BaSkA13 wrote: » DarkTides wrote: » If resources are limited enough, such that you will not produce thousands of meaningless items, and time spent crafting an item is introduced via this method, then crafting something may actually matter. So what you're saying is for example, to level up in Weapon Smithing, instead of crafting 500 swords that take 30 seconds each, you'd only need to craft 50 swords but each would take 5 minutes each. The total time spent would be the same, you could also increase the resource cost per sword to also keep that constant but the final number of produced items would be 10% of that. Well, in my opinion, it's actually a pretty good idea . It's very annoying and boring having to craft hundreds of the same items only for the Exp it gives, having to craft less items (while taking the same amount of time and resources) for the same amount of Exp is a nice alternative I never though of, and I don't think I have ever played a game which had this different paradigm towards crafting. I must say though, and this is only my personal preference, after spending about 8 hours doing a somewhat similar activity in another game, it got boring quite fast. Regardless of what I like or dislike, I wouldn't mind the mandatory minigame in crafting if the current paradigm was changed to your idea, giving more meaning to crafted items.
DarkTides wrote: » If resources are limited enough, such that you will not produce thousands of meaningless items, and time spent crafting an item is introduced via this method, then crafting something may actually matter.
OuttaQuarters wrote: » Its a little discerning. From someone that loves the Gathering/Commerce/Crafting part of most MMOs. I would see this as an issue. If this was the only way to succeed in crafting an item. Why: if you spend numerous hours "mastering" your craft which will probably not be easy as seeing how AoC leveling of a character is going to be intensive. This will not be an easy task. And then spend hours upon end gathering those high-grade materials or some of your guildmates or customers did as the Nodes are going to probably dictate quality or grade to a point and you miss on the twitch mechanic of crafting an item and failing to craft of the item. Then why we would have to level said crafting skill? We would just have to be "good" in some mini-game I don't see this as something I want in a game for the PASS or FAIL aspect of it. As we will probably already see a type of RNG for crafting high-tier items. Now on the other hand: if you pass that RNG of crafting said item. if this mechanic was to further improve the item say adding +% against Minotaurs for a Long Bow that you succeed in crafting or +chance of rare items of a gathering node for a tool or Durability increasing. I wouldn't see an issue but if it's "Pass or Fail" on hitting the space bar at the right time to craft that expensive item. Then NO please don't add this to the crafting system.
DarkTides wrote: » The similar activity you are referring to is oldschool runescape crafting?
Happymeal2415 wrote: » Yeah I think puzzles are much more suited than twitch or reflexes
DarkTides wrote: » Imagine you are smithing IRL.... upon performing some stage of crafting procedure a magical Tetris machine appears out of nowhere, completely blocking your ability to proceed with your craft. Now imagine how immersed you must feel while playing Tetris or some similar game that has nothing to do with smithing. *you hear a sucking sound as all the immersion is sucked away*
SirChancelot wrote: » DarkTides wrote: » Imagine you are smithing IRL.... upon performing some stage of crafting procedure a magical Tetris machine appears out of nowhere, completely blocking your ability to proceed with your craft. Now imagine how immersed you must feel while playing Tetris or some similar game that has nothing to do with smithing. *you hear a sucking sound as all the immersion is sucked away* Consider it the drawing board design phase. Not the hamer swinging phase. And I didn't say you play Tetris either...
BaSkA13 wrote: » Let's say the Bronze Sword has three "grade" variations: Mediocre Bronze Sword, Excellent Bronze Sword and Perfect Bronze Sword. Crafting a Bronze Sword without the minigame will always result in a Mediocre Bronze Sword.
Vyril wrote: » I still have concerns for crafted gear being BiS, but nothing removing that gear from the economy.
NiKr wrote: » Vyril wrote: » I still have concerns for crafted gear being BiS, but nothing removing that gear from the economy. Overenchantment can destroy your items and the mats required to prevent item decay will prevent the gear from being super abundant. If anything, I'd assume Ashes will have waaay less gear than your general instanced BoE/P mmos.