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FATALITY! Special effects when the player is killed by a certain class

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Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Hashtarr wrote: »
    Azherae wrote: »
    Hashtarr wrote: »
    Azherae wrote: »
    Hashtarr wrote: »
    None of the comments understood what I meant by this effect.
    What I'm proposing is just a death effect, it won't affect mechanics, it won't affect pvp, it won't affect anything. It will just be a death effect that will be created on top of the player who is already dead. It won't change anything for the player who killed him.

    It's kind of obvious that in massive pvp this would be extremely uncomfortable, but on an open map, in a 1v1 or 3v3. It would be extremely fun and cool. With that in mind, I also propose the option to enable and disable this animation in the game's graphic settings.

    Would the animations be good if the winner wasn't involved in them, though? (also wouldn't it be by weapon or Skill?)

    If I 'finish you off' with Castigation, the Cleric Whip attack, and you get like... strangled to death by it with your head burning to ash first before your body crumples forward, the whip still has to 'look like it's being held by me', right?

    This animation would almost certainly have to be longer than just the usual 'hit with whip and opponent dies'. Is only the dying player getting to see this cool animation? Can I, the Cleric, move while this is going on, or be hit, or even be killed and then pulled into a special death animation by someone else?

    I will repeat for the fifth time!

    It would just be a death animation, it wouldn't influence the other players at all...

    You clearly don't understand what I mean. Leave it there...

    It is because I don't understand what you mean, that I'm asking.

    Is it a death animation where the player who CAUSED the death isn't involved anymore? If so, why would it be related to the player's CLASS, is my question.

    I'm familiar with this term 'Fatality' from games where it's fairly involved, so I thought you were using it in that sense. I didn't think you meant 'The Fighter does a shoulder tackle on you, but your head rolls away as if you were decapitated'. I'm still not sure that you mean that. That's why I gave the example, so you could clarify if I was thinking about it wrong, but you didn't clarify HOW I am thinking about it wrong.

    Please clarify.

    The death effect will be based on the class that last hit the dying player. Just an animation of him going to purgatory dedicated to such a class. Nothing more than a simple animation...

    Thank you for clarifying. I don't much like this idea, because everyone will have different builds, different concepts of how their character works, etc.

    It certainly wouldn't do much harm for most people's intentions or immersion, but I don't think it would be much of a benefit either.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Azherae wrote: »
    Hashtarr wrote: »
    Azherae wrote: »
    Hashtarr wrote: »
    Azherae wrote: »
    Hashtarr wrote: »
    None of the comments understood what I meant by this effect.
    What I'm proposing is just a death effect, it won't affect mechanics, it won't affect pvp, it won't affect anything. It will just be a death effect that will be created on top of the player who is already dead. It won't change anything for the player who killed him.

    It's kind of obvious that in massive pvp this would be extremely uncomfortable, but on an open map, in a 1v1 or 3v3. It would be extremely fun and cool. With that in mind, I also propose the option to enable and disable this animation in the game's graphic settings.

    Would the animations be good if the winner wasn't involved in them, though? (also wouldn't it be by weapon or Skill?)

    If I 'finish you off' with Castigation, the Cleric Whip attack, and you get like... strangled to death by it with your head burning to ash first before your body crumples forward, the whip still has to 'look like it's being held by me', right?

    This animation would almost certainly have to be longer than just the usual 'hit with whip and opponent dies'. Is only the dying player getting to see this cool animation? Can I, the Cleric, move while this is going on, or be hit, or even be killed and then pulled into a special death animation by someone else?

    I will repeat for the fifth time!

    It would just be a death animation, it wouldn't influence the other players at all...

    You clearly don't understand what I mean. Leave it there...

    It is because I don't understand what you mean, that I'm asking.

    Is it a death animation where the player who CAUSED the death isn't involved anymore? If so, why would it be related to the player's CLASS, is my question.

    I'm familiar with this term 'Fatality' from games where it's fairly involved, so I thought you were using it in that sense. I didn't think you meant 'The Fighter does a shoulder tackle on you, but your head rolls away as if you were decapitated'. I'm still not sure that you mean that. That's why I gave the example, so you could clarify if I was thinking about it wrong, but you didn't clarify HOW I am thinking about it wrong.

    Please clarify.

    The death effect will be based on the class that last hit the dying player. Just an animation of him going to purgatory dedicated to such a class. Nothing more than a simple animation...

    Thank you for clarifying. I don't much like this idea, because everyone will have different builds, different concepts of how their character works, etc.

    It certainly wouldn't do much harm for most people's intentions or immersion, but I don't think it would be much of a benefit either.

    As I said, it won't change anything in the game, it's just an animation. But regardless, I remember that when they put this in the game I played, 95% of the players liked it a lot, but I see that the players here on the forum can't understand the concept. I will not look at this forum anymore.
  • Could be used in arenas, where players have 1vs1 fights.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • SongRuneSongRune Member, Alpha One, Alpha Two, Early Alpha Two
    @Hashtarr, What's your concept of the "killed by a Bard" animation? Is it different if I kill with my Longbow instead of my Straight Sword?
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