Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
With proper node governance, player-driven consequences could probably be used to police the over-harvesting of resources.
The Node Policy system could probably provide some options, possibly special tax rates on items harvested in the node, NPC patrols, reduced corruption... idk
If over harvesting degrades the land, I would be super surprised to not see at least one, maybe multiple, node policies that are designed to give node citizens the ability to discourage gathering.
Would give players an actual reason to consider a lower pop server rather than a game like WoW where the only downside to joining a large server is the potential for a login queue.
Of course, we’ll also have to see just how crowded a full 10,000 player server actually feels. We have no real idea as of yet, especially not now with the newly increased map size. We may not even know for sure until beta 1 or 2. It could turn out that a full server doesn’t even feel that over populated everywhere because the map is so large.