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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
FATALITY! Special effects when the player is killed by a certain class
Hashtarr
Member
Hi, I have an idea for you!
I played a game and had 'fatalities' when the player killed the other, an effect appeared according to their class. It would be nice if you could put this in the game.
This would be a really nice feature to unlock at max level.
https://www.youtube.com/watch?v=sY-NezqS0dI
I played a game and had 'fatalities' when the player killed the other, an effect appeared according to their class. It would be nice if you could put this in the game.
This would be a really nice feature to unlock at max level.
https://www.youtube.com/watch?v=sY-NezqS0dI
2
Comments
There are configuration options for this. Where only players who wanted to make them active would use...
😂😂😂
I would love to find a video of them but since it was a 2007-2008 game it videos were kinda non exsistant or super low quality like the trailer here in 240p https://www.youtube.com/watch?v=A9XJOeGuH4Y&ab_channel=Bunnyspatial
Can see some of the execution move in there in the pixilated nightmare of quality but the game imo was far ahead of it time but a pvp arena game only lasts so long before it get to repetative for people.
Rather miss this game though tbh for the time it was probaly the faster action pvp although the trailer doesnt give it justice since alot of them were just standing still showing combat swings or the occasional execution :P
The focus of the game will not be 24 hours of massive PVP. It is standard for any player to disable various settings before entering massive PVP. But for most of the game time, when we're not in massive PVP, the game will need to have great immersion and beautiful graphics and that would add up a lot. I played allods online and it had this kind of "fatality" effect, generally speaking, when it came out, about 95% of players loved it.
Ah, it depends on how it is deployed, right friend. The effect will only affect the player who was killed without interfering with the assassin... This effect is not like in "mortal kombat" It will only create a death effect on the player who died, nothing else...
The only thing I'm trying to say that would be cool is the death effect. Nothing more, people and HP won't affect anything, it's JUST A DEATH EFFECT!
What I'm proposing is just a death effect, it won't affect mechanics, it won't affect pvp, it won't affect anything. It will just be a death effect that will be created on top of the player who is already dead. It won't change anything for the player who killed him.
It's kind of obvious that in massive pvp this would be extremely uncomfortable, but on an open map, in a 1v1 or 3v3. It would be extremely fun and cool. With that in mind, I also propose the option to enable and disable this animation in the game's graphic settings.
Would the animations be good if the winner wasn't involved in them, though? (also wouldn't it be by weapon or Skill?)
If I 'finish you off' with Castigation, the Cleric Whip attack, and you get like... strangled to death by it with your head burning to ash first before your body crumples forward, the whip still has to 'look like it's being held by me', right?
This animation would almost certainly have to be longer than just the usual 'hit with whip and opponent dies'. Is only the dying player getting to see this cool animation? Can I, the Cleric, move while this is going on, or be hit, or even be killed and then pulled into a special death animation by someone else?
Tired of hearing this for ever thing where people just say make it so you can toggle off and on. Sounds like a waste of development time toa dd a bunch of things you toggle on and off and people are just like money grows on trees.
I want a game not a bunch of random small features that aren't going to impact the experience.
The only situation where this kind of feature would shine the brightest is PK kills. And if the victim sees the animation too, then I'd see this kind of feature as an encouragement to PK others, because I could definitely see how people would feel empowered by using a class with a cool fatality to dunk on newbs just to see that animation above their heads.
Oh, also, if Intrepid does allow us to rez during pvp, how would that interact with the animation? I'd assume the animation will be longer than 1 second and healers will definitely rez their mates asap, which will probably be faster than the animation ends. So you're not only creating a visual mess with those animations, you might also obfuscate that newly rezzed target for its enemies.
I will repeat for the fifth time!
It would just be a death animation, it wouldn't influence the other players at all...
You clearly don't understand what I mean. Leave it there...
Você tem todo o direito de ter essa opinião. Mas nem todo mundo pensa como você...
Quite the opposite. When I played the game that had this type of animation, about 95% of the players liked it a lot, in fact I don't remember bad comments about it. But no problem, I'm just trying to give a good opinion to make the game better. It won't change my life, I'm sure if most people don't like the game it will flop and general will go to ArcheAge2 including me. Hug!
I hope the devs have more intelligence than the comments on this post.
It is because I don't understand what you mean, that I'm asking.
Is it a death animation where the player who CAUSED the death isn't involved anymore? If so, why would it be related to the player's CLASS, is my question.
I'm familiar with this term 'Fatality' from games where it's fairly involved, so I thought you were using it in that sense. I didn't think you meant 'The Fighter does a shoulder tackle on you, but your head rolls away as if you were decapitated'. I'm still not sure that you mean that. That's why I gave the example, so you could clarify if I was thinking about it wrong, but you didn't clarify HOW I am thinking about it wrong.
Please clarify.
Your idea is not good, ill chalk it up to that.
The death effect will be based on the class that last hit the dying player. Just an animation of him going to purgatory dedicated to such a class. Nothing more than a simple animation...
Exactly you were apparently the only one who understood this...
This has nothing to do with what I said. You're another one who didn't understand the concept of what I mean.