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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I guess it's because the reality they implement into game make bow useless while facing shield block, and bow lack player agency to make more trick shots.
Not sure if that’s your experience. Certainly wasn’t mine.
The issue with archery for me was that you either needed to set a perfect ambush on foot and be sneaky AF. Or you needed to balance your archery skill/power with riding when melee inevitably closed distance on you with a two-hander, heavy armor, and mounted.
Good game until their server performance made it unplayable, but ranged was a fun challenge.
No, not saying that.
I'm saying the reality you want bring into game doesn't help game to be fun, like I said I do archery and I can tell you I don't shoot target behind object like you mentioned, if I want to kill a guy behind a wall I simply shoot bunch of trick arrows contents oil etc then a fire arrow, I don't even want to blind guess where is he, and if the guy is behind a pillar and I can totally predict his position and distance I able to shoot turning arrows with poison on arrowheads to kill him, and all these are faster way to do what you want to do but maybe not the way you want.
update:
About
this we call it class identity in MMORPGs, anyone can use any weapon doesn't mean you will able to reach the max potential of the weapon with your class for example a warrior use a wand, do you think it's reasonable that a warrior can max out the potential of wand?
If it's that what I said make you misunderstand I'm sorry, English is not my native language.
I never played it before but I watched some videos just now, I won't use bow and arrows in MO2, it's against what I know about archery. XD
But the sword fight remind me a game called Chivalry 2(?) I don't play game like that but it's fun to watch.
The more unnecessary components you put in for the player to deal with the more annoying and aggravating interacting with that system will be. Especially in combat, and even more so in PvP, and one of the big selling points is the massive Siege system that will be in place eventually.
ok, I see your point but how often are you in a position where you have to shoot a target behind cover because that target is actively shooting back at you or coming at you with the intention to kill?
What I can say is that I have had to shoot a target from behind cover in a game. It happens when you're facing someone who is slightly better than you. Sometimes facing them on a fair playing field puts you at a disadvantage because they are faster than you.
Well, I can't really answer your question because I am not living in a country is in war but what I can tell you is that my best record is able to shoot 2 arrows in 1 second, so if the opponent shoot faster and accurate than me I have more chance will die, but if I'm faster and accurate than him, he will probably die first, because if the situation is that he will shoot back I won't use those trick arrows what I said, I will study him if I feel he is a better archer than me, I will shoot trick arrows content pepper powder and chili powder to him to maximize my win rate once I sure he effect by the powder I think I have more chance to take him down.
Just watched a MO2 video. It looks nice. The whole thing I'm proposing is to add a little more wiggle room for range combat
I understand your intention, it just Ashes of Creation is not an action base game, if make bow action base mechanics means other weapon will have to change with it, then everything go back to combat revamp and enter death loop.
I'm not trying to make the game action based. It's a hybrid combat system. I want all range weapons and range abilities to have projectile motion. I plan on being a mage and if I fast fire, especially in the action mode of hybrid, it should follow a projectile motion. It's dumb for a game with graphics like ashes and where the gameplay isn't top down to not have projectile motion. That's the basics of using a projectile-based system.
I guess i'll link it.
https://www.youtube.com/watch?v=XsjZoeKVsPc
Cheats are an issue in SCUM according to reviews though HA
The more complicated the more difficult for the server to crack down on exploits.
You realize that the aiming in "use reticle to aim to do projectile motion" is already a heavy action element, right?
that's what I wanted to clearify. If its already going to bee in game then I have no problem with thee combat system
Yeah what we can see in update video is in action mode you can shoot arrows without target but I can't see arrow flying so I can't sure anything about projectile motion but I hope they take the draw length and over draw to let player able to shoot far than normal draw length which means the longer you charge the far you can shoot instead of take projectile motion to make arrow fly further, timing the bow charge mechanic is a good enough action element to me.
I agree with you it's just when I say projectile motion I'm not thinking about using it for arrows to fly farther but rather using it to hit someone hiding behind an object like a rock. I like things that add a little bit of vertical play and make people think about the best way to handle certain situations. This also adds an extra dynamic to sieges where the attack can shoot at the defenders on top of the wall within range of course.
Oh yes, I forgot that sorry, to that I just don't want ranged weapon to have that abilities to do such thing because MMORPG should be like a warrior is effective to against ranger, ranger is effective to against mage, mage is effective to against warrior, and situations like you mentioned I prefer to give certain class some abilities to deal with the situations, like if they just hide behind a ruin of a house without roof and the mages in my team can use meteor to push them out, or if they are in a house with roof maybe ranger will have some skills that shot a arrow in straight line but it will explode in the end of the line or hit the first object or player etc and cause a aoe dot/consistent damage like a cloud of poison etc, yeah these are what I prefer game design, because it's more forgive to players and make teamwork thinking and co-work effort more stand out and to feel the joy instead of base on player skill level to make the way out and yes it can be a joy from other perspectives but I don't really have much good experiences in such games use that game design philosophy for example like co-op pve/pvp game base on player skill level and those game work because it's base on divide players by skill level using game modes like LOL or APEX or Destiny 2 it's maybe okay because game mode is limited to 3~5 players in one team and system matching players in a roughly same skill level range but use that game design philosophy in a MMORPG it will lose player base in the end.
Yea but the cool part about Ashes is that weapons aren't locked behind classes and not everyone will be able to capitalize on them unless they practice. Which to me is no different than players who raid a lot and get higher stat gears. I don't think anyone would argue against giving good raiders better gears. Also, fighters do have a dodge/dash ability so I shouldn't really affect them any more than a normal archer. Just because you can shoot an arrow at an angle where it can go over a rock and fall back down due to gravity doesn't mean you can spam that in a rapid-fire manner. It will just be something the player can do occasionally depending on the situation where the opposing target is playing passively. If you really think about it having the ability to do such a skill shot is no different than a mage who can just cast a meteor. However, this will be something that is available to everyone who wants to run a bow giving them the ability to successfully do it once or twice every now and then but rare enough to the point where it only becomes a problem when playing against a really good player. I should mention what I want isn't a special ranger skill. It will just be something you can do with a bow depending on what type of bow it is. It won't be any more spamming than a normal longbow shot(which I want a little longer draw time). Where you have to hold the LMB to draw and hold the shot until the release of the LMB.
Umm, I really understand the joy you want to bring, it's like what bows capable to do in Splatoon 3 yes it's fun and it takes practices but it's still more like blind guess shots with luck(or say it’s base on your target usually forgot about those shots so they don’t think they need keep moving) at most of time to me despite maybe most of Splatoon player won't agree with me because in most people's mind they think that kind of shots is kind of skill because people more like to think they are good at instinctively aiming but the fact is to make that kind of shots work you have to 100% sure one thing is your target will be where you aim for but most of time it's just the target didn't consistently moving because they think it's safe behind object instead of it's you knew the target will move to where at the moment you release the shot, besides that kind of shots require the game design base I don't see that in Ashes of Creation.
I don't know if it's blindly guessing if you know the range of the bow you are using. All it would take is the constant use of that bow to get used to it. For example, in destiny 2 there are grenade launchers. Now, these don't really have a projectile motion arc but the way they work is you can bounce them off objects. Initially, you would think people are just randomly firing and hoping to get a hit and some people do use them like that. However, there are people like me who get accustomed to those weapons by using and testing them. There are players who can accurately determine where and how to bounce these GL projectiles so they can hit their targets. It's not far off to imagine people practicing this skill by initially testing how long the bow has to be drawn and how high to point the bow to get it to fall where they want. That's just what players like that including myself like to do. The more control we have over our weapons the better. That level of control also gives us more possibilities to work with and ways to engage a target. This point you made right here "in most people's minds they think that kind of shot is kind of skill because people more like to think they are good at instinctively aiming but the fact is to make that kind of shot work you have to 100% sure one thing is your target will be where you aim" is exactly why people like it. The fact that probability speaking you are likely to miss if not spot on is the rush of skill shots. It's the bragging rights to be a part of the few players who can successfully hit your target when that situation arrives. The fact that in Destiny 2 I can accurately shoot my GL hitting multiple flat surfaces before successfully hitting my target who is hiding behind a wall is why weapons like that are used in that game. It's not a skill that's supposed to be easy it is something that you have to master as a player. It's another carrot on a stick to keep some plays interested in the game purely for them to say they are better than other archers without devs having to add a literal reward to it. That is something that I do see behind ashes purely from a game engine mechanic, an in-game physics mechanic, and adding more depth to the gameplay besides everyone just utilizing tab target from a top-down view.
I think you misunderstand me, what I mean blind guessing is not about learn to perform curved shot are base on blind guess, what I mean the shot is basic blind guessing is because most of the time when the shot made to hit a consistently moving target is not base on player knew the target will 100% there because the target is behind a wall and player just can't see through the wall and 100% knew where the target at or will be, instead most of time it's the target happen to be the place the shot will land on it or just the target didn't move and my point is yes people think it feels good and make them feel they are good and that is what I think not good and not healthy because it heavily divide or say tears player base apart in many ways and from different perspectives, it's a illusion that poison the player base consciousness make player think luck is a skill instead of game knowledge and this is what I don't want to see.
I don't play Destiny 2 so I can't say anything base on it, but I do archery what I can say is if I only able to use curved shot that arrow goes up then down and try to land arrows on a target consistently moving and hide behind a wall and have nothing to predict where is it, I will say the hit rate is infinity near 0, even the arrow land on the target I won't think it's because of skill it's just luck but some people think it's skill.
In Splatoon 3 I able to curved shot to take down opponent behind object is mostly because I knew the opponent won't able to dodge it base on study the opponent in the whole time or the situation makes the opponent not able to dodge my shot such as my teammates pinned the opponent there, other situations I knew those are lucky shot and blind guessing so there is no me involve that shot.
Is it on steam?
oh ok. yeah, that was a misunderstanding on my part. I get your point now.
Maybe. Idk. JFGI.