Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I think you're confusing random ganking and oneshotting someone with actually engaging someone and having an actual fight.
The option to permaflag doesn't detract from that.
It's not a problem. Someone wishing to attract people for OWPvP will use it.
The option to permaflag on top of all this would be nice.
I think a voluntary toggle flag would be bad because if would show the willingness to not fight if that is not set, even if the automatic toggle would happen when being hit.
It is better to not know than knowing the stance of the player toward PvP, in that very moment.
Also without a toggle, as it is now, a PvE-er will be aware that the attacker has no idea if he is more a PvP-er or a PvE-er. Putting everybody in the same basket is a psychological trick to invite for combat if a need for it exists.
I wouldn't get too attached to this notion
If you look over everything Intrepid have said on this, "not repeatable" could mean that you can only do it once, but it could also mean that you cant do it once, turn around and go right back in to do it again.
Keep on mind, Archeage is the most recent game Steven has played that is influencing Ashes. The above was how instances worked in that game.
There was one instance that a specific quest needed players to complete 100 times (bad game design already). People would do that in a weekend.
It is reasonable to assume that this is what Steven had in mind when saying instances wont be able to be repeated.
This was in regards to instanced dungeons. Can you clarify what you mean by not pvp free, just not open world?
You are afraid someone in your group will attack you?
You REALLY are afraid of PVP... hehe
Drinking refreshing snowflakes tears
So...PvP-free is an unsubstanciated assumption.
That's simple facts - not fear.
You can assert anything you like. Doesn't make it true.
By the early 1960s we see the full phrase, just arguing semantics, being used to indicate that one is quibbling about something irrelevant or unknowable.
seriously, though... not open world means what? does that not mean it is instanced to your group/raid?
you think the differentiation between open world and instanced means what?
It should have rewards for killing carebears, carebears ruin any game, you are saving the game by ganking everybody you can... this forces people to react and forces carebears to pay mercenaries or pay taxes to the superior players.
Playing a MMO like a solo players who is only here to be a gathered is moraly wrong and it's cheating.
You are actually going full troll mode.
Two day old account... basically making an argument so stupid no one would agree... so, essentially arguing against killing carebears.
Seems like it is likely an alt of someone against always flagged PVP to me.
If you're such an amazing pvper, the corruption system shouldn't bother you, because the people who can pose a challenge, will. If you need to farm weak or unwilling targets, you're actually just a coward.