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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
AOC Bounty Hunting
NyceGaming
Member, Alpha Two
What changes or details would you like to see with Bounty Hunting? There’s not much info besides that there’s a skill/quest line that is needed and the higher you are in that line the better your tracking will be apparently. Also you’ll be flagged for pvp only to corrupted players supposedly.
I’m personally curious on the loot the corrupted player drops. It may go to the user of the killing blow, but I feel this would maybe be better with a split loot system given to people recently damaging the player. I also feel further elaboration on this system could deter those looking forward to griefing and give faith to players having concerns with the flagging system (I personally love the idea of the system). I’ll be doing a video based on this feedback.
I’m personally curious on the loot the corrupted player drops. It may go to the user of the killing blow, but I feel this would maybe be better with a split loot system given to people recently damaging the player. I also feel further elaboration on this system could deter those looking forward to griefing and give faith to players having concerns with the flagging system (I personally love the idea of the system). I’ll be doing a video based on this feedback.
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Comments
They could maybe interact with those thieves
https://ashesofcreation.wiki/Thieves'_guild
I dont think there will be a bunch of Corrupted people walking around this much, so I don't think this system will be a big thing in AoC.
It is interesting that the Corrupted player would not suffer penalties when fighting a Bounty Hunter, this would allow "bounty hunter baiting", since you can get Corruption just to attract fights
Yea I could see that. The thieves seem like it’ll have consistent content not reliant on the playerbase whereas bounty hunting could get stale if there are less corrupteds as people are now foreseeing
Yea it’s interesting. Last week a lot of people were saying corrupteds will be everywhere but since the livestream it’s been proven/predicted this won’t be often. I agree with this take so maybe there will be some npc bounties or something if things get stale; idk
We have to wait till we can strike a balance. My opinion so far is that unless the corruption system is exactly as severe as the one in L2, the BHs become too much to bear.
I want to see a change of direction with the harsher approach to going red in AoC, so that BH are meaningful and necessary, and more can be done ABOUT THEM.
No NPCs please, hunting people should be for people
Totally agree, ideally there needs to be enough reds on the map that the bh group can roam and not get to bored and going red is dangerous but you’re still got a chance that you can get away with it without being the only red target on the bh radar.
Hard to balance. While not ideal, npc dynamic spawning could be a useful tool to help balance it. Npc s should probably not actually advance the class just give you a bit of loot to keep the group together till a juicy target shows up. If there’s enough red players on the map then Npc murder hobos wouldn’t spawn
I dont advocate for "more reds for BHs".
Im saying that the recent announcements show that AoC system will be way more severe than L2, the main point being that (without being very clear) people will drop gear from the first PK, which wasnt the case in L2.
With such severity BHs are an extra pain in the ass. What more can be done for the BHs? Nothing that wont completely shut down PKing.
What if they didn’t advance the class were just trackable by high lvl bh.
Yer seems pretty harsh, unless it’s like a 1% chance. I think everyone is going to jump reds if they drop to much stuff. BH probably won’t be viable because they will die to quick to get to them.
Remembers me of an Ultima Online roleplay shard where I played as Orc pk
Having players playing as monsters is cool, just see Left 4 Dead
Just seeing the Corrupted on a map is not much engaging, at the momment the system is not so interesting.
SO BRING MEDIEVAL GIBBETS TO AOC!
WOULD BE COOL IF:
- the mayor could build/place gibbets or a structure that has gibbets
- the bounty hunter wins the fight he could choose to arrest the corrupted and put him on a gibbet in public square or at the entrance of the city if there's a free gibbet at the momment
- the corrupted should stay arrested for 15 minutes while burnning a bit of his corruption away
- after 15 minutes the corrupted may leave the cage, if he stays then he burns away more corruption until he is back to normal
Here's a miniature of a medieval gibbet for ilustration:
- On the gibbet we should see the name of the corrupted and the hunters
- maybe while on his gibbet he could have a huge HP pool, so carebears could shoot at him for many minutes, if he dies he dies and a little more corruption will go away
- let carebears torture pks
What?
Public humiliation and llynching is not enough for you?
The main thing that should be addressed even if the above suggestions are not taken is the lack of content for bounty hunters to actually engage in. They need targets outside of corruption to fight or fulfill their role on. I do not expect many corrupted players after players realize the gravity of going red and it would be a shame to see an iconic role like a bounty hunter just waste away as a relic only used to deal with corruption when it can easily be so much more.
I just read your thread and youtube recommended Chumbawamba - Tubthumping (Official Music Video)
get knocked down, but I get up again
You are never gonna keep me down
I get knocked down, but I get up again
You are never gonna keep me down
I get knocked down, but I get up again
You are never gonna keep me down
I get knocked down, but I get up again
You are never gonna keep me down
So your idea over there is almost like turnning the victim's bag into a mini-game of Capture the Flag.
Also defeats the purpose of having Corruption.
If think that is too much work implementing such a thing and it's not important if people lose a bit of lumber, so it would cost a lot of resources developing that and I don't think it will be significant to the game or fun.
Try again please, it looks like you will come up with something really good.
Historical reasons for having gibbets in AoC:
The assassination of William the Silent, the bounty was offered by Spanish king Filip II, the assassination tough wasn't carried by a bounty hunter:
https://en.wikipedia.org/wiki/William_the_Silent
There's some heavy stuff here, including burning houses, taking belongings:
https://www.quora.com/Did-professional-bounty-hunters-exist-in-the-Middle-Ages-and-if-so-how-common-were-they
Ooooh like elden ring ‘invader NPCs’ if you’re familiar with that
Wait! I like your point. What if surviving a bounty Hunter removes corruption 👀
I feel surviving a bounty hunter (killing or escaping) should remove corruption maybe? If there’s a way to prevent friends from letting u boost it.
Then you can fight a buddy or alt and he will wash the corruption.
In EVE Online we call this "kill right washing", it's a sad thing that exists
The main change I want is for there to be a quest a player has to do in order to remove corruption off gear or items that drop from corrupted players. Because otherwise, corrupted players will just have a friend kill them in order to have the gear drop, and then give it back to the corrupted player. If there's a quest you need to do to cleanse corruption off items, then that gives time for bounty hunters to find and kill those players in a game of cat and mouse and get those items, as is the intended gameplay.
On the other hand, if you lighten the automatic consequences for going red, thereby increasing the pool of corrupted players to hunt, then you get a sharp increase of less-PvP-centric players getting PKed, experiencing a net decrease to their enjoyment while playing. They are effectively being offered up to PKers for a cheaper price so that a totally unrelated player can have BH content.
Such a change, in my opinion, could be likened to politicians lowering the minimum sentencing for all forms of crime in order to get more criminals on the street for police to hunt down so that cops don’t lose their jobs, without offering any recompense to the victims of these new crimes. Sounds pretty silly, doesn’t it?
If this was instead turned into a PvX system where BHs were also able to hunt down monsters / enemy NPCs or something in addition to corrupted players, that could provide more content without hurting anyone else. It could involve some form of tracking, maybe talking to other NPCs along the way, a bit like Witcher monster hunting. The sharpest hunter gets to the prey first.
This way, no one else would have to suffer further for the content. They’re still bounty hunting, just not always/only hunting players. The PvE part of it would be sort of like going after mini-world-bosses with extra steps required to track them. The bounties could drop unique rewards and the player who dealt the most damage to it could turn in the bounty for cash.
To me this seems fair. The PKers get to kill people and potentially avoid the x4 penalty, but not the x1 one (because a BH will always find and kill them). The BHs will always have targets to hunt and will even have competition between themselves, because only one BH can claim the bounty. The victims not only get their stuff back, but also get a boost that helps them get back to their pre-death state.
Oh, and the "exploit" of "friend is a BH and kills me to loot my gear and victim's stuff" only works for the PKer gear part, because if the BH friend fails to return the victim's loot and report the kill - they won't be a BH anymore.
In other words, this kind of system would literally reward all participants, while not killing open world PKing.
edit: added points about untradeability of loot, debuff duration and no corruption for killing BHs.