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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
An idea about resources for equipment!
Hashtarr
Member
I think it's good that the game has content where there's pve and pvp, but if you keep the game 100% dedicated to open dungeons, the game will be overcrowded in good points to get resources and right away this will make a lot of people discouraged with the game
I believe that in addition to open dungeons you should put a weekly limit on "access" to places where a person can enter a pve dungeon to get resources or get the exact same resources in pvp content. These would be capture the flag, capture and hold points and similar content
I've been playing MMORPG since 2003 and I like the difficulty of getting old equipment, but the difficulty is good, when it's something that just depends on our dedication. Now if you depend on places where it will always be crowded with people with high competition, the game will stop being fun and become stressful
It would be PVP content without combat. And yes, games and stuff like that, here's an example of another game that might inspire you...
https://www.youtube.com/watch?v=D6JPpF49alQ
I believe that in addition to open dungeons you should put a weekly limit on "access" to places where a person can enter a pve dungeon to get resources or get the exact same resources in pvp content. These would be capture the flag, capture and hold points and similar content
I've been playing MMORPG since 2003 and I like the difficulty of getting old equipment, but the difficulty is good, when it's something that just depends on our dedication. Now if you depend on places where it will always be crowded with people with high competition, the game will stop being fun and become stressful
It would be PVP content without combat. And yes, games and stuff like that, here's an example of another game that might inspire you...
https://www.youtube.com/watch?v=D6JPpF49alQ
0
Comments
You evolving with difficulty is a good thing, now you can't evolve just because the game doesn't have enough slots is something that kills games. I recently played a game where I had this idea of open dungeons and I'll tell you. It was shit. The name of the game was MIR4.
Yes, friend, but this does not generate that pleasant difficulty of conquest, but stressful.
Server cap and resource density will determine this.
Population will be spread across the world so it should be easy to get right.
I really hope that the big map can meet the demand of so many players. I really believe that if it's not enough it will make the game lose a lot of players.
If availability doesn't meet demand, the game will simply fail. This system generates a monopoly and I've seen what can happen with some guilds created monopolies. It wasn't one or two, I've seen about 5 mmorpg die because of guild greed...
I hope that doesn't happen to Ashes. But my xp in the genre has already made me see certain things...