Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Discussion over flying mounts (finished)
mSilver
Member
There have been key factors i have failed to realize before creating the thread that people have pointed out.
Thank you for commenting on the topic and giving insight on the matter.
(and as you can see i have no idea how to close the thread so it will remain as is until deleted or forgotten about)
Thank you for commenting on the topic and giving insight on the matter.
(and as you can see i have no idea how to close the thread so it will remain as is until deleted or forgotten about)
0
Comments
well true you could see the world from above but those airships are probably gonna have set paths they always follow the difference from being on an airship that always has a set path and the freedom of flying where ever you wish in the flight period is vastly different in my opinion.
For example you see a cool forest with a great river view at sunfall you cant really capture the moment from an airship that might not even go over that area and instead hop on your trusty mount and see the full view. Little things like that really make you remember the game and are important atleast in my honest opinion.
If you want to just see from above, then we can ask for a spell which shows the surrounding.
If that would bring some advantages, those could be hidden while the spell is active.
Maybe the game will even show us the most beautiful places this way, when we visit them.
There will be some flying ships too Instead of those flying ships they could provide some flying mounts which the player cannot control.
But for prestige, how about a flying mount usable only within a very short range around the freehold? A range high enough to be able to organize a small race with friends, if you have more of them but small enough to not be able to use it to reach places faster?
And if you want to see the world from above, tautau said one way and the other one is literally climbing a mountain and using a gliding mount to jump off the peak. Half the map is littered with mountainous regions.
In other words, go jump off a cliff.
Im fine with whatever they create i still plan on playing the game and im aware of the gliding mounts, but for certain scenarios where you wanted to see something from above in that exact moment and it would not last long enough to climb a mountain and hop off. of course i started the discussion about flying mounts but it doesnt have to be true flight mounts the awnser can be something else entirely.
If players REALLY want to see the game from a new perspective, can they not just put in the effort to become a node leader?
I feel like putting permanent flying mounts as drops (even with the limitations you described), pushes players in the direction of just "farming for rare drops" instead of engaging with the node system. Because of that, I think the current design is what I'd like to see first, before we start changing it.
Yes that is a fair point i have not thought about myself. Its probably true that it would turn off alot of people to seek power in the world but lets be real there will always be a group of people seeking to lead others.
But all in all fair point and a miss in my judgement.
What you describe is a massive tactical advantage in high-end content. It's intended to be a buff, not a 'gear piece', and I feel they should keep it that way.
Just my 2 cents - I don’t want any flying mounts ever.
But I don't really have a decisive leaning either way. Just don't land on my ship and we'll be good.
now when you put it like that i feel rather silly creating this thread.
WoW is a great example. When they allowed flying in azeroth, that world felt like only a couple zones compared to when there was no flying and travel from zone to zone was an experience in itself. Even with each new expansion, once you unlock flying in the the new zone, everything becomes instantaneous and short lived.
Definitely a no for accesible flying mounts in Ashes of Creation as the world is designed. I barely even want the limited access ones in the game. But they are designed for what ashes is so I am fine with them at the moment.
Edit: flying mounts would also pretty much make.boats/ships irrelevant for travel.
They have said there will be some fight path or other public transit modes.
You can get your Ariel views there probably.
Otherwise you could go climb a mountain and just look for yourself.
Since we will have them, as long as they stay very rare and are used for buffs/utility. I can be more accepting of them existing.
The last thing I want to happen, is not being able to interact with other random players in the world.
flying in a straight line over the terrain completely goes against the core design..... that's why only a limited fraction of 0.04% of the server can have them.
Any suggestions to have more flying mounts need to be ignored.
As the above guy mention flying mount do one thing and thats make the world feel so much smaller which is main reason why most players wont get them, the reason the few player that do get them is as stated above.
We the peasant do believe get gliding as an option though with some mounts like the gryphon so we do get some aerial movement type stuff but it limited, we might see mount thats have vertical mobility skills like a leap or jump to hope up things.
there basicly there so mayors and castle commanders can use them to manage there troops on ground pretty much so they get aerial view of battlefields. they probaly have a long Cooldown ability too that can help turn the side of an area of the battle if used correctly. but how i see flying mounts is to help the leader of nodes/castles a homefield advanatage with the aerial support. That being said you get rare ones that anyone can have for a short duration and i feel this is something you use when your about to attack a place to counteract the defender getting the bonus of aerial support for the attacks if they spend the time to get one before going into seiges since they only last like a week or something.
Node/castle flying mount should despawn (aka fly back to their node) when they go out x distance leaving the mayor to land in that area and continue normally this also help with people using the flying mount as packmule to carry stuff safely back and forth to sell however im assuming resouces will not be allowed on flying mount to fix this but would armor or weapons by pass this since there technically equipable and not bound so i could buy gear set in one town fly it to another strip and sell them for a profit if flying mount can go across the world without a leash.