Strevi wrote: » I made a post related to this topic some time ago. I don't like the fact that players who try to harvest resources on the teritory of another node are protected by the corruption system. Also own citizens might harvest more and cause the land degradation. Some might even be bots. This game mechanic while highlights the gatherer's greed and is an incentive to kill them, the killing comes too late, after the act of harvesting occurred. Ideally players should have the possibility to vote for a node policy and enforce who should have the rights to harvest. Don't just come and say "Be greatful that I help your node get xp. Give me the resources."
Sathrago wrote: » So I was just sitting here relaxing, slamming down some chicken for dinner and listening to Narc's latest video: "Ashes of Creations Most IMPORTANT Reveal is FINALLY Coming!!". Suddenly though I had a thought spark after Steven mentioned that you need to be careful how you harvest an area. Land management will be important and if done poorly an area will suffer and degrade. Do you see where I am going with this? For those that do not, what I am speculating might happen is players will migrate into enemy territory specifically to harvest and degrade their lands resources. With a coordinated "offensive" you could potentially cause heavy damage to the stability of an enemy node. This could birth a whole meta around establishing who is from where when it comes to gathering, and might even cause players to attack and drive off "unknown" gatherers from their nodes. Now I am not sure if gathering will provide exp to the node its done in but even then if the drawbacks to the degradation of the land is greater than the exp gain it would be worth using tactically. Lol at the end of the day, it's just speculation but It would certainly be interesting if this was how it will work.
Dolyem wrote: » This is why I think a kill log for guilds and even for bounty tracking would be awesome. So and so is corrupted for killing Joe schmoe from.another node in your home ZOI? Cool, give him a pass for helping out the node.
NiKr wrote: » Dolyem wrote: » This is why I think a kill log for guilds and even for bounty tracking would be awesome. So and so is corrupted for killing Joe schmoe from.another node in your home ZOI? Cool, give him a pass for helping out the node. I was just thinking about a linkable list of deaths and kills that you can always reference and link in chat. Someone PKed you? Link his name (which then shows a nameplate) to prove that you were killed by this person. You PKed someone from another node? Prove it by linking it to he people hunting you (if they're from your own node). Though I haven't thought through the idea fully so I dunno what kind of exploits this kind of system could create.
Dolyem wrote: » Strevi wrote: » I made a post related to this topic some time ago. I don't like the fact that players who try to harvest resources on the teritory of another node are protected by the corruption system. Also own citizens might harvest more and cause the land degradation. Some might even be bots. This game mechanic while highlights the gatherer's greed and is an incentive to kill them, the killing comes too late, after the act of harvesting occurred. Ideally players should have the possibility to vote for a node policy and enforce who should have the rights to harvest. Don't just come and say "Be greatful that I help your node get xp. Give me the resources." I mean, the corruption system kind of makes it better because they'll likely opt to not fight back which means they'll drop more of their resources that they were taking from your node. Could even work with your nodes bounty hunters by telling them who you are killing and likely be ignored as a potential kill for being corrupted if you're doing it to the benefit of the node. This is why I think a kill log for guilds and even for bounty tracking would be awesome. So and so is corrupted for killing Joe schmoe from.another node in your home ZOI? Cool, give him a pass for helping out the node.
Voxtrium wrote: » vs people who grind 8 hours a day 7 days a week
Strevi wrote: » I'd say harvesting allowance should be obtained by paying first a fee. That could encourage the gatherers to bring the resources to the local node too. Different kind of permits could exist, for common abundant resources would be cheaper while the ones for rare resources would be more expensive. The mayor would set these rates, separately for own citizens, allies and neutrals. Then neutrals could still try to harvest and be smugglers, gaining more resources with the risk of being attacked and looted. Having this permits would allow the game to know how to apply corruption too, to be more harsh or more lenient. Nodes could even reward bringing resources from foreign nodes while those nodes would have policies to prevent that.
Dolyem wrote: » Strevi wrote: » I'd say harvesting allowance should be obtained by paying first a fee. That could encourage the gatherers to bring the resources to the local node too. Different kind of permits could exist, for common abundant resources would be cheaper while the ones for rare resources would be more expensive. The mayor would set these rates, separately for own citizens, allies and neutrals. Then neutrals could still try to harvest and be smugglers, gaining more resources with the risk of being attacked and looted. Having this permits would allow the game to know how to apply corruption too, to be more harsh or more lenient. Nodes could even reward bringing resources from foreign nodes while those nodes would have policies to prevent that. Permits? Going with a hard no on that one.