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AOC Bounty Hunting

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Comments

  • Arya_YesheArya_Yeshe Member
    edited November 2022
    NiKr wrote: »
    I had this kind of idea for balancing of the whole system.
    • grinding off corruption takes only 5-10 minutes on high value mobs (with the timer increasing with each PK counter tick obviously)
    • any loot picked up from the victim gets "marked" and only drops from the PKer if he's killed by a BH
    • once the PKer removes corruption, he gets a debuff that lets any BH murder him for free (the PKer doesn't flag up against the BH, so he suffers x1 death penalties; debuff goes away once any BH kills the PKer)
    • BHs see the PKer as long as he's Red or has the debuff
    • BHs loot the victim's stuff from the PKer and have to return it to the victim's node and leave it at some special building (that every node has)
    • if there was no victim loot, BHs just gotta report the kill to their org's master
    • the victim gets a system message that their stuff has been left for them at the special building or that their death was avenged
    • in both of those cases the victim can come to the special building and receive an XP boost relative to their lvl, so that they can remove their XP debt faster or just make up for lost time
    • BHs who fail to return the loot or report the kill get big penalties and after several missed reports will be kicked from the org and prohibited from joining it again

    To me this seems fair. The PKers get to kill people and potentially avoid the x4 penalty, but not the x1 one (because a BH will always find and kill them). The BHs will always have targets to hunt and will even have competition between themselves, because only one BH can claim the bounty. The victims not only get their stuff back, but also get a boost that helps them get back to their pre-death state.

    Oh, and the "exploit" of "friend is a BH and kills me to loot my gear and victim's stuff" only works for the PKer gear part, because if the BH friend fails to return the victim's loot and report the kill - they won't be a BH anymore.

    In other words, this kind of system would literally reward all participants, while not killing open world PKing.

    I didn't like this at all, even tough its very pvp friendly and I'm a pvp guy
    It's all complicated, full of tiny rules, also this extra kill is just bonkers

    Why didn't you suggest just this:
    • BHs get loot from the killed corrupted, other people get nothing
    PvE means: A handful of coins and a bag of boredom.
  • LudulluLudullu Member, Alpha Two
    Arya_Yeshe wrote: »
    Why didn't you suggest just this:
    • BHs get loot from the killed corrupted, other people get nothing
    Because this still allows friends to abuse the feature. It doesn't introduce any positive feedback into the system. And prevents normal greens from killing a Red and getting his own loot, while my suggestion allows for that, while also lets BHs return the loot to the victim of the PKer.
  • NiKr wrote: »
    Arya_Yeshe wrote: »
    Why didn't you suggest just this:
    • BHs get loot from the killed corrupted, other people get nothing
    Because this still allows friends to abuse the feature. It doesn't introduce any positive feedback into the system. And prevents normal greens from killing a Red and getting his own loot, while my suggestion allows for that, while also lets BHs return the loot to the victim of the PKer.

    "any loot picked up from the victim gets "marked" and only drops from the PKer if he's killed by a BH"


    How dos this doesn't allow abuse?
    PvE means: A handful of coins and a bag of boredom.
  • LudulluLudullu Member, Alpha Two
    Arya_Yeshe wrote: »
    "any loot picked up from the victim gets "marked" and only drops from the PKer if he's killed by a BH"


    How dos this doesn't allow abuse?
    The only assured loot for the BH is the loot from the PKer's victim. And that particular loot will only drop when a BH kills the PKer. And as I said in the post, if PKer's friend is a BH, but doesn't return that loot to the victim he'll get kicked from the BH organization and will be prohibited from joining it again.
  • @NiKr
    I've suggested a similar idea about getting items back to victims before and was pretty quickly ratioed. Maybe some people have changed their minds, but most of the prospective bounty hunters in the thread I was posting on a few months ago viewed that stolen loot as their reward for killing the bad guy. Which I still find ridiculous. They get to feel like they're helping the victim by offering a disincentive for PKing without recognizing that their content is built off of other players' suffering. Kind of feels like one step away from killing the green player themselves, but I'm sure they won't see it that way.

  • LudulluLudullu Member, Alpha Two
    Sengarden wrote: »
    NiKr
    I've suggested a similar idea about getting items back to victims before and was pretty quickly ratioed. Maybe some people have changed their minds, but most of the prospective bounty hunters in the thread I was posting on a few months ago viewed that stolen loot as their reward for killing the bad guy. Which I still find ridiculous. They get to feel like they're helping the victim by offering a disincentive for PKing without recognizing that their content is built off of other players' suffering. Kind of feels like one step away from killing the green player themselves, but I'm sure they won't see it that way.
    I think they just forget that the PKer might still have some of his own loot and could potentially drop gear too. And those things would be purely BH's.

    On top of that you have the rewards within the BH system itself. But it's difficult to talk about those cause we got nothing to talk about.
  • NiKr wrote: »
    I think they just forget that the PKer might still have some of his own loot and could potentially drop gear too. And those things would be purely BH's.

    On top of that you have the rewards within the BH system itself. But it's difficult to talk about those cause we got nothing to talk about.

    That's fair. I hope that if other systems are devised in such a way to give BHs "regular content", then the rewards from the system unrelated to stolen loot will be incentive enough. A fair number of people replied to me in that other thread saying they were planning on BHing specifically to go after the loot that a PKer decided was special enough to murder and steal for. That mindset doesn't bode well IMO. Some clarification fairly soon would be nice, but we'll see.
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