Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Having saved builds doesn't mean I can easily swap between them.
I would still have to go to town to change out.
And it doesn't necessarily mean for PvP or PvE either. Maybe this area has more smaller mobs that AOE is better for, maybe that zone I want more focus in CC or my mobility related skills.
I just agreed that having saved skill points distribution would be useful
Yes you CAN be attacked anywhere, and should be able to respond... But this isn't a PvP game where that's the only thing I'm thinking of.
Then next time when Im responding to "dungeoing/sieging" dont get involved, especially if you are going to say "cc for pvp, mitigation for PvE".
You will be able to reset skills, you just will not be able to reset them on the fly,. Likely have to return to a trainer in order to reset them. You CAN NOT Reset your Primary Archetype. I think you can change your secondary. Don't quote me on that one.
Let me ask you this then.
Do you think you will get your fighter/fighter or fighter/mage and make a build and then use that same build for every type of content that ashes will offer? PvE,PvX, PvP, solo, 8-man, 40-man, node sieges, caravans, open sea... The same exact build for everything?
Allowing it and being good for it are two different things. If you're doing solo stuff wouldn't you want some more defense or sustain, while if you're in a raid you can focus on maximizing damage output since tanks should be taking the brunt of the dmg.
Also, I was not implying you could do group content alone, I meant it as being a part of the group in group content.
Choices have to matter, at least to some extent. If I'm going to a location where my current build is subpar - I'll have a harder time farming it and I like it that way, because that means that my choice has proper consequences.
If it works the way you want and having a week in between possible respec that would make me want an experimentation playground even more. The last thing I want to do is get a new weapon want to try a new build around it have it be absolutely awful and then be stuck with it for a week. At that point you're just punishing creativity and experimentation. Yes choices matter, I get that. But what you're describing just doesn't sound fun either.
Shouldn't you know what class you want to play based on what you want to do?
I guess you are new to video games, let me help you with a gamer insight:
-if you are in a party you may a set of skills
-if you are solo roaming in the open world you may have another set
Got it?
Hit me up if you have more doubts about video-games, I played a few
You know that's not a realistic attitude right?
If I get a weapon of a higher tier and I want to try to use the possible build around that weapons active skill tree and it doesn't work for whatever class I'm playing I shouldn't be put in a week-long timeout for experimenting... That's just gonna feel like bad gameplay.
People giving away their hands me down old weapons sure, but people giving away new weapons that are objectively better than what they're holding not likely.
Test builds all you want, but you're not going to get that much spoiler info on endgame.
You're still discouraging experimenting and creativity with various builds. Hence OP asking for a testing sandbox. I think it would be better to have it exist separate from the actual game servers.
Even games like LoL have a practice tool, and I'd love to see something like it in a game like this that has as many options as ashes plans to have.
Hahhahahha you picked the wrong person.
Yes. In eso I was a stamDK dw/dw for dungeon dps/tank, raid dps, arena/cyro pvp, open world questing, master crafter in all paths. 1 char with all the skillpoints the game had to offer for everything.
Some people like to roleplay as themselves on a game world, not having alts, as characters they slip in.
Yes, the same char, same weapons, different armor sets.
But that's just me...
Still, wanna try new char? Watch youtube. Having a testing area ruins the sense of discovery and possibilities. A sense of entitlement and the need to be spoon fed shouldnt ruin it for all. You will say "dont use it". If it's there it must be used. No. Play the fckn game, it's not a lab.
Are you touched in the head? This isnt your wow eso ff14. You dont spec into dungeon pve, solo pve , arena pvp, smallscale pvp, large scale, questing. If you dont get what ppl are telling you that's fine. If you confuse shits for bricks that's also fine.
Dont try to come up on top though. You will fall badly.
That sounds like you're applauding poor game design. No wonder our views don't align, you have terrible taste.
I don't even get how me wanting to experiment with various builds for classes counts as spoon feeding?...
Play the game, experiment in real situations, put the effort in to raise a char.
Your first thoughts were "what if I dont lile it? Why should I waste time lving a char snd then I wont possibly like it. I want a preview." Entitlement.
You want the reward of having the best possible build w/o the risk of investing time into said build and then failing.
And this doesn't even consider all the resulting youtube guides. The game's meta will be solved within days just because every hardcore CC will be able to test out every single possible build w/o any issues.
ENTITLEMENNTTT!!¡!
In bdo you get a visual on your skills from within the skill tab. Eso has some skill guide bs, for 60 year old gamers.
Nobody let's you test drive your class.
When I played AA, which is the closest to the class system of AoC, it was fun trying new class combos. Had I been given a testing ground, I would just go meta straight away, without trying, failing, rethinking and having fun on the actual game with every new combo.
Some might argue that in AA it was ez to change specs, but AoC will have a combo of only 2, not 3 classes like in AA.
Im sure Steven wants players to try and live the class system when the game is live, not treat it like some lab. Anyways I got tired of this boring topic.
Ill leaving to chancealot, one of the 5 deluded posters in this forum.
Just say "why not?" to everything. See where that gets you.
I personally have always appreciated falling in love with a spec/build even if at first it hasn't clicked 100%.