worddog wrote: » Mag7spy wrote: » worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless. This is your logic, they need to remove pvp from apex legends so people can kill mobs. Are there mobs in apex legends?
Mag7spy wrote: » worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless. This is your logic, they need to remove pvp from apex legends so people can kill mobs.
worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless.
Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers.
Mag7spy wrote: » worddog wrote: » Mag7spy wrote: » worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless. This is your logic, they need to remove pvp from apex legends so people can kill mobs. Are there mobs in apex legends? Yup
worddog wrote: » Mag7spy wrote: » worddog wrote: » Mag7spy wrote: » worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless. This is your logic, they need to remove pvp from apex legends so people can kill mobs. Are there mobs in apex legends? Yup Thats cool do they drop items and stuff like alternatives to crates/chests?
Dolyem wrote: » worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless. The game is designed around competition between nodes. Competition between nodes require the ability to fight one another for resources. Taking PvP out of the equation for killing gatherers in the open world is a big deal. Accept that this game isnt for you if you want to play on a PVE server.
SirChancelot wrote: » Dolyem wrote: » worddog wrote: » Dolyem wrote: » This again? No. The game is not designed to not have PVP. No PVE servers. Game is designed around having PvP.PvE servers still have PvP.PvE servers bad. The logic, it's flawless. The game is designed around competition between nodes. Competition between nodes require the ability to fight one another for resources. Taking PvP out of the equation for killing gatherers in the open world is a big deal. Accept that this game isnt for you if you want to play on a PVE server. I think a PvE server would just boil that competition down to node seiges. Generally a PvE player doesn't mind objective based PvP, It just open world ganking they don't enjoy.
worddog wrote: » Caravans are still a faster way of transporting more items. That is still useful in PvE servers. Sure people could just carry stuff around but if you want to spend 100 more hours doing something than that is a big tradeoff.
worddog wrote: » Drama is fun until it isn't. Guilds just mass murdering small groups of players so they can't play the game, is not very interesting.
mobtek wrote: » other backers would be super pissed about such a direction change away from PvX.
worddog wrote: » That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man.
worddog wrote: » Idk why you're just saying something false with such confidence. It's not "a direction change away from PvX" That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. If you just hate PvE players or something and don't want them in the same community as you, why don't you just have the balls to say that. Nothing wrong with being honest.
worddog wrote: » But if a player hates PvP? What content is there for them to do? Instanced dungeons that don't even provide good loot?
worddog wrote: » mobtek wrote: » other backers would be super pissed about such a direction change away from PvX. Idk why you're just saying something false with such confidence. It's not "a direction change away from PvX" That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. If you just hate PvE players or something and don't want them in the same community as you, why don't you just have the balls to say that. Nothing wrong with being honest.
worddog wrote: » That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. If you just hate PvE players or something and don't want them in the same community as you, why don't you just have the balls to say that. Nothing wrong with being honest.
NiKr wrote: » worddog wrote: » That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. Except in the predominant cases of "pvp and pve servers" games, the "new taste" of cola pushes the original one out of the market, which makes the company push that new taste even more because it's way more profitable. And then the whole branding is built around this new taste rather than the original one.
worddog wrote: » NiKr wrote: » worddog wrote: » That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. Except in the predominant cases of "pvp and pve servers" games, the "new taste" of cola pushes the original one out of the market, which makes the company push that new taste even more because it's way more profitable. And then the whole branding is built around this new taste rather than the original one. So your argument is that we shouldn't provide more options, because it turns out our original version might be worse than the alternative.
Dolyem wrote: » worddog wrote: » NiKr wrote: » worddog wrote: » That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. Except in the predominant cases of "pvp and pve servers" games, the "new taste" of cola pushes the original one out of the market, which makes the company push that new taste even more because it's way more profitable. And then the whole branding is built around this new taste rather than the original one. So your argument is that we shouldn't provide more options, because it turns out our original version might be worse than the alternative. If one design of gameplay is desired by the developers, why would they provide an easier version of it that players would abandon the original for simply because it's easier?
worddog wrote: » Dolyem wrote: » worddog wrote: » NiKr wrote: » worddog wrote: » That's like saying if we add another flavor of Coca Cola, that we're somehow removing the original Coca Cola. More variety doesn't remove or change the original in any way. If you don't understand that basic concept idk what to say man. Except in the predominant cases of "pvp and pve servers" games, the "new taste" of cola pushes the original one out of the market, which makes the company push that new taste even more because it's way more profitable. And then the whole branding is built around this new taste rather than the original one. So your argument is that we shouldn't provide more options, because it turns out our original version might be worse than the alternative. If one design of gameplay is desired by the developers, why would they provide an easier version of it that players would abandon the original for simply because it's easier? That had nothing to do with anything I said.
Dolyem wrote: » If one design of gameplay is desired by the developers, why would they provide an easier version of it that players would abandon the original for simply because it's easier?