worddog wrote: » In the new gathering update, I loved the idea that you need to actually mine a rock before you know what you're mining. It adds value to all rocks because you never know which one is the valuable one, which makes all of them valuable in a sense. I hope there is a lot of stone, ore and gem diversity in the world, so that each area has plenty of options for what a rock could contain.
Strevi wrote: » Could be that surveying will reveal which rocks are more valuable or at least what the area of rocks contains. Breaking every rock to find nothing valuable makes no sense.
Ashiel wrote: » But it also makes mining very tedious because you basically need to mine everything in sight for a hope of good roll on yield. It becomes more of a farming simulator and takes away from sense of exploration and finding rare materials by exploring an area. Also takes away from contesting rare spawns if all nodes are the same and are based on roll tables