JustVine wrote: » What is your opinion on FFXIV crafting?
Tyranthraxus wrote: » When Steven was going over the full, final list (awesome!) of Crafting professions in the AMA, he'd made mention of what they are considering for the 3rd-step of artisanship, which was the act of the actual crafting. "Hitting the hammer" and other such speech made this sound as though there will be an "arcade" or "twitch" element to crafting stat-ed objects. I'm just not sure how I feel about that. It initially feels out of place - but maybe not. However, it does open up possibilities for things like lag affecting possible twitch-based outcomes, on items. Is anyone else concerned / caught off-balance by the possibility of arcade-crafting?
BaSkA13 wrote: » As long as it's optional, it's a great addition to the game.
Tyranthraxus wrote: » Is anyone else concerned / caught off-balance by the possibility of arcade-crafting?
Azherae wrote: » I only care if people can bot it and it is purely twitch reactions, but SWG wasn't, so...
NiKr wrote: » I am a bit concerned, but I'd need to see what they have in mind before making my final decision on whether I like it or not. But outside of the minigames themselves, I'd definitely want the system to allow for big scale crafting, if that kind of crafting is even possible/planned in the game.
CROW3 wrote: » Just curious, what do you mean by ‘as long as it’s optional’?
CROW3 wrote: » I asked about 'optional' because if not doing the minigame gives you crap quality and doing the mini game gives you awesome quality, it's really not all that optional.
DarkTides wrote: » NiKr, Sir, I do not know what is meant by big scale crafting. Mass production or large items?
CROW3 wrote: » what if you played one degree of difficulty for a single item, and a one degree of difficulty to produce multiple items? It's just one mini-game each time, but creating in bulk takes more concentration.
BaSkA13 wrote: » CROW3 wrote: » Just curious, what do you mean by ‘as long as it’s optional’? I believe it should be optional because I'm not sure I want to be forced to play the minigame when crafting a thousand Bronze Swords only to dismantle/recycle them right after.
DarkTides wrote: » If resources are limited enough, such that you will not produce thousands of meaningless items, and time spent crafting an item is introduced via this method, then crafting something may actually matter.