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Odd Crafting-Style / "Game-Layer" from the AMA: Will Crafting be Arcade/Twitch?

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Comments

  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    Yeah I think puzzles are much more suited than twitch or reflexes

    I also think you could do some fun things with a puzzle approach too.
    Here's what I could see for that...

    We want to make a sword, so there is a sword shaped outline with a grid overlay. You want to add so much strength to it, so there are Tetris like pieces that add +5 strength, for you to build efficiently you have to fill the outline as thoroughly as possible.
    Higher tier weapons have bigger grids to fill, while higher tier enhancements take up more space or have weirder shapes that you have to try and fit in.

    This would be interesting for multiple reasons to me. First it would allow for complete customization of the items (no RNG at all)
    Second this would allow for some crafters to actually be better than others and keep their puzzle solutions a secret if they wanted.
    Third, this would allow for crafters to tinker with their creations too as they unlock different enhancements and improve on their creations as they level up the skill.

  • DarkTidesDarkTides Member
    edited October 2022
    Imagine you are smithing IRL.... upon performing some stage of crafting procedure a magical Tetris machine appears out of nowhere, completely blocking your ability to proceed with your craft. Now imagine how immersed you must feel while playing Tetris or some similar game that has nothing to do with smithing.

    *you hear a sucking sound as all the immersion is sucked away*
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    DarkTides wrote: »
    Imagine you are smithing IRL.... upon performing some stage of crafting procedure a magical Tetris machine appears out of nowhere, completely blocking your ability to proceed with your craft. Now imagine how immersed you must feel while playing Tetris or some similar game that has nothing to do with smithing.

    *you hear a sucking sound as all the immersion is sucked away*

    Consider it the drawing board design phase. Not the hamer swinging phase.
    And I didn't say you play Tetris either...
  • DarkTides wrote: »
    Imagine you are smithing IRL.... upon performing some stage of crafting procedure a magical Tetris machine appears out of nowhere, completely blocking your ability to proceed with your craft. Now imagine how immersed you must feel while playing Tetris or some similar game that has nothing to do with smithing.

    *you hear a sucking sound as all the immersion is sucked away*

    Consider it the drawing board design phase. Not the hamer swinging phase.
    And I didn't say you play Tetris either...

    My apologies good Sir, I should not have quoted your text, insinuating that my message was directed at you, but rather have just said my piece.
  • TyranthraxusTyranthraxus Member, Alpha Two
    FF14's system was okay, though I'm sure a lot of us have seen the vast canyon of difference in opinion possessed by members of both the for-and-against camps on the subject of RNG.

    FF14's system would largely be fine - what worries me is a literal arcade/twitch reflex-based crafting mini-game, where you have to hit the spacebar when the dancing/back-and-forth blue arrow gets in-between two markers on a bar. THIS is what it sounded like, to these ears.



  • SpifSpif Member, Alpha Two
    edited October 2022
    BaSkA13 wrote: »
    Let's say the Bronze Sword has three "grade" variations: Mediocre Bronze Sword, Excellent Bronze Sword and Perfect Bronze Sword. Crafting a Bronze Sword without the minigame will always result in a Mediocre Bronze Sword.

    The way I see it, the tedium could be removed during leveling if playing the mini-game perfectly/near-perfectly guarantees you and excellent sword, but RNG (along with near-perfect mini-game play) is still needed for perfect.

    XP/minute as well as XP/material when crafting an Excellent sword would be higher than "auto-crafting" a mediocre. IE, auto-crafting a sword takes almost as long as the mini-game and gives 10xp with the advantage that you can queue up 10 always-mediocre swords and walk away. But game-crafting an excellent sword gives 20xp and a perfect sword is 30xp
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    I'm hoping to see it be more choice based. You simply make decisions about what direction the craft will go.

    Not sure I'm all that excited about a twitch/reaction time based system
  • VyrilVyril Member, Alpha Two
    I still have concerns for crafted gear being BiS, but nothing removing that gear from the economy.

    If no RNG exists, and all gear is able to be traded, I feel we'll see a select few high end, guild funded crafters providing all the gear with little variety and a saturated market.

    Unlike theme parks where its RNG if your item drops, AoC will just require buying mats from players that gather the mats.

    It feels like NW crafting but without the RNG.
  • LudulluLudullu Member, Alpha Two
    Vyril wrote: »
    I still have concerns for crafted gear being BiS, but nothing removing that gear from the economy.
    Overenchantment can destroy your items and the mats required to prevent item decay will prevent the gear from being super abundant. If anything, I'd assume Ashes will have waaay less gear than your general instanced BoE/P mmos.
  • VyrilVyril Member, Alpha Two
    NiKr wrote: »
    Vyril wrote: »
    I still have concerns for crafted gear being BiS, but nothing removing that gear from the economy.
    Overenchantment can destroy your items and the mats required to prevent item decay will prevent the gear from being super abundant. If anything, I'd assume Ashes will have waaay less gear than your general instanced BoE/P mmos.

    I just re-read the enchanting system. Ok that makes more sense.

    Thanks
  • LudulluLudullu Member, Alpha Two
    Vyril wrote: »
    I just re-read the enchanting system. Ok that makes more sense.

    Thanks
    There is a chance that people will whine loud enough that Intrepid removes the "destroys" part. It is already vague, judging by Steven's explanation, and majority of people COMPLAINED big time the last time item destruction was mentioned.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Vyril wrote: »
    I just re-read the enchanting system. Ok that makes more sense.

    Thanks
    There is a chance that people will whine loud enough that Intrepid removes the "destroys" part. It is already vague, judging by Steven's explanation, and majority of people COMPLAINED big time the last time item destruction was mentioned.

    I would complain in an even larger font but that would require making one of those Image based character sets like kidnapping ransom notes in old movies if I didn't want to risk breaking the Forum's Markup Language.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    I would complain in an even larger font but that would require making one of those Image based character sets like kidnapping ransom notes in old movies if I didn't want to risk breaking the Forum's Markup Language.
    l262okn1lq4l.png
  • VyrilVyril Member, Alpha Two
    edited October 2022
    NiKr wrote: »
    Vyril wrote: »
    I just re-read the enchanting system. Ok that makes more sense.

    Thanks
    There is a chance that people will whine loud enough that Intrepid removes the "destroys" part. It is already vague, judging by Steven's explanation, and majority of people COMPLAINED big time the last time item destruction was mentioned.
    Azherae wrote: »
    NiKr wrote: »
    Vyril wrote: »
    I just re-read the enchanting system. Ok that makes more sense.

    Thanks
    There is a chance that people will whine loud enough that Intrepid removes the "destroys" part. It is already vague, judging by Steven's explanation, and majority of people COMPLAINED big time the last time item destruction was mentioned.

    I would complain in an even larger font but that would require making one of those Image based character sets like kidnapping ransom notes in old movies if I didn't want to risk breaking the Forum's Markup Language.

    I'm tired of crafting being irrelevant when there are no items leaving the economy. The best games with crafting had item destruction. It made resources more important.

    The enchanting / over-enchanting is a push your luck mechanic, which is great.

    I'm also for on death a % of materials get deleted like Albion Online, further increasing material demand and promotes smart play and danger of the world.
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