Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
just go play l2 for a year, you will understand
Go play old school UO, then you'll understand there is a better way to do it.
And that's exactly why I said that bard and tank would need to provide support too, cause I know that 8 people assisting onto one target should delete it in theory, but with proper defensive buffs it might provide enough protection to the red player to let the healer keep him at high hp. Obviously not forever, bust for some amount of time, which might just be long enough to agro the victim party into flagging up.
And the other members of the attackers can try body blocking some attacks or pushing the victim party away from the PKer. Their actions will depend on what tools they have. There's no real "versus" though. You're just hitting someone who's not fighting back. While, yes, you're executing actions against another player, so nominally it is PvP, but in terms of gameplay you might've as well been hitting a tree until it falls down.
who says i didnt play UO? (just a bit though).
i told you to play l2 so you realize how you can get an advantage in a party vs party situation by pking a key player first, and you can heal and protect your pk. yes, you will go purple, but so will they when they attack your purples. and there is more to it, you will have designaters pkers in your party who can easily survive or escape.
there are also many other things to consider which you can learn from experience.
and what constitutes a better way to do it? better can be subjective, because different games have different design philosophies, and their systems interact with other systems that are different from other games. so for one game, a solution might be better, but using that solution in another game can actually be worse, since you have to consider all the other systems and how they interact with one another
I don't need to have played L2 to know how to prioritize targets in group pvp. That's built in to any good pvper.
I already stated a better way to do it. You don't go red until you hit a certain corruption threshold, not immediately on one kill.
And I still think not being able to defend yourself with CC against greens if your red is a terrible idea.
Again, I have no intentions of roaming around all the time as a red. Ganking lowbies isn't my idea of fun pvp. But there will come a time I want to kill someone for some reason, I don't think I should be hamstrung for that. I just think the system as it stands from the information I can find looks bad, is is the primary reason I'm not willing to buy into Alpha-2 yet.
I mean I guess we are arguing semantics at this point, but if I attack you and kill you, I still PK'd you whether you fought back or not. Still pvp in my mind.
2 players see a POI both want.
The melee player gets to node first and starts harvesting.
The ranged player wants to contest and starts attacking the melee player.
But because paper scissor rock system, the ranged player knows that the only advantage he has is the range and if the melee player gets to attacking range hes dead.
The melee player uses this as advantage, does not do dmg to the ranged player because he knows that the ranged player cannot cc him yet while he is green, and if he can get close he can kill him.
Now the ranged player has a dilemma, do i try to kill the melee player without taking any dmg(aka allowing him close) and take corruption, or should the ranged player let the melee player close and take the shitty odds?
I see so many troublesome combinations of contesting POIs similar to this one regarding the cc and flagging in general.
Sadly, those will just exist, and it will be for the best, the game is overall group oriented though. If you are flagging on someone, get them weaker then finish off when they flag purple or just kill them.
then you could potentially kill greens indefinetely without ever going red...kill one, stay green, lower the corruption meter, kill again etc.
i think you will be fine under 3 pk. just keep doing the pk quest to lower your pk count. you probably wont drop gear below 3 pk and then you can kill greens every now and then.
That's the point, one kill shouldn't make you red.
You then go on to agree with me. Not sure why you posted at all.
the point of going red after one kill is to prevent repeatedly killing someone just because, and to prevent people bypassing corruption using alts...
your suggested system goes against that ideal
The recent announcement that players will drop gear on their first PK basically mains that PK will be out of the question for 99.999% of players, if the drop chance is anything above 15% or so.
Yeap, or go gank people while wearing nothing, be a mage and gank with spells
4 is a good amount, could be 3