibility to play as a sexy/cute character would be really good for player interactions and RP.
For the combat, some spells/attacks have too much visual effects and it's even worse when doing pvp or raids. It's hard to tell what the hell is going on because of too much visual flashy stuff and characters blending into the background.
That'd be interesting to develop the lore, we heard a lot about the node system and technical aspect of the game but it would be interesting to have more lore developement with characters, races and regions.
They should work on something more stylized like for example Riot's games universe style or World of Warcraft.
They also should add more unique races and playable races into the game. Dwarfs and Orcs are generic and overused in other games. Something like Yordles and Werewolves and Kobolds or other humanoid creatures would be really cool. Having the possibility to play as a sexy/cute character would be really good for player interactions and RP.
For the combat, some spells/attacks have too much visual effects and it's even worse when doing pvp or raids. It's hard to tell what the hell is going on because of too much visual flashy stuff and characters blending into the background.
That'd be interesting to develop the lore, we heard a lot about the node system and technical aspect of the game but it would be interesting to have more lore developement with characters, races and regions.
0
Comments
That's very generic.
As for the combat visuals, you will be able to tone it down to your liking.
You're probably in the small minority that doesn't want elves, orcs, or humans in the game. However, check out the unique Tulnar race when you have some downtime: https://ashesofcreation.wiki/Tulnar
The game is still in Alpha, @LF42 ... visual effects are simply a placeholder right now.
Good ideas but, again, the game is still in Alpha. Many of the quest design and lore development tasks are planned for later after the core systems are complete (some employees for those jobs aren't even hired yet).
I will not even play the game if they went backwards to a WoW/Wildstar graphical style. Cartoony has been done to death.
Yes. That’s right. Dwarves in Ashes have brunch, that’s called racial advancement.
I agree on the combat having too many visual effects but thats really subject to change the further it gets balanced / reworked for alpha 2. Pretty sure they heard the complaints!
Come check us out!
I've also played some incredible games with realistic graphics, like Skyrim, RDR2, Cyberpunk 2077.
Content is king in most regards, but really, realism vs stylization comes down to personal preference. Game developers unfortunately can't please everyone, as those who prefer one over the other may end up disappointed.
@Taleof2Cities has a great comment here suggesting watching more recent gameplay footage. I suggest starting with the Riverlands Seasonal Tech demo here: https://youtu.be/dhvQEPuexjg
As well as reading up on each race, which you can do here: https://ashesofcreation.wiki/Races