joshisanonymous wrote: » What do y'all think?
Cat Quiver wrote: » That you're doing an incredible amount of overthinking for a game that's still in alpha
Nuub wrote: » I also think that making any determinations about the quality of the lore at this point in development is premature. They wont be releasing major plot points and background before the game comes out, there will be monumental reveals about lore discovered in game. I would hold your final judgement at least until they reveal it to us.
joshisanonymous wrote: » I gotta say, I like a hell of a lot about the direction and game design of Ashes of Creation, but the one thing I just can't get into is the theme of the world. It just feels painfully generic high fantasy.
Strevi wrote: » I don't like that the 10 gods split into good and evil instead of 3 factions. But maybe there is a 3rd faction too, who protected the Tulnars.
joshisanonymous wrote: » Cat Quiver wrote: » That you're doing an incredible amount of overthinking for a game that's still in alpha Nuub wrote: » I also think that making any determinations about the quality of the lore at this point in development is premature. They wont be releasing major plot points and background before the game comes out, there will be monumental reveals about lore discovered in game. I would hold your final judgement at least until they reveal it to us. Yeah, it's early in development, but the major thematic focus of the lore of an MMO usually isn't the last thing developers figure out as far as I can tell. I mean, they have to choose a setting for their game from the very beginning, and I would think that's when they ask themselves, "Why this time? Why this place? What's the point of this setting?" The answer could be "because", sure, or "I guess we'll figure that out later", but this is sort of an essential question to answer as soon as possible for creative works of pretty much any type, otherwise the result tends to end up being messy and uninspired.
Liniker wrote: » I absolutely love it! I'm sick of playing korean or chinese mmos, really nice to see some solid D&D/Tolkien high fantasy theme on such a high quality game, intrepid is nailing it and I have nothing to complain about the world, theme or art in the game No more anime underaged girls, overly sexualized armor, bunny years or flying swords as mounts! I couldn't be happier
joshisanonymous wrote: » There's obviously lore, but it's feels like a loosely connected set of necessary lore items, like "well we have to have gods and we have to have a creation story," but those things all feel sort of ancillary to nothing. Is there actually some central issue or fact about the world that's unique, specific, and always at least somewhat present? For some games, this might be a factional conflict or a natural disaster that's impacted the whole world or everyone being marooned on a mysterious island that defies scientific laws or whatever. What do y'all think?
CROW3 wrote: » I’m interested to understand more what ‘good’ and ‘evil’ means in Steven’s universe. Both concepts are usually relative to a religion. I’m wondering if the regions will be squabbling about their own petty differences while corruption gobbles up Verra. Does the make corruption objectively evil (as it results in destruction and death), objectively good (as maybe it’s a necessary precursor to the dawning of a new age), or is it objectively neutral (like black holes in our universe, just cleaning up the random star matter)?
Dygz wrote: » The things you've mentioned aren't missing...
bloodprophet wrote: » joshisanonymous wrote: » Cat Quiver wrote: » That you're doing an incredible amount of overthinking for a game that's still in alpha Nuub wrote: » I also think that making any determinations about the quality of the lore at this point in development is premature. They wont be releasing major plot points and background before the game comes out, there will be monumental reveals about lore discovered in game. I would hold your final judgement at least until they reveal it to us. Yeah, it's early in development, but the major thematic focus of the lore of an MMO usually isn't the last thing developers figure out as far as I can tell. I mean, they have to choose a setting for their game from the very beginning, and I would think that's when they ask themselves, "Why this time? Why this place? What's the point of this setting?" The answer could be "because", sure, or "I guess we'll figure that out later", but this is sort of an essential question to answer as soon as possible for creative works of pretty much any type, otherwise the result tends to end up being messy and uninspired. As Crow said above they are keeping most things f the lore super secret. Everyone and then Steven gets excited and leaks things and Margaret gets nervous. What we know is listed well on the wiki. Something/someone caused a cataclysm. Most fled through the Divine gates to Sanctus. Thousands of year later the gates open and people start exploring the world. That is where we come in as explorers going through the gates to reclaim Verra and figure out what happened. Is based on Steven's home game of Pathfinder.
Percimes wrote: » bloodprophet wrote: » joshisanonymous wrote: » Cat Quiver wrote: » That you're doing an incredible amount of overthinking for a game that's still in alpha Nuub wrote: » I also think that making any determinations about the quality of the lore at this point in development is premature. They wont be releasing major plot points and background before the game comes out, there will be monumental reveals about lore discovered in game. I would hold your final judgement at least until they reveal it to us. Yeah, it's early in development, but the major thematic focus of the lore of an MMO usually isn't the last thing developers figure out as far as I can tell. I mean, they have to choose a setting for their game from the very beginning, and I would think that's when they ask themselves, "Why this time? Why this place? What's the point of this setting?" The answer could be "because", sure, or "I guess we'll figure that out later", but this is sort of an essential question to answer as soon as possible for creative works of pretty much any type, otherwise the result tends to end up being messy and uninspired. As Crow said above they are keeping most things f the lore super secret. Everyone and then Steven gets excited and leaks things and Margaret gets nervous. What we know is listed well on the wiki. Something/someone caused a cataclysm. Most fled through the Divine gates to Sanctus. Thousands of year later the gates open and people start exploring the world. That is where we come in as explorers going through the gates to reclaim Verra and figure out what happened. Is based on Steven's home game of Pathfinder. It will be very interesting to discover how the lore for the Vera vs. Sanctus is portrayed. Thousand of years of exile on Sanctus can't be shrugged off, the time there should have shaped the cultures of the different races compared to their origins on Verra. Will the return be presented as a return to normal (albeit a corrupted normal) or as a continuation of the life in Sanctus? How has Sanctus changed the people? How did people interact on the other side of those gate? Peaceful coexistence or did the gods let them fight all the time? And then there are the Tulnar. It will be interesting, not sure how much it will be part of the gameplay vs. how the world is presented, but I'm sure it will be a fun journey.