Trenker wrote: » One of the unfair ways for my theoretical naked noodle ganker to win fights and not increase their corruption is as follows: The tactics being: The Ganker's mate, being green or purple and corruption free, goads a green player into hitting him. The green player turns purple. The Ganker's mate may do a few more hits, then runs off or goes stealth or something. The Naked Noodle Ganker appears for the kill. Against a purple player he gains no more corruption. I am fairly new around here so please shoot my theories down, I want you to! Issues in my evil theory concern how long does the Ganker's Mate stay purple after the goading and what happens when a purple attacks a green later on during following gank sessions?
novercalis wrote: » Most people wont fall for that bait. This scenerio doesnt bring anything in favor of the PK - this is a ok strat if a dummy falls for it.
Trenker wrote: » novercalis wrote: » Most people wont fall for that bait. This scenerio doesnt bring anything in favor of the PK - this is a ok strat if a dummy falls for it. I do not agree with either point... At the start of the fight the bait looks like simple green on green, which would become purple on purple, which will give no penalties. Most people would be happy to fight this way because it is consensual PvP. Therefore the baiting will often work. In accordance with my original plan, the antagonist then runs off and the real harassment begins when the red PKer comes out to play. The only defence is to never fight back, even if the attacker you see at the start is green or purple. But then there would be no consensual PvP going on for fear of this trap. Something players would have to learn the hard way. The fight goes in the favour of the red PKer because he does not gain corruption when killing a purple.
Trenker wrote: » I guess it boils down to this: PvP is always 'on'. If you enter combat, then you are fair game to anyone. If you kill a non-combatant, then you go red. Simples! Other games just let you manually toggle PvP on or off, but with AoC you cannot avoid being attacked. Spicey! Unfortunately, the complex diagrams, the forced attack key binding, the opt-in checkbox so hits register, all contrive to make this "simple spicey" difference bloomin' complicated! And all so you can whack a green when the need arises. But now that I have my head around it all, I like it. I'm sure your average player will figure it all out, eventually.
Arya_Yeshe wrote: » Where's the cooldown for changing the flag color? If I am a solo purple and a bunch of purples come my way to attack me, can I instantly turn green and flip the finger to them and yell: CONTENT DENIED
George_Black wrote: » People would want to stop hitting during that. Otherwise if they land a hit once the flickering stops then they will turn red.