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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Because in EVE there is no flagging, there are timers and they have their own scopes:
Example player to player:
So EVE's system can't be exploited, one example I think AoC can be "exploited" (not a real exploit at all):
Use a PURPLE bait against a GREEN and make him become PURPLE, then the RED can show up and kill the PURPLE
In EVE with it's scopes:
Bringing EVE system to AoC we would have this:
What this would cause?
This would cause some fights which your friend from the other guild will be lynched in front of you while you are seeing him and his attackers as GREEN!!!!
But they would all be seeing each other as purple!
You don't have the right to fight that fight, it is an ilegal fight for you, this happens in EVE too, but at least EVE is fair
Makes sense that the GREEN gatherer who fights back will still be green and fend off his combatant.... green until the end
If the GREEN guy switches to PURPLE than it is his fault, more purples or reds could show up and gank him
So the green guy defending himself should have an combatant timer against his attacker being purple or red
Follow EVE:
It is LIMITED to that combatant
If AoC keeps the green gatherer as green while defending himself, then it's fine
There is a timer, during which your name flickers purple/green.
People would want to stop hitting during that.
Otherwise if they land a
KILLING
hit once the flickering stops then they will turn red.
Only if they land a killing blow after the flicker stops. Landing a hit wouldnt do anything if they are already combatants.