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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Free trial
spranky
Member
Is there gonna be any free trial system? Like in wow where you can play until a certain level and limited to do stuff?
I feel that a real good way to bring in new players to the game but that's only my opinion.
I feel that a real good way to bring in new players to the game but that's only my opinion.
1
Comments
People just want to play for free.
While a free trial would be great to let new players try out the game for a month or so at no cost, I think the downsides would massively outweigh the upsides.
This would be the case if any free trial were on the same server as the general population.
If free trials are run on their own server, I dont see this being an issue.
I don't see the need for people trialing out the game to need to be on regular servers. If they have friends already in the game that they want to play with, they shouldn't need a trial.
A trial of an MMO is a great tool to bring in new players, which is why I think it is worth having -eventually.
Introducing trial accounts on real servers will have too many negative & unintended impacts.
Edit: oh, and I’d want the player’s inventory deleted. Then upon x-Fer to a new server your gifted a starting set of average gear. No bots mining mats then bringing them to a different server.
That's not the case with Ashes - we already know that low level materials are supposed to stay relevant to higher level crafters to keep the low level economy healthy and profitable for all comers, that the highest level gear is made by crafters, and that nodes need resources from all skill levels of gatherers. That means that an army of low-level bots absolutely destroying the available resources in a region is a threat to the economic stability of an entire server, making Ashes uniquely vulnerable to the problem more so than the vast majority of games. That means checks and barriers NEED to be in place to prevent that kind of thing from being present.
We know that Intrepid is planning on spending a lot of money on an active GMing team to handle reports rather than entrusting it to an automated system, but some level of barrier to keep bot accounts from running rampant is required, and the easiest and most direct way to do that is quite simple - make them pay. It's much harder to make seven thousand accounts if you need to shell out $15 every time you do so than if you can do all that for free with a script.
Just want to buy a game and play it whenever, I dont want more monthly bills.
Monthly sub is the best way to monetize an MMO. Honestly if Ashes wasn't a monthly sub game I probably wouldn't be paying attention to it.
https://ashesofcreation.wiki/Payment_model
So it may happen that without subscription, the player will have limited abilities or a level cap or a logarithmic level gain rate.
So it will happen, the player with a subscription will be playing. Those without, won't. Free trials are bot, RMT, goldseller candy. Intrepid has spent tons of time developing security and reporting systems to stop or minimize as best they can such behavior. Steven has spoken to his attitude on this before with comments like "If you don't want to get a package to test, that is fine, wait for launch, or watch someone stream to find out if Ashes will be for you. Our barrier to entry is low with our sub model." <paraphrasing> so it won't be happening.
The idea of a separate server where people can "try it out to X level, or play for X hours for free" isn't happening either. The main selling/development point of Ashes is the node system, which requires a minimum level of population to activate and maintain nodes. A niche free trial server would fill none of the requirements of the game to show what actual gameplay is beyond once again giving those bot, RMT, and gold sellers a place to probe for security system weakness.
EX:
Try Ashes of Creation 7 Days Free (You will be billed $X.XX after the 7 day period has ended).
Try your first month of Ashes of Creation for just $9.99 (You will be billed $X.XX after the 30 day period has ended).
Working in B2C, those are just example sub models that are normal to get new customers from a paid side.
This is almost certainly about people who pre-ordered and got subscription time as part of that package: not something to indicate you can play without an active subscription, but to indicate that your pre-ordered subscription doesn't have to be spent immediately at launch if you'd rather join later.
Anyway there should be no free trial. Pay for 1 month, if you like it keep the sub, if you don't then don't keep the sub.
I see. That is even better.
Thanks for clarifying this to me
Also, even subscription based MMOs have Bots, because the money that the Bots make on selling things is greater than the subscription cost.
Then you just have the bots line up to be killed by one bot who's willing to be corrupted, he collects the dropped gatherables from the killed bots, and an active account kills the corrupted bot to get what that bot has aggregated from the other bots. You've created extra steps, not prevented anything.
That takes away a sizable amount of gameplay, @Hasil … not being able to buy stuff through hard-earned rewards.
Not to mention the developer time needed to program it.
As other replies have said, I’m sure Ashes will do some free trials … but well after launch.
As a matter of fact. No I didn’t know it was a monthly subscription I’ve been watching development here and there over the past couple years but never really saw anything about how they intend to sell the game. I want to play the game because it looks really cool.
But when a game costs more than any other game over the course of 5 months I have an issue, especially with an MMO that demands time, it’s borderline predatory.
Your solution to my issue with monthly subscriptions in games is to subscribe for a month to see if I like it… I don’t want a free game. I want to pay for it once and then maybe put more down for a DLC or expansion.
look at the cost per year. you will spend more money in 3 games than 1 year of aoc subscription. plus they will most likely have discounted subscriptions if you buy several months together.
id still rather buy once and play like you, but i dont mind paying the sub that much, its very affordable
I don’t agree with the “games as a service” pricing model. I prefer to buy games full price and on release. If AoC allowed the debit to be paid in my countries currency I would be willing to make a concession. But that’s not going to happen so I’m probably just never going to play it.
Ah yes, the "I'll pay $4 per hour for 2 hours of entertainment at a movie theater, but only $0.06 per hour for 1000 hours of entertainment from a videogame."
To match the cost of an $8 movie ticket, you'd have to play your $15 subscription MMO for only 3.5 hours per month. If you instead play for a modest 10 hours per week, that subscription costs you $0.38 per entertainment hour.
For a singleplayer game where the costs are fixed, a simple box cost makes sense. For a MMORPG, there are significant ongoing costs from operations staff, GMs, hardware, and more.
As a society, we have a really distorted concept of what is fair to pay for entertainment. People will pay $4/hour for a movie theater, $1.69/hour for 35.5 hours of a game like "The Witcher", but when it comes to a subscription to an ongoing service that provides unlimited entertainment, suddenly $0.38/hour is distasteful.
If you play even 9 hours of Ashes per month, that subscription's cheaper than many AAA videogames. Play 4 hours of Ashes and it's cheaper than a movie. If you can't get 4 hours of enjoyment from Ashes per month, you should probably unsubscribe.
There are other solutions here than pay $180 per year to play a game with “unlimited” entertainment.
That’s such a bold statement to make, as if you can’t get “unlimited” entertainment from literally any other multiplayer game that you pay once off for.
The day that the game I’m playing can give me back something tangible is the day I will subscribe to a game, till then my monthly expenses will not extend past living and investing.
Such a weird way of seeing the gaming world. Ashes is by far the best possible game. Even Path of Exile did some shit and people are mad.
Plus AAA games are now going for 70. And let's not even forget the Battle Passes, and DLCs. You can rarely find a single player game that is completed.
Best possible game? On what grounds, have you played it?
The absolute state of the industry is terrible if ashes released 15 years ago there is a good chance I would be onboard, but not so much anymore. My time is more valuable then a perceived dollar per hour game time.
Cool. Hope you find something better suited to your situation
You must have only learned about the game a couple of days ago at most, so no big loss for you then. Whoever learns about the game, knows it will be a sub-cost. It is stated everywhere and has been for years.