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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Should there be a cap on personal gold!
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I think New World placed a cap on the maximum amount of gold someone could have.
I am all for no cap!
Should there be a cap or not?
I am all for no cap!
Should there be a cap or not?
0
Comments
There is no benefit for them.
Fix your economy/progression if you need rich players to start spending gold
“Sorry guys no mugging today, we hit the gold cap. Maybe we can have a few drinks at the pub instead.”
I never played an MMO where i use up more than one character slot. So all my money is spent on 1 character and 1 character only. Which is why I always end up with a ridic amount of money just sitting there until i need it. Why should players be punished for saving?
MVP once again.
Aren't we all sinners?
I also hope that the main currency is only gold (no need for copper/silver) and that there's no decimal values, in other words I hope that gold's type is an unsigned 64-bit long, simple does it.
Why have safe econ?
Why have vendors? lol
Trade system works fine; game is going for expendible loot and resources anyway. Iron/ Useful Metal discs could be sold, Nodes could buy and sell, I don't think money is even necessary. Armor and Weapons and Widgets could be smelted down; value is already there and relatively easy to trade.
Liquid economy has no significant use. It would detract if anything. It's liquid enough. Why create arbitrary vendors? Why create arbitrary gold sinks?
Caravans would be more and more useless with the invention of gold sinks and use of gold lmao
This thing https://en.wikipedia.org/wiki/2,147,483,647
Waited to see if anyone would point it ^^'
15-20 years ago, there was purely technical limit : on how many byte dedicated for the money.
All time you see a 256 or similar non exact max value, and not a X00000 or 99999 it is for this and only this.
And... was the case for wow. I think all "old" mmorpg (prior to 2010) had this problem.
I am sure this is still the case... but with 64 or 128 bit or more, 256 (because, datastorage is far less expensive than before) those money numbers technically maximum are so high that... no one can hope reach it (except some people who want to )
To come back to wow, in vanilla, the 1K for the 100% mount was already a huge amount of money, really huge.
In BC, the 5k for the speed flying was still a high amount (but this was more affordable for many people than the 1k from vanilla). the gold limit (i forgot) was so high that nearly no one reached it. (Not sure if BC or WOTLK for the first one reaching the limit)