Sathrago wrote: » look ill put it simple. If not having AHs causes this game and its players to create 3rd party addons and websites that are annoying to engage with just to sell to other players like Path of Exile, I would much rather have the issue of AHs being a thing.
novercalis wrote: » Sathrago wrote: » look ill put it simple. If not having AHs causes this game and its players to create 3rd party addons and websites that are annoying to engage with just to sell to other players like Path of Exile, I would much rather have the issue of AHs being a thing. Since the dawn of the internet. Forums, boards, IRC chats was always a thing people would post their rare loots for sale. That is never going to stop. People will still come to this website forum and post the high end shit for top dollars. With or without AH - there will be a dedicated Discord AoC Trade channel - with every server listed to sell premium items, end game items - that isnt gonna stop.
Sathrago wrote: » novercalis wrote: » Sathrago wrote: » look ill put it simple. If not having AHs causes this game and its players to create 3rd party addons and websites that are annoying to engage with just to sell to other players like Path of Exile, I would much rather have the issue of AHs being a thing. Since the dawn of the internet. Forums, boards, IRC chats was always a thing people would post their rare loots for sale. That is never going to stop. People will still come to this website forum and post the high end shit for top dollars. With or without AH - there will be a dedicated Discord AoC Trade channel - with every server listed to sell premium items, end game items - that isnt gonna stop. Theres a difference between them existing and being forced to use them because there is no proper AH in the game.
George_Black wrote: » It's bad for the goods transportation and rarity if raw mats per region, as well for the stability of the prices.
Mag7spy wrote: » Path of exile is the same way without a AH, people just use other websites.
Noaani wrote: » George_Black wrote: » It's bad for the goods transportation and rarity if raw mats per region, as well for the stability of the prices. I am somewhat interested in how you think it is bad for goods transportation here.
George_Black wrote: » Noaani wrote: » George_Black wrote: » It's bad for the goods transportation and rarity if raw mats per region, as well for the stability of the prices. I am somewhat interested in how you think it is bad for goods transportation here. Resources are supposed to be spread out all over the map. If an eco metropols can link with other eco metropoloi, sharing all goods in the same AH this creates a web of reachable items, just waiting to be purchased from the nearest eco metropolis. So the whole point of resources being rare and people having to travel and transport, becomes less important. It's bad for the whole caravan gameplay and the whole game.
Dolyem wrote: » Checked the wiki. So theres different types that I assume you have to choose to build. Looks like at baseline its only raw/processed resources that you can sell.Auction house locations -Auction houses accompany unique node buildings in Economic nodes.[1] -Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.[1] -Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[1] -Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[1] -Up to two economic metropolises may be linked in this manner.[3] -Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1] Items listed in one linked economic node can be bid on from any other linked economic node.[1] -Linked economies also connect an economic metropolis and its vassal economic nodes.[10][1]
Sinedko wrote: » AH is good opinion, imagine you want to buy a coal, then you will need to cruise the whole city / multiple cities and find the right stall ... is this good for you? to searching for item you want to buy for a long time? You guys thinks you want hardcore stuff, but certainly it will be a pain.
Veeshan wrote: » Dolyem wrote: » Checked the wiki. So theres different types that I assume you have to choose to build. Looks like at baseline its only raw/processed resources that you can sell.Auction house locations -Auction houses accompany unique node buildings in Economic nodes.[1] -Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.[1] -Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[1] -Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[1] -Up to two economic metropolises may be linked in this manner.[3] -Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1] Items listed in one linked economic node can be bid on from any other linked economic node.[1] -Linked economies also connect an economic metropolis and its vassal economic nodes.[10][1] Yeah i think this is a problem more than anything you bypass regional resources this way and negate ocean trading if there a economic metrolpis on each island. Maybe this will be a reason for wat i guess to destroy one but i guess it has the power to completly uproot/change the world trading wise which i guess could be fun who knows
Sinedko wrote: » As far as i know, mats are very needful in Ashes, you cannot have gathering and crafting, so you will be constantly buying and selling stuff, therefore AH is good idea, and some automated stalls, i prefer AH, and i really hope i don't need to be in city to host a stall for me, otherwise you will not play game, because you will be stuck in city to sell items. AH is good opinion, imagine you want to buy a coal, then you will need to cruise the whole city / multiple cities and find the right stall ... is this good for you? to searching for item you want to buy for a long time? You guys thinks you want hardcore stuff, but certainly it will be a pain. The economic node super power will be super good, there will be reason to have that node, so you can sell/buy items and level your professions faster. And im sure that lots of people will decide to create Eco node, because it will be better to sell items there. For me the Eco node should be constructed first on the server, then it will speed up processes for other nodes / professions / ships and warmachines.
George_Black wrote: » If many eco metropoloi share the same AH instead of being isolated then it is a problem. A simple fix is for every eco node to have its own AH without being able to link in with others.