Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Corrupted State and how to hide it
Dreik
Member, Alpha Two
I have been looking into Player Death and Player Flagging.
I have came to conclusion beeing corrupted is a huge burden at the moment. Not only does your death affects you way more than regular player (which is fine) but it bars you from many activities. Therefore there should be a way to even temporarily hide your corrupted state, for a right price of course.
For example high cost consumable that would hide your corrupted state for up to 2 hours or until you exit node(city) you first walk into.
Another way could be some Epic or Legendary items that could hide your status with active ability.
On the other hand it would be a nice if you could see through disguise somehow. As a priest you could cast "Detect Evil" or something.
I have came to conclusion beeing corrupted is a huge burden at the moment. Not only does your death affects you way more than regular player (which is fine) but it bars you from many activities. Therefore there should be a way to even temporarily hide your corrupted state, for a right price of course.
For example high cost consumable that would hide your corrupted state for up to 2 hours or until you exit node(city) you first walk into.
Another way could be some Epic or Legendary items that could hide your status with active ability.
On the other hand it would be a nice if you could see through disguise somehow. As a priest you could cast "Detect Evil" or something.
0
Comments
Death is the only ending for the corrupted. Either their own, or a couple of monsters' as a redeeming act – really no need to invite a mess of more features.
If that doesn't work, then the game becomes either PvP or PvE.
If you have corruption and want to participate in said activity, get rid of your corruption.
It will almost always be nothing more than a safeguard against killing lower lvl players or camping people (toxic behaviour) and such.
With a ttK around 30+ seconds, you will easily define if he fight back or no... and be able to decide if it is worth to get corrupted (and have to clean few monsters asap) or not
And I don't think we've heard anything about getting quests from the story's antagonists. This is not alliance vs horde or smth like that, where there's 2 sides that players can participate in.
edit: double-checked and Steven has said there'll be quests on the "darker side" that will be related to The Others, but with 0 concrete info on what exactly that entails. But if those quests do in fact make players go corrupt, I sure as hell gonna give feedback against those cause they'll be one hell of a slippery slope.
https://ashesofcreation.wiki/The_Ancients#Religion
No. Just no. Respectfully.
That's the point of the system. If you grief people, you get corrupted. It means you weighed the risk and consequences of corruption and decided it was worth it to murder someone else, take their belongings, and take the corruption shot on the chin. Otherwise, you kill people worth a lot of money, buy your high cost consumable and just keep playing as normal. It shouldn't fund it's own perpetuity.
And why couldn't it sustain itself on killin people. Its not like its omnipotent tool and people may still know your name from bounty boards so bounty hunters can still kill you can claim bounty. It doesn't REMOVE your corruption state, just hides it.
And why darker side wouldn't work against humanity? Making "evil" the others side available for players imho makes game more immersive.
Gatherers love that feeling. Don't kill them, just shoot while they gather.
Corruption is there to provide players agency while still limiting their genocidal tendencies. And those limit are supposed to be enforced not only by the BHs, but by other green players too. And if you hide your corrupted status, you're literally avoiding punishment. It's not about working against humanity. It's about encouraging and rewarding murder of green players. It would be quite illogical to say "we don't condone that, but allow you to do it if you want" and then follow that up with a "here's rewards and quests that explicitly tell you to go kill a dude".
I think I've seen on wiki that there will be no factions. To allow players to fight for the dark side, would mean to add dedicated classes, nodes maybe... so it would be a two sided fight.
As it is now, eveybody fights everybody.
There can be maximum 5 metropolises over a large pvp ocean. So things are not exactly peaceful.
Just don't attack neutral players who are your citizens. Attack the ones from another metropolis. That might cause a war and then there will be no corruption penalties between the sides in war.
To summarize the replies in thread so far:
- Corruption only happens when you attack and kill another player that doesn’t fight back. If the other player fights back, there’s no corruption penalty.
- Corruption is not meant to be an enjoyable state for the player-character … hiding or “disguising” corruption only rewards the player for their misdeeds. In other words, don’t grief players if you don’t want the corruption penalty.
- As far as I’ve read in the Wiki, there isn’t any relationship between corrupted areas of the environment and player-character corruption. We may find out differently as more gameplay evolves in Alpha 2 and Beta. But right now, the two aren’t related.
There is no real incentive to kill players or be "evil". Since there is no evil there is no good. Well its ruins my experience.
There is no real need for open PVP then. Just lock it behind wars etc...
Also since corrupted state isn't really prologned or lived by state. You can very easily abuse killing people.
Kill -> get resources -> give items to a friends -> let others kill you so you don't lose them -> stop corruption
Rinse and repeat abuse the system...
On the other hand if there are quests/factions that require you to be corrupted it is incentive to NOT GET KILLED.
But, if you have 5 or 10 minutes travel to return to your farming point, you could consider to defend yourself... those 5-10 min lost are already a penalty of this death after all.
The penalty the game inflect on purple player for death is 50% the one for green players... (loss of materials, etc). So there is benefits to be purple while farming some mobs, and killing purple (even if they don't fight back) gives no corruption.
Corruption is for a specific case : people who don't want to defend themselves... the green people being afk, and the green people that are so weak in front of you that you kill them so fast you can't even stop before seeing they don't fight back...
On each of those 3 cases : where is the fun ? ... I have no fun killing anyone freely, there is PvE for this.
But some people are quite braindead and love such behaviour, just remember all those spawncamping on various game... The corruption is for them
The incentive to kill other players is their resources and the lucrative farming location that they refuse to leave otherwise. And in order to remove them from said location you'll need open world pvp. And if normal death penalties are high enough, that player will either run away to avoid them or will risk losing a chunk of their resources in hopes that the corruption will fuck up their attacker. But the ultimate goal of removal will be achieved either way.
Also, you won't be able to just keep killing people because each new PK will bring you deeper into corruption and make you die more times with each kill, which will decrease your character's combat prowess, ruin your gear and obviously ruin your reputation on the server (or at the very least the node).
And corrupted players respawn in random locations so it's not like your friends will always be the one to kill you. Which means that there's a chance that your dropped gear will go towards a BH or a passing green player instead of to your friends.
If open world pvp is meant to fight for grinding spots its easier to just not fight for one and make others corrupted ? I don't think getting corrupted will ever be good trade for a grind spot.
Now that I think of it if corrupted player is in a very strong guild he can walk scot free since you don't want a guild to gang on you for killing their player. So whole corrupted system is just flawed..
Atm I don't really see a reason for open world PvP , like really none. It would be better to make players more cooperative. Just give them incentive to make bigger parties than solo grinding. Extra exp for extra players in party etc so there would be less fights for grind spots.
what grinding spots?
The game will have no grinding they say
But again, the corruption system is there to provide agency. You wanna kill someone for whatever reason? Go and do it, but know that there might be consequences.
Open world pvp is there for people to pvp in the open world. Simple as that. This exact system worked just fine in Lineage 2 and I'm fairly sure it'll work just fine in Ashes as well.
We do not know what percent of resources is being dropped when a player is killed.
Seems cool but I want first to see the game released. Then an expansion may add that too. They have to bring new things after release and if this makes sense, can be added.