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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Quick fill stamina is not an unpopular feature. People complain about everything lol. It's 'unpopular' to some.
Most of this is recited game theory I see a lot but it's just basic theorycrafting of what people want.
Mobs shouldn't all be tanks.
"I don't believe you've thought of this long enough. Having to mash your keyboard to perform actions is extremely inaccurate and physically exhausting. I would be surprised if you yourself would enjoy playing a game that requires constant mashing after the first hour of play."
Play a fighter lol you will see what spamming is. Fighters have some downtime between matches and running as quick as possible between places isn't a necessity.
The entire point of what I'm suggesting is to make the game more grounded and physical lol.
"Now all the power is (seemingly) in the players own hands. The player has an expected "normal" powerlevel where they don't have super bar built up. When the player has super bar, they feel EXTRA powerful, and even if they blow it all, they are back to their normal perceived powerlevel."
Games don't make me feel powerful lol. Putting in physical effort for extra oomph would do that more than any super bar.
"The exhaustion system as something that contributes to XP has similar throttling effects. A player goes fighting mobs, which is fun!"
Is it?
The game you mention sounds fun though. I think the button spamming to hit harder sounds fun too.
how about when rage goes up, abilities become more 'manual' rather than 'automatic'.
Then you have the auto-attack sort of play or the action play.
Shift spam for power would still exist.
I guess taking or dealing damage could be prerequisite to BADUMP. I'd probably like if 1 BADUMP puts you in over-shoulder action camera mode, 2 BADUMP puts you in first person and 3 BADUMP makes it a very manual and visceral combat mode -- if it's executed well.
I think long CC that required a button spam to quickly get out of it would be good. Any CC could be reduced with a context sensitive "Effort" button.
First 5 clicks might reduce CC by .2 seconds each. After that, it might be .1 second each click until 5 more clicks are pressed or that instance of CC is gone.
When not CC'd 'Effort' can add to damage. Each click might add 20% damage per click to your next attack within 1 second. Over 5 clicks within a second, the extra damage is 10% up to 10 clicks in 1 second. Thus it's [[[5 x 20%, +++ 5 x 10%,)))) ==== 150% more damage.
When moving, 'Effort' can add to movement. Similar to damage, you can get up to 150% movement speed.
Add inertia to movement. So there's acceleration and deceleration. AND add momentum to attacks; so the character's momentum can add to or TAKE AWAY from attacks if it makes physical logical sense.
Thus controlling momentum, speed, overcoming inertia, breaking through CC & doing damage. . . is all HIGH EFFORT.
This could simply be how Fighter works lol. . .
I have to say, I have never seen someone come to a forum and generate so much actual disdain in just 12 days than you have managed to do here.
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You have yet to post a single actually viable idea.
I mean, your suggestion in this very thread of exhaustion where a character can only perform actions for up to 5 minutes (that is the most you have suggested) simply doesn't work in a game genre where individual pulls often take more than half an hour.
Even if we extended that time period so that a character could be active for half an hour before needing to read the tome that you suggest, what is it that the player gets out of the time the character is reading said tome?
I mean, if the character has to sit for 1 to 5 minutes to read, what does the player do? How does this add to the game, rather than simply provide the player with an inconvenience that they need to manage for no actual systemic reason?
I mean, early MMO's had this. After a fight you would be low on mana, and often on hit points. Regeneration was slow, it would often take longer than the fight took to regenerate back to full. Developers added in mechanics where the player could sit (often reading a book) to speed this regeneration up.
Players still hated it, so developers got rid of it.
This is essentially exactly the mechanic you have talked about here - and it was ditched 15 years ago. If you spend some time getting to know the subject you are talking about, you would have known this.
Just... why ? where is it fun, when was it fun ?
You have a deep disdain for video game, and try to come on a video game forum to suggest ideas to fit your personnal preference... you would probably dislike after playing 10, 50 or 100 hours of the game...
A mmorpg if i like it, it won't be for 100 hours of gameplay, pour thousand, and more.
I love music, but not all music, i won't go on RnB forums to say how RnB artist should proceed, i just ignore them, and don't buy their disc. I don't try to make change football rules, i just don't watch football events.
My life is fill with enough variety and enough enjoyment to not have to spit on other's people passion... This is maybe the main difference between you and me. I enjoy my various hobbies, and the time i share on them with people i appreciate. While because unknown reason, you try to change other's hobby you dislike to get a form you like... All while insulting people, and ask them to shut up if they say they don't like your idea...
I'm just going to leave it at that.
There are more people than you two, and we already know yall don't relate to everyone (I imagine you both are aware of this).
So let's leave it that.
8x8x4 classes
pick a different one
Some tuning of numbers negotiable of course
Also, with each weapon giving its own skill... a conjurer with orb won't be the same as a conjurer with staff.
And sure, we are not all. but spoiler... what is fun for you is not for all also. and on this forum, in each on the topic you create, it seems people being more on "nope" side than "good idea" side.
but ok fine,
demonstrate why spamming button is fun. what kind of game (or what game) you loved include this in its gameplay ? an example of thing fun with this smashing ?
Because the main example i see for this is... track&field...
You just send ideas of what YOU think is fine, without even explaining why the idea is good, you decide it is good, and if people begins to explain, you throw away what they say, until your pinnacle argument "stop replying"
This exhaustion idea of this post does not fit Ashes of Creation, it could be fine, for a MMORPG...
And for the smashing, just try track&field ?
There are people that like more physical activities. Simple as that.
"not everyone likes what you like"
If you favor the entrenched behavior, viewpoints and attitudes then of course you side with them.
No matter the topic lmao it's always constant introverted misanthropic stonewalling and handwaving for some arbitrary non-reason that cannot be elaborated upon without reaching the point
where they say "cause i want this and not that, [and I don't want you to have what you want either] NO COMPROMISES".
Exhaustion is a low priority discussion compared to other more important things like:
PvE Pressure on Players (dynamic),
XP from PvP or On Use and even Professions if it aligns with the Class (such as strength & stam based Gathering for fighters/ tanks), and
Class Uniqueness and Depth.