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Another Idea to Mitigate PVP Griefing

Listen, I'm just spit-balling here. I'm not even saying I think this is a good idea, but with all the recent debate about how to optimize OWPVP and minimize griefing, another idea...

I recall some years ago some a wimpy looking guy who trains at my martial arts studio was attacked outside a convenience store by a very menacing looking, huge dude. The victim beat the attacker badly, had to be pulled off him. He was a trained fighter, but you would never know by looking at him. The moral of the story is that you never know whom you're messing with.

So the "you never know who you're messing with" idea for Ashes. If a green is attacked by a purple and fights back, they have x% chance of a y% increase in stats. Maybe 5-10% chance of a 25% stat boost. But the catch is that the boost doesn't proc until you defend yourself. This would increase the likelihood of a green fighting back, while also increasing risk for the attacker (though not outright making it impossible for the attacker to prevail). If Ashes wanted to limit this to gatherers, maybe make gathering tools have the "chance of stat boost" when equipped.

And I still like the poison pill idea too. Just sayin.
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    AzheraeAzherae Member, Alpha One, Adventurer
    I will instead hope for a good/balanced enough game that a person's skill on their 'good days' or 'when they pretend to be unprepared but are actually ready for you' has the same effect.
    Sorry, my native language is Erlang.
    
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    I'm either in the mood for PvP or not.
    Stat boost would not entice me to flag purple if I'm not in the mood for PvP.
    I would still stay green in order to punish my attacker with Corruption.
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    Would this be purely a pvp stat boost or an overall one? How would you balance this for groups of people who could literally have one of them off-group, attack the rest of the group, the whole group hits him back with their weakest attack but they're all now boosted in stats and can engage anyone else at peak strength. And if the stats are boosted even outside of pvp encounters - you got yourself a constant pve boost which would have to be accounted for in the pve design.

    In other words, I see this as an idea as bad as the pill one.
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    mcnasty wrote: »
    Listen, I'm just spit-balling here. I'm not even saying I think this is a good idea, but with all the recent debate about how to optimize OWPVP and minimize griefing, another idea...

    I recall some years ago some a wimpy looking guy who trains at my martial arts studio was attacked outside a convenience store by a very menacing looking, huge dude. The victim beat the attacker badly, had to be pulled off him. He was a trained fighter, but you would never know by looking at him. The moral of the story is that you never know whom you're messing with.

    So the "you never know who you're messing with" idea for Ashes. If a green is attacked by a purple and fights back, they have x% chance of a y% increase in stats. Maybe 5-10% chance of a 25% stat boost. But the catch is that the boost doesn't proc until you defend yourself. This would increase the likelihood of a green fighting back, while also increasing risk for the attacker (though not outright making it impossible for the attacker to prevail). If Ashes wanted to limit this to gatherers, maybe make gathering tools have the "chance of stat boost" when equipped.

    And I still like the poison pill idea too. Just sayin.

    lets say you are minding your own business, farming using your pve build, then 1 or 2 guys gank and kill you. you come back with your pvp build and attack them. they are obviously going to fight back. is it fair that they get the stat boost because you attacked first?

    what if someone is trying to mob drop you then you hit him and he hits you back. now you made him harder to kill, he could probably just stand next to you and the mobs aoe will 1 shot you xD. is this fair for you? he was the one trying to grief yet he is getting the advantage with your proposed system.

    what if you are with your friends and you see a known party of pkers/griefers and you know they will attack you. since you spotted them first, you will try to kill one or 2 of them using the element of surprise before they turn on you, but now you cant because you attacked first and they get the stat boost. is it fair for you and your party?
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    No, this undermines the risk for people going out into the world. By leaving the comfy boundaries of your freehold you are entering into a contract with the world and all its denizens that you understand you may be attacked and murdered.

    I don’t want the world to respond by surrounding me with pillows, I want to get stronger and more powerful so I can effectively push back.
    AoC+Dwarf+750v3.png
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    Dygz wrote: »
    I'm either in the mood for PvP or not.
    Stat boost would not entice me to flag purple if I'm not in the mood for PvP.
    I would still stay green in order to punish my attacker with Corruption.

    Another idea, and this one is for @Dygz ...

    A mechanic for people to damage themselves, or otherwise maintain a state of low HP. Basically, make yourself an insta-kill to would-be attackers, who can't see your HP level. So if they attack you, they are risking accidentally killing you, and immediately gaining corruption. This would have the benefit of making them red, so you can come back and kill them for free.

    @NiKr you don't need to weigh-in here. Given that it's not part of the current design, and not your idea, we know you think it's a bad idea, so save yourself some typing. Plus, I can do this all night. It's harder to create ideas than destroy ideas, you can do better.

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    NiKrNiKr Member
    edited October 2022
    mcnasty wrote: »
    A mechanic for people to damage themselves, or otherwise maintain a state of low HP. Basically, make yourself an insta-kill to would-be attackers, who can't see your HP level. So if they attack you, they are risking accidentally killing you, and immediately gaining corruption. This would have the benefit of making them red, so you can come back and kill them for free.
    People can see your nameplate and its state of decay indicates an estimate of your hp. If you're always at low hp - people will know it and won't attack you. But any agro mob would most likely one- or two-shot you, and I doubt that stealth mechanics will have an "always on" mode. This would kinda go directly against the explorative nature of Dygz' gameplay.
    mcnasty wrote: »
    NiKr you don't need to weigh-in here. Given that it's not part of the current design, and not your idea, we know you think it's a bad idea, so save yourself some typing. Plus, I can do this all night. It's harder to create ideas than destroy ideas, you can do better.
    Funnily enough I've come up with several suggestions and were completely fine with people arguing against them. That's the whole point of a suggestion - seeing if it's good and finding a better form of it if it's not.
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    NiKr wrote: »
    People can see your nameplate and its state of decay indicates an estimate of your hp. If you're always at low hp - people will know it and won't attack you. But any agro mob would most likely one- or two-shot you, and I doubt that stealth mechanics will have an "always on" mode. This would kinda go directly against the explorative nature of Dygz' gameplay.

    So a mechanic to damage yourself. Explore at full health. Nameplate looks good.
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    mcnasty wrote: »
    So a mechanic to damage yourself. Explore at full health. Nameplate looks good.
    Is it a one-second explosion that gets you to no hp or smth?

    And, well, if it is, the most obviousest abuse and exploit of this mechanic would be to bait your attackers into becoming corrupted. Afaik people did this kind of stuff in BDO by taking off their gear so that any attack on them would immediately bring their attacker's karma into negatives.

    This suggestion just moves the griefing from one group to the other (potentially much bigger one). If this mechanic is widely used it would just effectively remove owpvp, as it happened in BDO to my knowledge.
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    TacquitoTacquito Member
    edited October 2022
    NiKr wrote: »
    Funnily enough I've come up with several suggestions

    So admittedly I'm not going to read the 515 posts...curious what suggestions you made on the Gathering and PVP dev discussion, or PVP griefing in general? Might be something good there.
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    edited October 2022
    mcnasty wrote: »
    If a green is attacked by a purple and fights back

    That's not griefing, it's pvp. If a gatherer who doesn't fight back is killed, that's not neccessarilly griefing either, that's called being contested for your resources in Ashes of Creation, though this will probably be fairly rare.

    "In order to stop griefing, one must come up with ideas to stop griefing."
    - Sun Tzu
    mcnasty wrote: »
    @NiKr you don't need to weigh-in here. Given that it's not part of the current design, and not your idea, we know you think it's a bad idea, so save yourself some typing. Plus, I can do this all night. It's harder to create ideas than destroy ideas, you can do better.

    LOL get told to sit the fk down Nikr
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    mcnasty wrote: »
    So admittedly I'm not going to read the 515 posts...curious what suggestions you made on the Gathering and PVP dev discussion, or PVP griefing in general? Might be something good there.
    I was talking more about general suggestions.
    https://forums.ashesofcreation.com/profile/discussions/NiKr
    https://www.reddit.com/r/AshesofCreation/comments/u8s4kc/idea_for_corrupted_vs_bounty_hunters_balance/
    https://www.reddit.com/r/AshesofCreation/comments/urdz2h/meaningful_gameplay_and_its_encouragement/

    With the second reddit one being the weakest of the suggestions and probably the most drastic one.

    I did post some general thoughts on other topics in the dev discussion threads, but I use those threads as just a place to through thoughts into rather than discussion ones. I like to read through whole threads and see everyone's views on the topic, but dev discussions usually have a ton of new people who don't know as much about the game and suggest stuff that's been discussed to death already or things that just don't fit the game. And there's hundreds of such posts in those threads, so after posting my one general thought on the topic I just ignore the threads completely.
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    Okeydoke wrote: »
    LOL get told to sit the fk down Nikr
    You either die as a one comment andy or comment long enough to get asked to stop :D
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    NiKr wrote: »
    You either die as a one comment andy or comment long enough to get asked to stop :D

    lol yep, been there before.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    mcnasty wrote: »
    Another idea, and this one is for @Dygz ...

    A mechanic for people to damage themselves, or otherwise maintain a state of low HP. Basically, make yourself an insta-kill to would-be attackers, who can't see your HP level. So if they attack you, they are risking accidentally killing you, and immediately gaining corruption. This would have the benefit of making them red, so you can come back and kill them for free.
    Nope. Attacking once or twice to ask for fair PvP is fine.
    Shouldn't gain Corruption for just attacking once.
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    DiamahtDiamaht Member, Braver of Worlds, Alpha One
    I think we should see what form the griefing takes in game 1st. What ends up actually taking place may or may not considered griefing. We just don't know what things will look yet so it should be tested and used/abused before we compound systems.
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    JustVineJustVine Member, Alpha One, Adventurer
    NiKr wrote: »
    Okeydoke wrote: »
    LOL get told to sit the fk down Nikr
    You either die as a one comment andy or comment long enough to get asked to stop :D

    I don't suppose anyone can finally explain to me who the hell Andy is?
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    JustVine wrote: »
    I don't suppose anyone can finally explain to me who the hell Andy is?
    I got no clue either :D Never looked into the origins of this particular twitch culture meme. All I know is that everyone's an Andy of some kind.
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    mcnasty wrote: »
    Listen, I'm just spit-balling here. I'm not even saying I think this is a good idea, but with all the recent debate about how to optimize OWPVP and minimize griefing, another idea...

    I recall some years ago some a wimpy looking guy who trains at my martial arts studio was attacked outside a convenience store by a very menacing looking, huge dude. The victim beat the attacker badly, had to be pulled off him. He was a trained fighter, but you would never know by looking at him. The moral of the story is that you never know whom you're messing with.

    So the "you never know who you're messing with" idea for Ashes. If a green is attacked by a purple and fights back, they have x% chance of a y% increase in stats. Maybe 5-10% chance of a 25% stat boost. But the catch is that the boost doesn't proc until you defend yourself. This would increase the likelihood of a green fighting back, while also increasing risk for the attacker (though not outright making it impossible for the attacker to prevail). If Ashes wanted to limit this to gatherers, maybe make gathering tools have the "chance of stat boost" when equipped.

    And I still like the poison pill idea too. Just sayin.

    No buffs for one side or the other. Want to give the gatherers a buff? Then take away some corruption penalties as well.
    GJjUGHx.gif
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    mcnasty wrote: »
    If a green is attacked by a purple and fights back, they have x% chance of a y% increase in stats. Maybe 5-10% chance of a 25% stat boost.

    In a way, they're already using a version of your idea with corrupted stat dampening. A repeat murderer will suffer stat loss that scales upward, effectively giving the people he attacks a stat boost on him.

    It was a better idea than the poison pill, I can tell you that much for sure lol
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    NiKr wrote: »
    mcnasty wrote: »
    So a mechanic to damage yourself. Explore at full health. Nameplate looks good.
    Is it a one-second explosion that gets you to no hp or smth?

    And, well, if it is, the most obviousest abuse and exploit of this mechanic would be to bait your attackers into becoming corrupted. Afaik people did this kind of stuff in BDO by taking off their gear so that any attack on them would immediately bring their attacker's karma into negatives.

    This suggestion just moves the griefing from one group to the other (potentially much bigger one). If this mechanic is widely used it would just effectively remove owpvp, as it happened in BDO to my knowledge.

    When you turn someone red and feed them to mobs then suddenly disappear forever in BDO c:
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    Mag7spyMag7spy Member
    edited October 2022
    Also coming up with ideas or badly designed ones is not hard, i could easily do 100 without much thought.
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    mcnasty wrote: »
    And I still like the poison pill idea too. Just sayin.
    And a glass of water.
    But how do you force them down on the throat of the attacker? They never cooperate :rage:
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    Okeydoke wrote: »


    In a way, they're already using a version of your idea with corrupted stat dampening. A repeat murderer will suffer stat loss that scales upward, effectively giving the people he attacks a stat boost on him.

    Good point, and good validation. Let's build on that. Might help address the concerns that the devs have raised.

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    CptBrownBeardCptBrownBeard Member, Braver of Worlds, Kickstarter, Alpha One
    Your comparison would make more sense if it was possible for the victim in your scenario to suddenly gain powers to fight off their attacker. But they didn't. Martial-arts/self-defense requires training and dedicated practice to be effective (especially in a street fight), so this would really come down to: was the green prepared enough ahead of time to withstand a surprise assault; i.e. leveling their combat skills/abilities and knowing when to use them. So pretty much as the game is already planned to function.

    There's too much to accommodate for that could potentially swing the defender to an overpowered state. Do level differences affect the %'s? If so, is it additive or multiplicative? What if there's more than one attacker, does the boost compound based on other purples in the area? Since it activates on the change to combatant, it would definitely need a separate timer to wear off. Otherwise the player could keep the buff running by tapping every player they then come across to remain purple.

    Some things to consider.
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    mcnasty wrote: »
    Good point, and good validation. Let's build on that. Might help address the concerns that the devs have raised.

    Well there's not much to build on with your ideas. Your ideas are designed to destroy OW pvp, not griefing. With the changes Steven announced a couple days ago, griefing will be almost non existent. Even before the changes, griefing was already going to be pretty much non existent. I'm talking about actual griefing, not the loose definitions that people come up with where essentially anything they don't want to happen, is griefing.

    We haven't even gotten to the point where Asmongold is attacked in the open world and just starts chanting, "Can I play the game yet? I just wanna play the game. Can I play the game yet? I just wanna play the game." While he bot walks in a straight line forward instead of actually playing the game and fighting back. As soon as Steven sees that on a youtube video or twitch, god knows what changes are coming. You might get your wish of destroying OW pvp.

    That's just Asmon, other streamers and youtubers will complain about the same thing. Then when the thousands upon thousands of WoW players who've been calling the game a scam for years actually realize it's coming out...all bets are off. They'll come here to throw their weight around with a single goal - OW pvp must be destroyed. It's a threat to them, their worldview and their future game prospects, in their mind.

    You may get your wish ultimately. Patience brother. Maybe once OW pvp is destroyed, with the help of Asmon and the hordes of wow players, we can get to the real conversation. MOAR INSTANCES
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    Okeydoke wrote: »
    We haven't even gotten to the point where Asmongold is attacked in the open world and just starts chanting, "Can I play the game yet? I just wanna play the game. Can I play the game yet? I just wanna play the game." While he bot walks in a straight line forward instead of actually playing the game and fighting back. As soon as Steven sees that on a youtube video or twitch, god knows what changes are coming. You might get your wish of destroying OW pvp.

    That's just Asmon, other streamers and youtubers will complain about the same thing. Then when the thousands upon thousands of WoW players who've been calling the game a scam for years actually realize it's coming out...all bets are off. They'll come here to throw their weight around with a single goal - OW pvp must be destroyed. It's a threat to them, their worldview and their future game prospects, in their mind.

    You may get your wish ultimately. Patience brother. Maybe once OW pvp is destroyed, with the help of Asmon and the hordes of wow players, we can get to the real conversation. MOAR INSTANCES
    This is literally what will happen. Asmon reacted to that Lucky Ghost video and his (and chat's) response was pretty much exactly what you're saying
    https://www.youtube.com/watch?v=RhoAczhdwF0

    I became a real doomer for a good few hours after that. I hope so damn hard that Steven sticks to his guns, cause god knows people will complain so damn hard against owpvp.
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    AzheraeAzherae Member, Alpha One, Adventurer
    NiKr wrote: »
    Okeydoke wrote: »
    We haven't even gotten to the point where Asmongold is attacked in the open world and just starts chanting, "Can I play the game yet? I just wanna play the game. Can I play the game yet? I just wanna play the game." While he bot walks in a straight line forward instead of actually playing the game and fighting back. As soon as Steven sees that on a youtube video or twitch, god knows what changes are coming. You might get your wish of destroying OW pvp.

    That's just Asmon, other streamers and youtubers will complain about the same thing. Then when the thousands upon thousands of WoW players who've been calling the game a scam for years actually realize it's coming out...all bets are off. They'll come here to throw their weight around with a single goal - OW pvp must be destroyed. It's a threat to them, their worldview and their future game prospects, in their mind.

    You may get your wish ultimately. Patience brother. Maybe once OW pvp is destroyed, with the help of Asmon and the hordes of wow players, we can get to the real conversation. MOAR INSTANCES
    This is literally what will happen. Asmon reacted to that Lucky Ghost video and his (and chat's) response was pretty much exactly what you're saying
    https://www.youtube.com/watch?v=RhoAczhdwF0

    I became a real doomer for a good few hours after that. I hope so damn hard that Steven sticks to his guns, cause god knows people will complain so damn hard against owpvp.

    Because most players have no reason to value it.

    OwPvP is not that valuable as a game experience. PvP can be very valuable. But a lot of even very PvP focused players see it as POINTLESS, which, to be fair, it is. It offers precisely two things that Caravans and Sieges don't, and both those things are more often annoying than not, without some very specific mindsets.

    This is why Steven COULD afford to drastically hike up Corruption and so on to the point where it just barely happens and a lot of people who like PvP still play.

    The 'OW' part of it just doesn't appeal to them, it causes the reaction that its letters spell out.

    "Ow."
    Sorry, my native language is Erlang.
    
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    Azherae wrote: »
    Because most players have no reason to value it.

    OwPvP is not that valuable as a game experience. PvP can be very valuable. But a lot of even very PvP focused players see it as POINTLESS, which, to be fair, it is. It offers precisely two things that Caravans and Sieges don't, and both those things are more often annoying than not, without some very specific mindsets.

    This is why Steven COULD afford to drastically hike up Corruption and so on to the point where it just barely happens and a lot of people who like PvP still play.

    The 'OW' part of it just doesn't appeal to them, it causes the reaction that its letters spell out.

    "Ow."
    I get that, but those masses of people will mainly push for complete removal of pvp rather than some changes to the corruption system. Because in their minds (and usually experiences) "owpvp" means pure chaos and destruction and nothing else.

    I can live with harsher corruption rules (even if I'd prefer just a better balanced counter actions), but if the game turns into yet another toggle-based mmo, I'll just feel bad about losing my last opportunity to live in an mmo (at least until vrmmos).

    And considering current design, I dunno if toggle (or a pve server for that matter) system would even work, so it might be another NW's case of "we changed the whole fucking game several year into its development", except even worse :D
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    All of these suggestions always end up being the same: help the helpless PvE player get the upper hand.
    Even Asmongold himself said he was griefing people in Wow, and you couldn't do jack against it because they had no PvP.
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