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Node policies problem: corruption

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Comments

  • VeeshanVeeshan Member, Alpha Two
    Arya_Yeshe wrote: »
    Veeshan wrote: »
    i honostly wouldnt mind seeing a close boarder policies where all non citizens in the node area is marked as purple, the trade of would be less trade/resources being moved into your city due to higher risks aswell as less people in the area boosting ur node experience so i think it a fair trade off there.

    it can also be use strategically to limit enemy movements in your area leading up to a war and all that too. Could be limited to certain nodes like military node as a policy too i guess, they can also have a policy option of the opposite too of more rewards for bounty hunting or what not

    Yeap, thats cool thinking about the greater strategic objects, this is a thing.

    Another thing is that people aren't thinking straight because they are carebears!

    Look... if you live in a vassal node you can not declare war against the master node and also your vassal/slave node will be capped so you can't level the mode beyond your master!!!

    So if people are farming PVE in your vassal node then 1% of the xp goes to the master node!
    That is treachery!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    If you can force the master node to be deleveled then your vassal node is free and your node wont be capped anymore, then your people can level your node and be the new master

    tbh if this was unique to a type of node like military, the carebear would want this cause it would draw pvp players to military nodes and away from there area
  • Arya_YesheArya_Yeshe Member
    edited October 2022
    Veeshan wrote: »
    tbh if this was unique to a type of node like military, the carebear would want this cause it would draw pvp players to military nodes and away from there area

    We don't know.

    Another pvp oriented things:
    - slave nodes could launch policies that are gatherer friendly
    - guilds in the slave node declare wars against guilds in the master node, just to farm their masters
    - then the gankers go gank in the master node making the master node a bad place
    - gatheres go live in the slave node since there are barely no ganks there
    - force the master node to delevel and make the slave node the new master node

    So, violence will go down for sure!
    The master nodes collect taxes from all slaves, stuff will go down, PVE carebears will go for a power grab just by farming non stop and knowing they can opt to corrupt the gankers

    The gankers will use all possible ways to free their slave node and remove the node level cap so they can upgrade their node above their neighbours

    This is a violent tug of war and people aren't noticing this because we are surrounded by carebears

    People are affraid of a few ganks, but they literally die 57 times trying to run a dungeon just to roll a piece of gear for a 40 people party
    PvE means: A handful of coins and a bag of boredom.
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