Pwinzor wrote: » I recently watched an Asmongold reaction video and he was talking about the problems with mandatory PvP particularly in Classic WoW. I am a PvP enjoyer but also realize PvE players exist and should have a way to participate in open world events without having to engage in PvP combat. My suggestion is to have non combat roles for those players to engage in these more pvp focused events like wars, world bosses etc. Basically you would have a few slots in your raid group for those players where they would become unable to participate in combat and not have to deal with griefing but also had a meaningful role to play. eg. Bannermen that provided some sort of buffs to your raid, damage reduction, move speed etc. Medics that could heal or revive players, Repairmen that could reinforce and repair siege equipment or castle walls and so on, Scouts that could track movements and disrupt supply lines, maybe have stealth, could cut a tree down to block the road so supplies/reinforcements would get delayed until the debris was cleared. A Battlefield commander that could issue orders and relay information from the scouts to the rest of the raid, mark key points on the map, call for an attack at specific locations, request reinforcements, repairs and so on. a lot of these ideas are mainly focused around siege/war but still think some could work for world bosses like bannermen, medics, scouts I haven't been following all the updates and have no idea if this was already an idea you had but I thought I'd give my feedback anyways. Cheers.
Mr_MaDrupalow wrote: » In previous MMO(RPG`s) like New World, Lost Ark, EoS FFXIV I only did PvP if neccessary or I had the mood for it. And if I would be still in that state of mindset, I would be with you @Pwinzor But since about a half year of following actively AoC`s monthly livestreams, Steven convinced me of a new mindset. I like the PvX concept of the game, Risk with Reward, and if you can stay on PvE "mode" in a PvP Event, the Risk breaks off, leaving only the Reward. The very punishing corruption system looks promising. It has to be that punishing to prevent Griefing, Ganking but it doesn't prohibits OWPvP.I love the game for how it is developed and stands for it's words and core gameplay.
NiKr wrote: » No. PvP events are literally EVENTS. They're temporary and are all opt-in. If you hate pvp - there's no place for you in a PVP EVENT. And for open world gameplay there's already a system that prevents griefing and there's a shitton of content that's got nothing to do with pvp.
Dygz wrote: » NiKr wrote: » No. PvP events are literally EVENTS. They're temporary and are all opt-in. If you hate pvp - there's no place for you in a PVP EVENT. And for open world gameplay there's already a system that prevents griefing and there's a shitton of content that's got nothing to do with pvp. That's not necessarily true - especially since the events are objective-based. It can be possible to just focus on completing the objectives. NW had phases in the PvP events where you are basically racing to build up defenses - those phases are PvE. Theoretically, there could be PvE objectives like that inside a Castle or inside the primary POIs of a Node - where enemies can't reach until the doors are breached. The PvE folk who don't want to be in combat with other players but still want to support their Castle/Node could bail once the actual fighting reaches them, but... They would have to be comfortable playing Ashes outside of Sieges and Caravans first. Non-combat roles surrounded by PvPers is a common solution presented by PvPers.
Dygz wrote: » That's not necessarily true - especially since the events are objective-based. It can be possible to just focus on completing the objectives. NW had phases in the PvP events where you are basically racing to build up defenses - those phases are PvE. Theoretically, there could be PvE objectives like that inside a Castle or inside the primary POIs of a Node - where enemies can't reach until the doors are breached. The PvE folk who don't want to be in combat with other players but still want to support their Castle/Node could bail once the actual fighting reaches them, but... They would have to be comfortable playing Ashes outside of Sieges and Caravans first. Non-combat roles surrounded by PvPers is a common solution presented by PvPers.
NiKr wrote: » Unless they're completely separate from other players (namely enemies) during the events - they might still get repeatedly killed. And usually "repeated killing" is exactly what people mean when they mention griefing.
NiKr wrote: » I know you're fine with some pvp during temporary events, if you're in the mood for it, but some people dislike even that amount of pvp, especially considering that they'll be dying over and over again during those periods of time.
Nova_terra wrote: » While I'd be interested to see a functioning PvE role in a PvP event, I think this idea has legs to stand on but creates an antagonistic relationship. Where basically the PvE folks are in an environment they don't want to be in but feel forced to "help" their node and then when they bail the PvP folks have "damn flaky PvEers". Obviously this is incredibly wide brushstrokes from me as no two people are the same but I can't quite see a picture where this would cause harmonious relations.
NiKr wrote: » No. PvP events are literally EVENTS. They're temporary and are all opt-in. If you hate pvp - there's no place for you in a PVP EVENT. And for open world gameplay there's already a system that prevents griefing and there's a shitton of content that's got nothing to do with pvp. Asmon's whole experience is WoW. He doesn't even know how BDO's systems worked, even though he played it. And WoW is a god damn faction-based game where genociding others is not even penalized, so of course he'll immediately think that no system can stop griefing, because he's used to a system where it was pretty much encouraged. Steven keeps saying that there'll be pretty much no griefing in the game, and he even fucking promised to ban people who'll be repeatedly killing players for no real reason. And we've heard several details that make the corruption system so damn punishing that I'm starting to think there'll be barely any owpvp in the game at all, purely because everyone will know that it's pointless to attack others for they will never fight back. The only thing that you should pay attention to when watching Asmon talk about this system is him saying "let's wait till Intrepid shows us what they have planned and then we'll say what we think about it".