Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
With proper node governance, player-driven consequences could probably be used to police the over-harvesting of resources.
The Node Policy system could probably provide some options, possibly special tax rates on items harvested in the node, NPC patrols, reduced corruption... idk
If over harvesting degrades the land, I would be super surprised to not see at least one, maybe multiple, node policies that are designed to give node citizens the ability to discourage gathering.
Would give players an actual reason to consider a lower pop server rather than a game like WoW where the only downside to joining a large server is the potential for a login queue.
Of course, we’ll also have to see just how crowded a full 10,000 player server actually feels. We have no real idea as of yet, especially not now with the newly increased map size. We may not even know for sure until beta 1 or 2. It could turn out that a full server doesn’t even feel that over populated everywhere because the map is so large.