Goalid wrote: » It's a system that requires corruption to be properly balanced. If corruption is overtuned, then you lose the point of a bounty hunter system. It also means that bounty hunters need to have scarcity, can't have 200 bounty hunters in your node, there needs to be an investment into being a bounty hunter, and probably lock you out of other social organization progression. Maybe bounty hunters can have a reward system on the side, where their corrupted player K/d ratio multiplied by their total kills affects the prizes they get in a PvP season. I also think we're going to run into the Lineage 2 problem in Ashes of Creation. Corrupted player's friends / alts will kill each other in order to drop gear, rather than risk being PKed by a bounty hunter and then dropping their best gear. That means that bounty hunters won't be able to find corrupted players as well, and there won't be as big of a demand for bounty hunters.
Mikerz wrote: » Good day everyone! I desperately think that PK system has to be more deeper. For example let the killer opportunity to hide his pk-status from hunters and get access to trading in cities with a risk to get killed if his status uncovered. Because for now on PK system looks too primitive on paper to me. I want to thank devs for their work and i'm sure they will come up with ideas that let the PK system shine!
Arya_Yeshe wrote: » Maybe bounty hunters could have a role in wars or do something special in wars Just hunting corrupted seems a bit shy, we don't know if there will be a corrupted epidemic, probably not at all because it looks like AoC will have a ton of stuff to do and keep people busy MAYBE this: mayors could offer rewards for kills during sieges could be small payments, like 1 gold per level of the killed target set a limit per character, let's say 500 so a bounty hunter could be paid up to 500 gold which is equivalent to killing 10 level 50 players maybe guilds could offer the same thing if the guy is apparently just killing his naked alt, add him to a block list How about this? So the bounty counter doesn't need to be a citizen, but just a hireup for dramatic events Bounty hunter walks to the city, click accept mission and start killing when the siege is on? I am not sure yet how Inteprid will lock the sieges being 250 x 250 players, how they will fill these slots with people/npcs and if it's preferable filling with bounty hunters
Optics2134 wrote: » @Arya_Yeshe YES!!!! hopefully the military nodes and religions will play into this idea as well. A guild of Militarized holy/unholy "Good or evil" players roving the world looking to Protect/destroy during events hired out the highest bidders. Bounty hunter Dailys/weekly's/ carrier goals to complete. Mounts, skins, vanity items as rearwards... IE lets hire those blue cloaked Bounty hunters who ride the golden elks to help us defend our node I hear they are great pvpers the potential is endless...
tautau wrote: » The cite does not refer only to Military nodes, so I am interpreting it that other types of nodes may have a Chief Bounty Hunter. However, this is just my reading of the wiki and someone who knows the wiki better than I do is most welcome to correct me.
Tyranthraxus wrote: » Am really hoping it's the latter; Bounty Hunting should be more open, than closed.