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Forced PvP Zones Will Be Amazing!

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Comments

  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    Mag7spy wrote: »
    When you kill a player they drop loot on the ground (it is a chance), you must have not done that much open world PvP. You are kind of calling yourself out right now lmao

    How am I calling myself out? I don't remember saying that I've played New World, and if I did, I don't remember saying that I PvP'd in that game, and if I did, I don't remember saying that I got loot or not.

    All I did was say that there's no loot on death, not at least after the Alpha (which I'm sure you also played, lmao).

    But hey, if you wanna prove me wrong, all you have to do is show us a video (oh yeah, I forgot, it's a "chance" they'll drop loot lmao) or point me to the wiki or just point me to anything that proves you're right and you can loot people you kill in that game and I'll gladly say: you're right, I was wrong.

    I'm not afraid of saying I made a mistake and I'm wrong, are you?
    🎶Galo é Galo o resto é bosta🎶
  • Forced PvP is very exciting for me too as an actual carebear. In Albion online I mostly play as a gatherer and I love the dopamine rush you get from evading gankers and making it home with fat stacks of resources. I will probably play as a fisher just because the feeling will be similar.
  • At first, this is a PvX game, not a PvP game, anyways, you will have the PvP forced in ALL the world, but need a system to avoid the people who kill low levels, camp people, or just only play to kill people and ruins the people experience. You will have, the sea zone which is going to flag you automatically as a combatant, and that zone, is more than enough to be fair.
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