Warth wrote: » How about limiting everybody to 23 fps while we are at it
Taleof2Cities wrote: » The OP gave you a 'like' despite some mild sarcasm ... your reputation precedes you.
hleV wrote: » Nobody likes input lag. Better allow to queue your next action up (this input should be sent to the server) before the current one is finished and it'll be executed without extra delay.
MrPockets wrote: » This is a meme post, right? ...right?!
MrPockets wrote: » Oh, you are being serious.... Let me explain why I think this is so out of place here: 1) this is a low level software problem that has probably been solved in many ways, why would the devs be looking on this forum for anything on this topic?
2) Delay based net code probably has its uses, but this didn't work out well for the Fighting Game Community. Recent years have proven that players do not like their inputs being delayed, and there are better solutions to this problem (ie: rollback net code)
This whole post has big "Dunning–Kruger effect" energy.
Let the Devs make the game, and you can provide feedback during alpha 2 (or when the game comes out) that you don't like the way the game feels, or that there are specific bugs/exploits. Back seat game designing is one thing...but back seat programming in this manner makes me cringe.
Jahlon wrote: » This is one of those because I have to suffer you have to suffer too posts.
Hasil wrote: » I absolutely DO NOT support this suggestion.
Sapiverenus wrote: » Hasil wrote: » I absolutely DO NOT support this suggestion. What are you going to do when you have 120ms latency and everyone has an advantage over you? Change your mind because it affects you?
Hasil wrote: » Choose a different server, upgrade my internet, choose a less ping-intensive class, move IRL (lol?) I am old as dirt, I have been dealing with this my whole life, since the days of dial-up/modem connections. I didn't really want to get into a discussion, I just wanted to place my vote for "No, no way!"