Myosotys wrote: » - Does a corrupted player have a chance to fight despite the penalties or are the penalties so heavy that it becomes impossible to PvP?
- Are the penalties cumulative after each "non-combatant" you kill?
- As an indication, how much time do you have to spend on XP to get rid of the corruption?
- Will the quest to reduce corruption be a one-time quest to suffer less corruption forever? Or is it a quest to be redone indefinitely each time you want to remove your corruption?
Now I ask myself the following question: Wouldn't it be better if this quest made the character irreversibly corrupted with a set of penalties that don't affect the player's stats (corrupted more easily visible in the Open World, loss of access to certain secure areas for example).
But touching the statistics is a punishment that can cut the desire to play. This is more like an IRL punishment than an IG punishment.
You will say to me: "So don't PK" but in this case I wonder why to offer the possibility of PK. I don't want to question the mechanics for the moment but first try to understand precisely how they work.
CROW3 wrote: » My thoughts, based on what I know today… You want more money - you can keep your head down and climb the ladder in a profession, or you can rob banks, the law and consequences add risk, but you still have the choice.
Myosotys wrote: » CROW3 wrote: » My thoughts, based on what I know today… You want more money - you can keep your head down and climb the ladder in a profession, or you can rob banks, the law and consequences add risk, but you still have the choice. So it is clearly an IRL punishment and not a rule of the game. This exactly what I wanted to know, it is almost like a ban )
Myosotys wrote: » So it is clearly an IRL punishment and not a rule of the game. This exactly what I wanted to know, it is almost like a ban )
Noaani wrote: » Myosotys wrote: » CROW3 wrote: » My thoughts, based on what I know today… You want more money - you can keep your head down and climb the ladder in a profession, or you can rob banks, the law and consequences add risk, but you still have the choice. So it is clearly an IRL punishment and not a rule of the game. This exactly what I wanted to know, it is almost like a ban ) Is it any more of an url punishment (stat dampening from corruption) than attacking a player that doesnt want to fight you? I mean, you are effectively forcing a punishment on to them, it is only fair that you gain a punishment yourself for doing so. It you want PvP, go to areas and activities where people have already opted in. Sieges, the ocean, caravans etc. There is no shortage.
Myosotys wrote: » That's a good point. Attacking a player who doesn't want to fight, killing him and then making him lose gear or ressources is an IRL punishment too.
Myosotys wrote: » The big difference is that the punishment is done by another player and not by an external decision.
Noaani wrote: » Myosotys wrote: » The big difference is that the punishment is done by another player and not by an external decision. Gaining corruption - and thus all penalties associated with it - are your own choice. You cant blame the result of your choice on "external decisions". If you have corruption, you risk losing gear. If you dont want to risk losing gear, dont gain corruption. Corruption can never be forced on to you, so corruption and its penalties are always your own fault.
Myosotys wrote: » Hey, I would like to understand if the devs' goal is to reduce to nothing the wild PvP PK or if it should be an integral part of the game? Seeing the penalties, it seems that there is strictly no interest in becoming a PK.
But to be sure to understand several things: - Does a corrupted player have a chance to fight despite the penalties or are the penalties so heavy that it becomes impossible to PvP?
- Will the quest to reduce corruption be a one-time quest to suffer less corruption forever? Or is it a quest to be redone indefinitely each time you want to remove your corruption? Now I ask myself the following question: Wouldn't it be better if this quest made the character irreversibly corrupted with a set of penalties that don't affect the player's stats (corrupted more easily visible in the Open World, loss of access to certain secure areas for example).
But touching the statistics is a punishment that can cut the desire to play. This is more like an IRL punishment than an IG punishment. You will say to me: "So don't PK" but in this case I wonder why to offer the possibility of PK. I don't want to question the mechanics for the moment but first try to understand precisely how they work.
Myosotys wrote: » I just find that it limits the interraction between players.
Okeydoke wrote: » There is a subset of players whose sole goal is to see this system destroyed. The system we have here though is going to create very exciting, very compelling and MEANINGFUL PvP. And it will need defending, people will seek to destroy it.
BaSkA13 wrote: » Okeydoke wrote: » There is a subset of players whose sole goal is to see this system destroyed. The system we have here though is going to create very exciting, very compelling and MEANINGFUL PvP. And it will need defending, people will seek to destroy it. Sadly I have a feeling that the system will be destroyed, or at least fundamentally changed, if it hasn't already been .
BaSkA13 wrote: » Sadly I have a feeling that the system will be destroyed, or at least fundamentally changed, if it hasn't already been .