Kutch wrote: » Two roles that I barely, if ever, have seen outside of Everquest:The monk Initially a weaponless fighter with the ability to throw himself into the ground pretending to be dead. This made monks ideal for splitting large groups of monsters into more manageable counts for the group. They would antagonize a large group of monsters pull them away from their "base" location, and then "drop dead", having the monsters confused and returning one by one. Once a manageable amount of monsters were left, the monk would jump up and entice the now manageable number of mobs back to its waiting teammates. Eventually, the bard also gained this ability, but boy oh boy was it a unique skill being a "puller" for your group.The Enchanter In another rarely seen class outside of Everquest, the enchanter could put many monsters to sleep while the group focussed on killing one at a time. Enchanters also could take control over a nearby animal/monster, something that made them extremely powerful, while being armored like french schoolgirls. These were just two examples of support classes that were insanely fun to play and that differ from the repeating patterns seen in most of today's MMOs. Not saying "we must have these", but as an idea for the devs to dare to go outside the norm and look at other ways to enrich a party or raid.
Taaku wrote: » I also love playing support classes. Giving buffs to my party members / people I come across in the open world just feels good to me. I personally think the most fun I've had as a support class is a specifically a protection monk in Guild Wars 1. Focusing more on dmg negation and slight healing was just super fun for me.
Orym wrote: » @Diamaht Would you prefer if every 8 man party would NEED a support class in their group? Basically add a fourth role to make it so its 4 roles instead of the "holy trinity" of healer, tank, dps? I'm personally not a fan of dedicated support classes since I don't see them fit into the trinity system that intrepid is going with and that works so great in many other mmos. Because why implement a support role that is not really needed in the same way every other role is. If a support class is implementet they should make it so every group NEEDS one the same way every group needs a healer, tank and dps. Make ashes a quadrinity?? /edit •Why is is not enough for you(or other support class entusiasts) to spec into a more group buff oriented style on your dps, tank or heal class? •Is it not enough to need 3 different roles to clear content, you really wanna search for 4 different roles when you wanna do stuff like a dungeon for example?
Krulik_SK wrote: » If there is no CC or Support classes, then how do you get any sense of accomplishment? I mean, just because you stand outside the ring, run around a pillar, shoot off the rotation right and the boss dies, doesn't mean that is where the fun is. For me, the fun was always in the social atmosphere of the game, and that required individuality to a degree, and not by cosmetics stores. You had classes that were relied upon to get going, and to win
Depraved wrote: » so you guys just wants a support that doesnt heal, and do what exactly?
Diamaht wrote: » Depraved wrote: » so you guys just wants a support that doesnt heal, and do what exactly? All the things we've described throughout this multipage thread
Depraved wrote: » Diamaht wrote: » Depraved wrote: » so you guys just wants a support that doesnt heal, and do what exactly? All the things we've described throughout this multipage thread healing = supporting. and the cleric already has some cc and debuffs