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Bounty hunting

HectorelpelonHectorelpelon Member
edited November 2022 in General Discussion
I think people here saying that BH to be viable the map needs to be full of red points,and i think the point of the BH system Is having the minor amount of red points as posible,people Will need to do More things about BH,but the rewards for killing the player should be great,that way you as BH play normally , casually see a point on the map and go and kill it.

Comments

  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    I remember Steven saying that the way to incentivize players to use a gameplay system is to have some sort of progression associated with it, like a talent tree type system. I hope to see a talent tree type system for bounty hunting that anyone can progress in, and the options available can do many things (like seeing more dots on your map, or whatever you are imagining). Rewards shouldn't be really strong items, like gear or weapons, but maybe some gold or crafting materials would be cool.
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    In the other topic I suggested that the BH could sent the defeated corrupted player to a gibbet

    https://forums.ashesofcreation.com/discussion/54354/aoc-bounty-hunting#latest

    288i3hsxa57g.jpg

    In my idea the corrupted will be there for 15 minutes exposed in front of everybody on a public space, so everybody can laugh at him and torture him... that should wash a little bit of corruption and let the carebears poop on the guy

    the node could have a structure with a few gibbets and if there's a gibbet available then the corrupted could be sent there instead of spawning in a random place

    it would be on the BH discrection to send the corrupted to the gibbet, this gives marging for corrupted chatting the BH and bribing the BH so the BH let the corrupted spawn in a random spot in peace instead of going to the gibbet for public humiliation
    PvE means: A handful of coins and a bag of boredom.
  • GoalidGoalid Member, Alpha One, Alpha Two, Early Alpha Two
    It's a system that requires corruption to be properly balanced. If corruption is overtuned, then you lose the point of a bounty hunter system. It also means that bounty hunters need to have scarcity, can't have 200 bounty hunters in your node, there needs to be an investment into being a bounty hunter, and probably lock you out of other social organization progression.

    Maybe bounty hunters can have a reward system on the side, where their corrupted player K/d ratio multiplied by their total kills affects the prizes they get in a PvP season.

    I also think we're going to run into the Lineage 2 problem in Ashes of Creation. Corrupted player's friends / alts will kill each other in order to drop gear, rather than risk being PKed by a bounty hunter and then dropping their best gear. That means that bounty hunters won't be able to find corrupted players as well, and there won't be as big of a demand for bounty hunters.
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  • DepravedDepraved Member, Alpha Two
    Goalid wrote: »
    It's a system that requires corruption to be properly balanced. If corruption is overtuned, then you lose the point of a bounty hunter system. It also means that bounty hunters need to have scarcity, can't have 200 bounty hunters in your node, there needs to be an investment into being a bounty hunter, and probably lock you out of other social organization progression.

    Maybe bounty hunters can have a reward system on the side, where their corrupted player K/d ratio multiplied by their total kills affects the prizes they get in a PvP season.

    I also think we're going to run into the Lineage 2 problem in Ashes of Creation. Corrupted player's friends / alts will kill each other in order to drop gear, rather than risk being PKed by a bounty hunter and then dropping their best gear. That means that bounty hunters won't be able to find corrupted players as well, and there won't be as big of a demand for bounty hunters.

    you gotta be a citizen of a military node to becme a bounty hunter. so you lose on being a citizen of other nodes.

    and whats wrong with your friends picking up your gear? thats one more reason to not play solo...
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I think that you are right, @Depraved , that to become a Bounty Hunter you must be a citizen of a Military node. However, if you are no longer a citizen of the Military node, it looks to me like you could become the Chief Bounty Hunter of a different kind of node. Therefore, a BH could be a citizen of any node, once leaving the Military node where they did the BHY quest.

    The wiki, under Nodes, states:

    "Positions within a node's government are attained through titles that grant special access to NPCs in the node.[69]

    Mayor.[70]
    Priests, bishops or acolytes in certain temples.[71][69]
    Patron guild leader.[69]
    Chief bounty hunter.[69]"

    The cite does not refer only to Military nodes, so I am interpreting it that other types of nodes may have a Chief Bounty Hunter. However, this is just my reading of the wiki and someone who knows the wiki better than I do is most welcome to correct me.
  • DepravedDepraved Member, Alpha Two
    thats probably the bounty hunter with the highest progression in a military node
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    Maybe bounty hunters could have a role in wars or do something special in wars

    Just hunting corrupted seems a bit shy, we don't know if there will be a corrupted epidemic, probably not at all because it looks like AoC will have a ton of stuff to do and keep people busy

    MAYBE this:
    • mayors could offer rewards for kills during sieges
    • could be small payments, like 1 gold per level of the killed target
    • set a limit per character, let's say 500 so a bounty hunter could be paid up to 500 gold which is equivalent to killing 10 level 50 players
    • maybe guilds could offer the same thing
    • if the guy is apparently just killing his naked alt, add him to a block list

    How about this?
    So the bounty counter doesn't need to be a citizen, but just a hireup for dramatic events

    Bounty hunter walks to the city, click accept mission and start killing when the siege is on?
    I am not sure yet how Inteprid will lock the sieges being 250 x 250 players, how they will fill these slots with people/npcs and if it's preferable filling with bounty hunters
    PvE means: A handful of coins and a bag of boredom.
  • Good day everyone! I desperately think that PK system has to be more deeper. For example let the killer opportunity to hide his pk-status from hunters and get access to trading in cities with a risk to get killed if his status uncovered. Because for now on PK system looks too primitive on paper to me. I want to thank devs for their work and i'm sure they will come up with ideas that let the PK system shine!
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Mikerz wrote: »
    Good day everyone! I desperately think that PK system has to be more deeper. For example let the killer opportunity to hide his pk-status from hunters and get access to trading in cities with a risk to get killed if his status uncovered. Because for now on PK system looks too primitive on paper to me. I want to thank devs for their work and i'm sure they will come up with ideas that let the PK system shine!

    No
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    @Mikerz The Corruption/PK system is designed to deter PKing, without forbidding it. Playing as a corrupt player is not intended to be an option for players to choose, which is why there are so many harsh penalties associated with being corrupt, particularly associated with being VERY corrupt.

    The game wiki explains it like this:

    "The goal of the corruption system is to keep risk alive while significantly curtailing or deterring the ability for players to grief other players.[11][12]
    It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[12] – Steven Sharif
    A player's corruption score (corruption value) increases with each non-combatant player killed.[11][13][14][15] Corruption score has a scaling impact on the efficacy of a character's skills in PvP combat.[16][17] The higher the corruption score:
    The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[16][11][18][8][19][20] This dampening only affects PvP combat.[21]
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[19] – Steven Sharif
    The higher chance of dropping of carried raw materials and gear (Weapons and Armor) when the corrupted player dies.[11][14][8][22][19]
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[23] – Steven Sharif"
  • MikerzMikerz Member
    edited November 2022
    @tautau Thank you for your answer! Right now i'm worrying about harsh level of penalties for player killing. At the moment PK sounds like suicide to me. For example in Lineage 2 PK system offers you to get access to the busy drop/exp farming spot with the reasonable risk on the other side. I mean that you take a risk for the reward. But with stats dampening you are killing someone and can't get any advantages from it: you can't defend yourself, you can't farm or do something usefull - you just getting penalties. So right now there is no economical reason to take that risk and that makes me sad. This is just my opinion and ofc i might be mistaken: there is no even beta yet. Again i'm sure that the devs investing maximum efforts in the game and i really appreciate that! Can't wait to play actually =)

  • Arya_Yeshe wrote: »
    Maybe bounty hunters could have a role in wars or do something special in wars

    Just hunting corrupted seems a bit shy, we don't know if there will be a corrupted epidemic, probably not at all because it looks like AoC will have a ton of stuff to do and keep people busy

    MAYBE this:
    • mayors could offer rewards for kills during sieges
    • could be small payments, like 1 gold per level of the killed target
    • set a limit per character, let's say 500 so a bounty hunter could be paid up to 500 gold which is equivalent to killing 10 level 50 players
    • maybe guilds could offer the same thing
    • if the guy is apparently just killing his naked alt, add him to a block list

    How about this?
    So the bounty counter doesn't need to be a citizen, but just a hireup for dramatic events

    Bounty hunter walks to the city, click accept mission and start killing when the siege is on?
    I am not sure yet how Inteprid will lock the sieges being 250 x 250 players, how they will fill these slots with people/npcs and if it's preferable filling with bounty hunters

    LOVE THIS TAKE!!!! allow pvpers/ bounty hunters/ Mercenaries to earn Xp, gold, rep, mats, and ranks by doing combat things that maybe some players suck at but are great at making money.
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    @Optics2134 yeap!

    Absolutely, also if you are travelling and have no connections to the guilds or node or family or society where you are and a siege/war shows up then you could have some fun over there too as a hireup

    Everywhere you go you could get content if you are a bounty hunter hireup, the world is your oyster
    PvE means: A handful of coins and a bag of boredom.
  • @Arya_Yeshe YES!!!! hopefully the military nodes and religions will play into this idea as well. A guild of Militarized holy/unholy "Good or evil" players roving the world looking to Protect/destroy during events hired out the highest bidders. Bounty hunter Dailys/weekly's/ carrier goals to complete. Mounts, skins, vanity items as rearwards... IE lets hire those blue cloaked Bounty hunters who ride the golden elks to help us defend our node I hear they are great pvpers the potential is endless...
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    Optics2134 wrote: »
    @Arya_Yeshe YES!!!! hopefully the military nodes and religions will play into this idea as well. A guild of Militarized holy/unholy "Good or evil" players roving the world looking to Protect/destroy during events hired out the highest bidders. Bounty hunter Dailys/weekly's/ carrier goals to complete. Mounts, skins, vanity items as rearwards... IE lets hire those blue cloaked Bounty hunters who ride the golden elks to help us defend our node I hear they are great pvpers the potential is endless...

    Yup!
    If you have a band of bounty hunters you could use the same mount and dress alike

    This bounty hunting is getting closer to a mercenary job, which is fine, sounds even better to me, for now there's only mercenary npcs in AoC

    I say they should:
    • hunt corrupted
    • sent defeated corrupted to the medieval gibbets (those hanging cages by the road or cities) for 15 minutes
    • work as hireups during sieges/wars
    PvE means: A handful of coins and a bag of boredom.
  • TyranthraxusTyranthraxus Member, Alpha Two
    tautau wrote: »
    The cite does not refer only to Military nodes, so I am interpreting it that other types of nodes may have a Chief Bounty Hunter. However, this is just my reading of the wiki and someone who knows the wiki better than I do is most welcome to correct me.

    Hadn't caught this before.... For some reason? Yes. You'd need to be either a citizen of a Military Node to do the quest to obtain the Bounty Hunter title, or the site also states it may be available to the vassal nodes of that Level 4+ Military-Node town.

    Am really hoping it's the latter; Bounty Hunting should be more open, than closed. One of my first-month goals will be to be hunted by a bounty hunter - win or lose.



  • Arya_YesheArya_Yeshe Member
    edited November 2022
    Am really hoping it's the latter; Bounty Hunting should be more open, than closed.

    Agree on that, bounty hunting should be closer to a mercenary

    Otherwise the bounty hunter will look more like a town guard for hunting a few corrupted sometimes

    Bounty hunting is related to chasing criminals

    Maybe the name should be changed to mercenary or sellsword and let the guy get jobs everywhere he travels, you could have your merry band of sellwords going to wreck havoc at the costline or bring justice if there's coin
    PvE means: A handful of coins and a bag of boredom.
  • Nova_terraNova_terra Member, Alpha Two
    I always really found the Bounty Hunting system in SWG rewarding. Almost like a game within a game, and I think the BH/Merc track could be an interesting choice if you open it up to the possibility of them being able to take open requests for caravan transports or some other job function. Something like they get paid for the caravan reaching it's destination with maybe some minor incentive on top built into the BH tree (or whatever they do for that) that if a smaller node/artisan needs bodies to move cargo you can make some coin.
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