Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
The first decision about an encounter is usually the difficulty and purpose (is the encounter there as a raid check, to introduce a new mechanic, that sort of thing). Encounters aren't (or - should not be) developed in isolation, they are a part of progression.
In the same way any given ability any given class has needs to work within that class, those abilities and the way they all work together also need to function in a way where that collection of abilities also works as a class within a group or raid - a raid encounter and all of its abilities needs to work within itself as an encounter, but that encounter also needs to work together with the other encounters in the content cycle to make a logical progression.
It's as I have been saying for a while, PvE development is significantly harder than PvP development - assuming the developer wants to do a good job.
Strange things happen when the moons of Vera are in conjunction.
That is not how things work, you hire someone to create and support the vision you have...Not someone to make you have development issues and waste money trying to fight against what is desired.
If you want to have a view point you don't believe the studio can do it, that is up to you to have that assumption and only believe triple A studios can do it without them giving you any evidence. EQ next failed to deliver and took everyone's money so....I'm content to waiting and seeing what they do before assuming they can't do it. I lose nothing for having faith and seeing the product before I judge.
Steven I'm sure has hired some great designers, though things are in his vision as employees talking about design and such behind closed doors you can't say how the discussions go as you don't know. They have variety of talent new and old to the industry and their experiences together will hopefully create a great game for pve and pvp.
You aren't spending hundreds of hours creating them, you present your design idea as on the studio's goals in mind. If their goals are pvp those will be presented, same with pve and the different categories. Then working towards prototypes when they have the design or designs they want to go with.
Rich, famous, powerful people like you pay people to protect them all the time.
Isnt that exactly what the current plan is? you will be able to get the reward of harvestables ... a currency of sorts. Isnt the game doing exactly what you are proposing as the solution.
I would totally agree with you if we were talking about a studio lead with experience.
We are not.
As such, their development lead (all leads at Intrepid) need to have the balls to say no to Steven, and explain to him why that is the case.
That doesnt mean saying no to everything, you pick your battles.
If an employer hires someone with expertise they themselves do not possess, that employee needs to feel they can say no to their employer. If you do not listen to your experienced employees when they say no, why are you even hiring that experience?
As someone that spend decades as that expert telling my bosses why their ideas wouldn't work how they think they would (and coming up with ideas that would work for them), and now in a position where I am that boss hiring people in fields I have no idea about and listening to and trusting their expertise, I can say without exception there is nothing worse than working for someone that will not listen to expertise that they themselves do not possess.
If leads said no to supervisors or directors in my industry lmfao. That is not how it works, you you better have a really damn good reason to say so.
Does that mean they have no freedom, of course it doesn't. They have responsibilities as leads and will present their ideas, and work towards the vision of the game.
Your perspective is more in line with how thinking than I'd say even being a consumer. Does that mean you agree with every choice, of course not but if the top dogs want something that is what you have to try to deliver the best you can. Though as a lead you should be making plenty of decisions as well of course with your responsibilities.
And this is speaking from experience working with leads and talking about the good and the bad