I agree with the OP for many reasons, but clearly Intrepid needs that cosmetics money. Since there's a no-cosmetics functionality in the game already, during large PvP events and such, we'll just have to wait till a 3rd party add-on allows us to toggle cosmetics in all other scenarios.
I agree with the OP for many reasons, but clearly Intrepid needs that cosmetics money. Since there's a no-cosmetics functionality in the game already, during large PvP events and such, we'll just have to wait till a 3rd party add-on allows us to toggle cosmetics in all other scenarios.
Imagine getting banned turning off cosmetics.
Clientside modifications are undetectable. I'd rather see the actual gear someone I'm PvPing against is wearing than the clown suit he bought from the store.
I agree with the OP for many reasons, but clearly Intrepid needs that cosmetics money. Since there's a no-cosmetics functionality in the game already, during large PvP events and such, we'll just have to wait till a 3rd party add-on allows us to toggle cosmetics in all other scenarios.
Imagine getting banned turning off cosmetics.
Clientside modifications are undetectable. I'd rather see the actual gear someone I'm PvPing against is wearing than the clown suit he bought from the store.
You... really think so? How do most games ban aimbotters and wallhackers, then? Those are pure client side modifications, too.
I'll be very slightly disappointed if we can't datmod to customize our look a little on our own clients, but it's not even a little hard to detect and prevent "asset corruption" of that sort. If you hook the client directly to bypass that type of check, you'll look exactly like a cheat mod, and they've definitely got ways to ban those.
In a PvP game, protection against this sort of thing is natural and practically an automatic decision for developers. The same techniques that replace cash shop cosmetics with blander stuff are also used to replace obstacles you can hide behind with mostly-transparent versions.
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Imagine getting banned turning off cosmetics.
Clientside modifications are undetectable. I'd rather see the actual gear someone I'm PvPing against is wearing than the clown suit he bought from the store.
You... really think so? How do most games ban aimbotters and wallhackers, then? Those are pure client side modifications, too.
I'll be very slightly disappointed if we can't datmod to customize our look a little on our own clients, but it's not even a little hard to detect and prevent "asset corruption" of that sort. If you hook the client directly to bypass that type of check, you'll look exactly like a cheat mod, and they've definitely got ways to ban those.
In a PvP game, protection against this sort of thing is natural and practically an automatic decision for developers. The same techniques that replace cash shop cosmetics with blander stuff are also used to replace obstacles you can hide behind with mostly-transparent versions.